Book Description
* Understand basic mathematical and 3D concepts.
* Learn how to describe and draw interactive 3D scenes using the Direct3D 9.0 API.
* Use Direct3D and the D3DX utility library to implement a variety of techniques and applications, such as transparency, shadows, reflections, fonts, meshes, using XFiles, progressive meshes, terrain rendering, particle systems, picking, cartoon rendering, and multitexturing.
* Find out how to write vertex and pixel shader programs with the High-Level Shading Language.
* Discover how to write and use effect files with the Direct3D effects framework.These files include full source code for every sample application.