Book Description
Norman Lin focuses on using C++ code relative to the 3-D graphics programming under Linux. The author focuses on providing illustrations of each graphics concept with self-contained code examples and then provides the programmer with the integration of each concept into a larger 3D engine framework. The programmer then is able to use this framework and create a real-time, portal-based engine.
The title includes a very distinctive CD which contains a series of animated 3-D videos illustrating key 3-D graphics concepts such as the transformation from world space into camera space. The recent development of Blender 3-D is also included in the book which is a professional quality 3-D modeler available free to programmers and developers.
JA Majors Book Info
About the author
His many professional interests combine the technical with the creative, covering such areas as computer graphics, music theory, chaos theory, fractals, L-systems, formal languages, and game programming. He has worked on such diverse projects as 3D data visualization, Internet knowledge management, and OO prototyping. Lin lives in Graz, Austria.