Magician's Gambit (Anglais) Poche – 12 février 1986
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Revue de presse
"Fabulous" (Anne McCaffrey)
"Fun, exciting, intriguing fantasy in which the characters are as important as the quest and magical elements . . . immerse yourself and enjoy!" (Darren Shan)
"Filled with action and trepidation on each turn of the page . . . So those of you who love grouchy gremlins and flying fairies, I would give this book my fullest recommendation" (Irish News) --Ce texte fait référence à une édition épuisée ou non disponible de ce titre.
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HER IMPERIAL HIGHNESS, Princess Ce'Nedra, jewel of the House of Borune and the loveliest flower of the Tolnedran Empire, sat cross-legged on a sea chest in the oak-beamed cabin beneath the stern of Captain Greldik's ship, nibbling thoughtfully on the end of a tendril of her coppery hair as she watched the Lady Polgara attend to the broken arm of Belgarath the Sorcerer. Lire la première page
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Taking a shortcut through Maragor, where a lonely god weeps for his lost people, the party heads for the Vale, where Belgarath first learned to be a wizard, and Polgara grew up. It's time for Belgarion to meet Aldur and even experiment with his new found (and uncomfortable) powers. It's also time to start developing C'Nedra into something other than a very spoiled and dubious imperial princess.
The next stop is the land (make that caves) of the Ulgos. When gods were choosing out peoples, the Ulgos got left out. After what is probably the world's most effective guilt trip they managed to get Ulgo to be their god. As a result, they have become a very serious people about their religion - in a good way. Belgarath is looking for a special Ulgo guide who can deal with solid stone walls, and he's quite willing to interfere in a religious rebellion to get what he needs. C'Nedra is left safely behind, and the trek to Cthol Murgos to retrieve the orb is under way.
In Magician's Gambit, Eddings' style crystallizes. He will spend a lot of time on side adventures, details, and character interaction, only advancing the plot when he has to do so. Later this will become the characteristic that will cause some people to become great fans and others to lose interest. Because I like Eddings' sarcastic style, I enjoy the periods where almost nothing happens just as much as those times when the action really picks up. It's a pleasant break from the high speed novels of modern fantasy.
Eddings has created a very large world. So large that two more volumes and another whole series will fit into it. This interesting environment and the characters that people it make Eddings' work into the equivalent of literary comfort food for me. If you've made it this far, you will want to read on.
The story telling is crisp and without frills again, causing the action to move swiftly and the reader to be drawn in immediately. Description and setting are done well, but not overdone to the point of stagnating the story. Subplots move along swiftly--unlike the plodding of Robert Jordan.
All in all, an excellent episode in the ongoing saga of the Belgariad.
Castle of Wizardry (Book 4) & Enchanters' End Game (Book 5) are NOT available on kindle. And Magician's Gambit (book 3) was released in Oct 2012.
I don't care if it's David Enddings fault or the publishers. Bottomline is I paid for 3 books and can't get the other 2. I've not bought a physical novel in over 3 years and don't plan to start. Please get this fixed.
The characterization of the relationship between Ce'Nedra and Garion is masterful, if a little stereotypical (do ANY real teenagers argue that way? I argued a lot, but I recall being a bit more quiet about it), but that doesn't detract from its fun. There are numerous other good scenes in the book, culminating in a classic wizard's duel. Probably the only real bad point in the book (and in the series as a whole) is the introduction of the angelic child Errand (I didn't like Flute, either, so there). But overall, I found the book enjoyable.
The plot is simple: a boy called Garion has started a quest into perilous lands to recover the Orb of Aldur, a very powerful magical item which was stolen by a thief. With the Orb, the thief could awaken the evil god Torak and then mount a campaign to attack and defeat the western civilizations, all of which are eternal enemies of Torak. Garion is traveling with his aunt Polgara, his grandfather Belgarath (both of which are sorcerors), and several other interesting characters as he chases down the thief to recover the Orb. All the while Garion is discovering a strange power which he has, and things are revealed about a mysterious other awareness which inhabits his thoughts occasionally.
That was just the basic plot-as basic as it gets. That was simple, but the details and twists in the book pulled me in from the first pages, and constantly I found myself caught up in it, turning the pages as fast as I could to finish and find out what happens. The thing about the plot is that it's exactly what I started reading fantasy books for in the first place. The Belgariad captures your imagination and curiosity better than so many other series, and it inevitably led to me sitting around, reading a few hundred pages a day because I just couldn't put it down.
Then, there are the characters. I can say that the characters took no small part in getting me caught up in Magician's Gambit. I found that I cared about the characters quite a bit. I really wanted to see how they'd change over time, with their general actions and actions toward each other. I was very pleased as I found that, like in the first two books, the developement of the characters was natural and believable.
However, my initial shock of how amazing the plot and characters are began to wear off as I got into the book as I found more and more ways to criticize the writing. The quality of the writing really isn't anything special. There are parts which should be shortened, parts which should be lengthened, and parts which just simply need work. I have read some really amazing books before by really amazing authors, and the quality of the writing really isn't anything special.
In the end, though, I had to give this four stars. I can't say something's terrible if I was so caught up in it and read it in just a day or two. I'd reccomend it-it's easy, enjoyable, and a very good example of a fantasy book.
*Please give me feedback-helpful or not?*