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The Lies of Locke Lamora (English Edition)
 
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The Lies of Locke Lamora (English Edition) [Format Kindle]

Scott Lynch
4.1 étoiles sur 5  Voir tous les commentaires (7 commentaires client)

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Descriptions du produit

Extrait

Chapter One

The Don Salvara Game


1

LOCKE LAMORA'S RULE of thumb was this: a good confidence game took three months to plan, three weeks to rehearse, and three seconds to win or lose the victim's trust forever. This time around, he planned to spend those three seconds getting strangled.

Locke was on his knees, and Calo, standing behind him, had a hemp rope coiled three times around his neck. The rough stuff looked impressive, and it would leave Locke's throat a very credible shade of red. No genuine Camorri assassin old enough to waddle in a straight line would garrote with anything but silk or wire, of course (the better to crease the victim's windpipe). Yet if Don Lorenzo Salvara could tell a fake strangling from the real thing in the blink of an eye at thirty paces, they'd badly misjudged the man they planned to rob and the whole game would be shot anyway.

"Can you see him yet? Or Bug's signal?" Locke hissed his question as lightly as he could, then made a few impressive gurgling sounds.

"No signal. No Don Salvara. Can you breathe?"

"Fine, just fine," Locke whispered, "but shake me some more. That's the convincer."

They were in the dead-end alley beside the old Temple of Fortunate Waters; the temple's prayer waterfalls could be heard gushing somewhere behind the high plaster wall. Locke clutched once again at the harmless coils of rope circling his neck and spared a glance for the horse staring at him from just a few paces away, laden down with a rich-looking cargo of merchant's packs. The poor dumb animal was Gentled; there was neither curiosity nor fear behind the milk-white shells of its unblinking eyes. It wouldn't have cared even had the strangling been real.

Precious seconds passed; the sun was high and bright in a sky scalded free of clouds, and the grime of the alley clung like wet cement to the legs of Locke's breeches. Nearby, Jean Tannen lay in the same moist muck while Galdo pretended (mostly) to kick his ribs in. He'd been merrily kicking away for at least a minute, just as long as his twin brother had supposedly been strangling Locke.

Don Salvara was supposed to pass the mouth of the alley at any second and, ideally, rush in to rescue Locke and Jean from their "assailants." At this rate, he would end up rescuing them from boredom.

"Gods," Calo whispered, bending his mouth to Locke's ear as though he might be hissing some demand, "where the hell is that damn Salvara? And where's Bug? We can't keep this shit up all day; other people do walk by the mouth of this damned alley!"

"Keep strangling me," Locke whispered. "Just think of twenty thousand full crowns and keep strangling me. I can choke all day if I have to."

2

Everything had gone beautifully that morning in the run-up to the game itself, even allowing for the natural prickliness of a young thief finally allowed a part in his first big score.

"Of course I know where I'm supposed to be when the action starts," Bug whined. "I've spent more time perched up on that temple roof than I did in my mother's gods-damned womb!"

Jean Tannen let his right hand trail in the warm water of the canal while he took another bite of the sour marsh apple held in his left. The forward gunwale of the flat-bottomed barge was a choice spot for relaxation in the watered-wine light of early morning, allowing all sixteen stone of Jean's frame to sprawl comfortably--keg belly, heavy arms, bandy legs, and all. The only other person (and the one doing all of the work) in the empty barge was Bug: a lanky, mop-headed twelve-year-old braced against the steering pole at the stern.

"Your mother was in an understandable hurry to get rid of you, Bug." Jean's voice was soft and even and wildly incongruous. He spoke like a teacher of music or a copier of scrolls. "We're not. So indulge me once more with proof of your penetrating comprehension of our game."

"Dammit," Bug replied, giving the barge another push against the gentle current of the seaward-flowing canal. "You and Locke and Calo and Galdo are down in the alley between Fortunate Waters and the gardens for the Temple of Nara, right? I'm up on the roof of the temple across the way."

"Go on," Jean said around a mouthful of marsh apple. "Where's Don Salvara?"

Other barges, heavily laden with everything from ale casks to bleating cows, were slipping past the two of them on the clay-colored water of the canal. Bug was poling them north along Camorr's main commercial waterway, the Via Camorrazza, toward the Shifting Market, and the city was lurching into life around them.

The leaning gray tenements of water-slick stone were spitting their inhabitants out into the sunlight and the rising summer warmth. The month was Parthis, meaning that the night-sweat of condensation already boiling off the buildings as a soupy mist would be greatly missed by the cloudless white heat of early afternoon.

"He's coming out of the Temple of Fortunate Waters, like he does every Penance Day right around noon. He's got two horses and one man with him, if we're lucky."

"A curious ritual," Jean said. "Why would he do a thing like that?"

"Deathbed promise to his mother." Bug drove his pole down into the canal, struggled against it for a moment, and managed to shove them along once more. "She kept the Vadran religion after she married the old Don Salvara. So he leaves an offering at the Vadran temple once a week and gets home as fast as he can so nobody pays too much attention to him. Dammit, Jean, I already know this shit. Why would I be here if you didn't trust me? And why am I the one who gets to push this stupid barge all the way to the market?"

"Oh, you can stop poling the barge any time you can beat me hand to hand three falls out of five." Jean grinned, showing two rows of crooked brawler's teeth in a face that looked as though someone had set it on an anvil and tried to pound it into a more pleasing shape. "Besides, you're an apprentice in a proud trade, learning under the finest and most demanding masters it has to offer. Getting all the shit-work is excellent for your moral education."

"You haven't given me any bloody moral education."

"Yes. Well, that's probably because Locke and I have been dodging our own for most of our lives now. As for why we're going over the plan again, let me remind you that one good screwup will make the fate of those poor bastards look sunny in comparison to what we'll get."

Jean pointed at one of the city's slop wagons, halted on a canal-side boulevard to receive a long dark stream of night soil from the upper window of a public alehouse. These wagons were crewed by petty criminals whose offenses were too meager to justify continual incarceration in the Palace of Patience. Shackled to their wagons and huddled in the alleged protection of long leather ponchos, they were let out each morning to enjoy what sun they could when they weren't cursing the dubious accuracy with which several thousand Camorri emptied their chamber pots.

"I won't screw it up, Jean." Bug shook his thoughts like an empty coin purse, searching desperately for something to say that would make him sound as calm and assured as he imagined Jean and all the older Gentlemen Bastards always were--but the mouth of most twelve-year-olds far outpaces the mind. "I just won't, I bloody won't, I promise."

"Good lad," Jean said. "Glad to hear it. But just what is it that you won't screw up?"

Bug sighed. "I make the signal when Salvara's on his way out of the Temple of Fortunate Waters. I keep an eye out for anyone else trying to walk past the alley, especially the city watch. If anybody tries it, I jump down from the temple roof with a longsword and cut their bloody heads off where they stand."

"You what?"

"I said I distract them any way I can. You going deaf, Jean?"

A line of tall countinghouses slid past on their left, each displaying lacquered woodwork, silk awnings, marble facades, and other ostentatious touches along the waterfront. There were deep roots of money and power sunk into that row of three- and four-story buildings. Coin-Kisser's Row was the oldest and goldest financial district on the continent. The place was as steeped in influence and elaborate rituals as the glass heights of the Five Towers, in which the duke and the Grand Families sequestered themselves from the city they ruled.

"Move us up against the bank just under the bridges, Bug." Jean gestured vaguely with his apple. "His Nibs will be waiting to come aboard."

Two Elderglass arches bridged the Via Camorrazza right in the middle of Coin-Kisser's Row--a high and narrow catbridge for foot traffic and a lower, wider one for wagons. The seamless brilliance of the alien glass looked like nothing so much as liquid diamond, gently arched by giant hands and left to harden over the canal. On the right bank was the Fauria, a crowded island of multitiered stone apartments and rooftop gardens. Wooden wheels churned white against the stone embankment, drawing canal water up into a network of troughs and viaducts that crisscrossed over the Fauria's streets at every level.

Bug slid the barge over to a rickety quay just beneath the catbridge; from the faint and slender shadow of this arch a man jumped down to the quay, dressed (as Bug and Jean were) in oil-stained leather breeches and a rough cotton shirt. His next nonchalant leap took him into the barge, which barely rocked at his arrival.

"Salutations to you, Master Jean Tannen, and profuse congratulations on the fortuitous timing of your arrival!" said the newcomer.

"Ah, well, felicitations to you in respect of the superlative grace of your entry into...

From Publishers Weekly

Life imitates art and art scams life in Lynch's debut, a picaresque fantasy that chronicles the career of Locke Lamora—orphan, thief and leader of the Gentlemen Bastards—from the time the Thiefmaker sells Locke to the faking Eyeless Priest up to Locke's latest con of the nobility of the land of Camorr. As in any good caper novel, the plot is littered with obvious and not-so-obvious obstacles, including the secret police of Camorr's legendary Spider and the mysterious assassinations of gang leaders by the newly arrived Gray King. Locke's resilience and wit give the book the tragicomic air of a traditional picaresque, rubbery ethics and all. The villain holds the best moral justification of any of the players. Lynch provides plenty of historical and cultural information reminiscent of new weirdists Steven Erikson and China Miéville, if not quite as outré. The only drawback is that the realistic fullness of the background tends to accentuate the unreality of the melodramatic foreground. (July)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

Détails sur le produit

  • Format : Format Kindle
  • Taille du fichier : 875 KB
  • Nombre de pages de l'édition imprimée : 544 pages
  • Editeur : Gollancz; Édition : New Ed (18 septembre 2008)
  • Vendu par : Amazon Media EU S.à r.l.
  • Langue : Anglais
  • ASIN: B002VBV1S6
  • Synthèse vocale : Activée
  • X-Ray :
  • Moyenne des commentaires client : 4.1 étoiles sur 5  Voir tous les commentaires (7 commentaires client)
  • Classement des meilleures ventes d'Amazon: n°9.357 dans la Boutique Kindle (Voir le Top 100 dans la Boutique Kindle)
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5 internautes sur 5 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Un superbe premier titre 15 mars 2007
Par B. Couet
Format:Broché
Excellent ouvrage de fantasy dans un univers voisin de la Venise médiévale, avec des influences de Fritz Leiber et de Raymond Feist. L'ombre du Grey Mouser plane parfois derriere l'épaule de Locke Lamora. Un regret mineur, peu d'influence de personnages féminins (mais il y a des fils qui peuvent y mener) et un regret plus important: ca n'est que de l'aventure. Il est dommage que ces aventures ne soient pas intégrées dans une dimension plus épique.

Je mets néanmoins 5 car j'ai pris énormément de plaisir à la lecture de ces aventures.
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2 internautes sur 2 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 A essayer par ceux qui pensent ne pas aimer la fantasy 26 novembre 2008
Format:Poche|Achat vérifié
Un style très tonique, une histoire rocambolesque et de très "bons" personnages, principaux et secondaires, sur un rythme trépidant. C'est l'histoire de "gentlemen cambrioleurs" à la Arsène Lupin (moins arrogants peut-être!) dans un monde impitoyable ... De l'humour et de l'action aussi. Un seul bémol: certains passages, un peu crus, n'en font pas, à mon sens, un livre pour jeunes lecteurs; c'est dommage, mais il suffira d'attendre qu'ils grandissent pour qu'ils puissent le lire!
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2 internautes sur 2 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Un début très prometteur! 16 octobre 2008
Par Sylvia
Format:Poche|Achat vérifié
Comme la critique était unanime, j'ai voulu juger par moi-même...et j'ai compris!

L'originalité de ce premier roman réside dans le style de l'auteur. On dirait un gamin farceur qui s'amuse comme un petit fou avec ses personnages. Et avec les lecteurs!! En effet Scott Lynch prend un malin plaisir à faire avancer son histoire très lentement (au moins au début) et dès que le lecteur attend impatiemment la suite, il nous livre gentiment un petit retour en arrière, un "interlude", histoire de nous tenir en haleine un peu plus longtemps. L'effet répétitif est vraiment très très drôle.

Quant à l'histoire, elle est intéressante, brillamment maîtrisée, et l'intensité monte, monte... jusqu'à un final époustouflant. Encore!!
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1 internautes sur 1 ont trouvé ce commentaire utile 
Par Jean-loup Sabatier TOP 500 COMMENTATEURS
Format:Poche|Achat vérifié
Un roman de med-fan citadin très bien fait, mettant en scène les bas-fonds d'une ville tentaculaire peuplée majoritairement de gens sans scrupules. Les personnages principaux sont des voleurs, assassins, gangsters, ... Ils sont membres de diverses petites mafias participant toutes à un super-parrain, le Capa, dont l'ombre plane sur la ville... Il n'y a pas de personnage complètement positif là-dedans. Le héros de l'histoire est un artiste du mensonge, un escroc de génie, un acteur consommé et un beau parleur qui réussit toujours ses pirouettes verbales et sociales, avec une rare imagination. Il monte des coups incroyables (toujours un peu trop flamboyants et jamais tout à fait assez circonspects), et il est donc souvent juste au bord de la chute, son défaut étant de ne pas se contenter de petite coups lucratifs, mais de faire un peu trop facilement dans la mise en scène grandiose avec conséquences lourdes... Du moins en est-t'il ainsi jusqu'à ce qu'il soit pris en main par un maître qui lui apprendra à mettre ses talents au service d'un projet de plus longue durée... Quoiqu'il en soit, il est capable de faire prendre des vessies pour des lanternes à n'importe qui, et qui du coup, s'en tire toujours, même si il est trop chétif pour se battre correctement à la rapière ou pour impressionner physiquement qui que ce soit. La ville de Camorr est un monde dur, mais il est né dans la rue et il en connaît les ficelles. Lire la suite ›
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