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Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels (Anglais) Broché – 5 septembre 2006


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Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels + Understanding Comics + Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form
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Descriptions du produit

Présentation de l'éditeur

Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design. In Reinventing Comics, McCloud took this to the next level, charting twelve different revolutions in how comics are generated, read, and perceived today. Now, in Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics, from the broadest principles to the sharpest details (like how to accentuate a character's facial muscles in order to form the emotion of disgust rather than the emotion of surprise.) And he does all of it in his inimitable voice and through his cartoon stand–in narrator, mixing dry humor and legitimate instruction. McCloud shows his reader how to master the human condition through word and image in a brilliantly minimalistic way. Comic book devotees as well as the most uninitiated will marvel at this journey into a once–underappreciated art form.

Biographie de l'auteur

Scott McCloud has been writing, drawing, and examining comics since 1984. Winner of the Eisner and Harvey awards, his works have been translated into more than sixteen languages. Frank Miller (Sin City, 300) called him "just about the smartest guy in comics." He lives with his family in southern California. His online comics and inventions can be found at scottmccloud.com.



Détails sur le produit

  • Broché: 272 pages
  • Editeur : William Morrow Paperbacks (5 septembre 2006)
  • Langue : Anglais
  • ISBN-10: 0060780940
  • ISBN-13: 978-0060780944
  • Dimensions du produit: 17,1 x 1,6 x 26 cm
  • Moyenne des commentaires client : 4.0 étoiles sur 5  Voir tous les commentaires (3 commentaires client)
  • Classement des meilleures ventes d'Amazon: 11.280 en Livres anglais et étrangers (Voir les 100 premiers en Livres anglais et étrangers)
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Format: Broché Achat vérifié
Si vous avez aimé "Understanding Comics", du même auteur, vous adorerez le troisième livre de la série (je ne possède pas le deuxième tome, ce n'est pas forcément nécessaire). C'est en anglais, mais les références culturelles utilisées sont généralement connues, et d'ailleurs parfois européennes ou manga. L'auteur maîtrise son art et ses connaissances culturelles sont pour le moins solides. L'auteur est agréable a lire : tout est en BD, par exemple. Un très bon livre pour fans de BD, mais aussi pour toute personne souhaitant renforcer ses compétences en graphisme et composition d'image.
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Format: Format Kindle Achat vérifié
I am extremely interested in books about drawing techniques for drawing enthusiasts and artist. I thought I would have great fun reading this book. Well, I did not. The comic is awfully small on my Kindle (it prevents me from reading the text); I thought it would get better by looking at it on my tablet (10 inches) or my phone (5.5 inches), but nope, the reading experience is still awful.

This is a technical issue (images are too small), hence why I rated the book 2/5 instead of 1/5. I award 2/2 stars for the contents, but 0/3 stars for the book itself. I am not happy with my purchase and I really hope this book will get updated soon.
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Format: Format Kindle Achat vérifié
Scott McCloud might not let his mark AS a comic artist, but he will certainly achieve eternal world recognition for his work ABOUT comics.

Pursuing its reflexion from Understanding Comics and Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form, the author continues to amaze in his cunning and easy to grasp depictions of the sequential art. Takling every genre, he doesn't stop at the surface, and break technical subjects into funny pictures and self-explanatory doodles. You learn and you have fun in the process!

The best thing about it is that most of his reflexions apply to any kind of graphical art, be it painting, movies or video games.

This book is already a classic in its genre, appealing to anyone, expert or not, dissecting a whole part of our human brain, how it works, and why comics are more than a child matter.

There's little doubt McCloud will be the same for Comics as Huizingua or Callois were for Video Game: a pionneer and a visionnary, on a yet-to-explode new way to understand ourselves.

The eBook in itself has some imperfection. A few pages are blurry, yet readable. The pages aren't displayed in full screen. And, at the time I write those lines, the Kindle 4 isn't able to keep the zoom level on all pages. Meaning you have to zoom again every time you go to the next. Quite an chore for something that should have been easily implemented, and obviously needed for image-oriented eBook like this one...
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Commentaires client les plus utiles sur Amazon.com (beta)

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79 internautes sur 81 ont trouvé ce commentaire utile 
Great for learning the craft of comics (and for classroom use) 8 septembre 2006
Par CHRISTIAN - Publié sur Amazon.com
Format: Broché
"Making Comics" is true to its title -- it's very well suited for folks eager to learn the craft of "making comics." I teach a Sequential Art class at California State University, Fullerton and I have made it a required reading book, because it so solidly articulates the elements of comic art from the perspective of the artist. McCloud has been teaching comics at workshops and guest speaking engagements across the country. His having been in the teacher's seat manifestly helps make his points all the more applicable and meaningful. For instance, McCloud uses examples from comics from around the world (Asian mangas, Eurocomics or BD, Western superheroes and alternative comics) that will resonate with modern audiences who perceive comics as more than the "mainstream" superhero comics. "Making Comics" casts the same clarity and passion that made "Understanding Comics" so compelling, and it is not as speculative as "Reinventing Comics." Readers of "Understanding Comics" may find that "Making Comics" covers a lot of the same ground, and that is inevitable (so if you are more into analyzing comics rather than making your own, "Understanding Comics" is for you). In a nutshell, Making Comics is a solid starting point for budding and eager comic artists!
65 internautes sur 66 ont trouvé ce commentaire utile 
The Great McCloud Comics Trilogy- 3 of the Best-Ever 12 décembre 2006
Par "extreme_dig_cm" - Publié sur Amazon.com
Format: Broché
Want 3 of the best-ever books on the general topic of comics? Here they are! (each generally sold separately)

1.*Understanding Comics- A *landmark* & bestselling examination of the medium. A comicbook on comics! While I try not to use the "genius" label *too* liberally, with Understanding Comics it really seems to fit(!). 5 Stars!

2.*Reinventing Comics- Maybe his best *looking* book (in my opinion), it's basically split into 2 sections: The 12 Revolutions in comics; and then basic Internet/Computer/Web Comics. It's the least popular & practical in the Trilogy, yet I still really like it! 4-1/2 Stars.

3.*Making Comics- It's like Understanding Comics refined, as well as a "hands-on" introduction to the medium. It's the thickest book of the three, dealing with the most critical questions involved in the comics creating process. Since making comics basically means writing with pictures, McCloud begins with this. How many panels do we need? What should they contain? What's the clearest way to communicate our ideas? He first helps us with these things, and then moves to our real center of interest: characters! How to create and illustrate interesting characters is a central theme throughout. Once we establish our pictures & characters, words can be added to complete our ideas. He explains various ways to do this, basically refining his ideas in Understanding Comics. Perspective is only barely touched upon here; most books similarly briefly mention it. He explains that it's a difficult yet necessary part of the picturemaking process, and that it can actually be quite fun(!). He also touches on eastern/western differences in comics, explaining how & why Japanese methods are still gaining in influence. Common materials & equipment professionals use, as well as common philosophical approaches are included. It's basically Understanding Comics made even more practical & clear- with many added hints, tips, and tricks along the way. It competes with that 1st title for most popular in the Trilogy, and it's highly recommended to anyone who wants to make comics! ! I like it! 5 Stars.

In conclusion: The 1st is genius; the 2nd is fascinating; the 3rd is highly refined- get this great McCloud comics trilogy today!
50 internautes sur 55 ont trouvé ce commentaire utile 
For any fan of comics (even if you can't draw) 24 novembre 2006
Par mrliteral - Publié sur Amazon.com
Format: Broché
When it comes to artwork, I am at the stick figure level. My talents for making visual art, whether painter, comic book artist or whatever, are, at best minimal. At first glance, therefore, it might seem that I am not the right audience for a book like Scott McCloud's Making Comics. I am, however, a long-time comic book fan. The advantage to Making Comics for a drawing layman like myself is the same as watching a "making of" documentary of a movie (or listening to a DVD commentary). You gain a better understanding of what you are looking at.

Unlike a painting, comic strip writing is a sequential art, a depiction of a series of pictures that, typically with text, tell a story. McCloud gets into the narrative aspects of comics writing immediately with a chapter on writing with pictures in which he discusses how the sequence of pictures (or panels) typically relate to each other. For example, panels can go from moment-to-moment, depicting a single action as a series of moments (like showing a baseball player swinging a bat. A different panel transition is action-to-action, showing a subject doing a series of actions (panel one shows the player hitting the ball, two shows him running, three shows his sliding, etc.). Besides these choices of moment, there are also choices of frame (essentially, point of view), choice of image, choice of word and choice of flow.

McCloud also goes into how to draw people, how to blend word and picture, how to build worlds, and, in the only chapter that is really specific to actual artists, what the tools of the trade are. There is a lot in this book, and it's all told with McCloud's easy going narrative where a depiction of himself guides us through all the ideas.

Part of the magic of comics is the way the reader's mind fills in the gaps, an idea that McCloud first introduced in Understanding Comics. With a couple dots and a line, we can see a face. When we see two panels, one showing a player swinging at a ball, the next with him making contact, we "see" the motion even if it's not really there. Similarly, we feel like it is actually McCloud talking to us, even if it's really just a picture of him (and making is nothing like what he really looks like).

In short, this is a brilliant book. I am not a huge fan of Reinventing Comics, but Understanding Comics is a classic and this book follows right in its footsteps. If you enjoy comic books (or comic strips), this book is a must-read, even if you can't draw.
16 internautes sur 16 ont trouvé ce commentaire utile 
The Robert McKee of Comics 4 janvier 2007
Par Amy C. Kaestner - Publié sur Amazon.com
Format: Broché
Scott McCloud has distilled the content from his previous two works (Understanding and Reinventing Comics) into one very accessible graphic novel. If a person is more interested in comic language, I suggest reading "Understanding Comics". It provides a framework for analyzing the comics form and is more intellectually stimulating. "Making Comics" has wide appeal and is perfect for younger folks with interest in using the medium to produce comics. Most of all it's a fun read.
10 internautes sur 10 ont trouvé ce commentaire utile 
Best Storytelling Resource Around (not just Comics) 22 avril 2007
Par C. B. Barnes - Publié sur Amazon.com
Format: Broché
This is by far the best book I have read when it comes to defining and breaking down the elements of the visual story. As the author states, there are some things that a well chosen image can say better than any words could hope to, and vice-versa. He does a fantastic job of describing in detail when and how to choose the appropriate image, word, or combination of both. The book is second to none when it comes to teaching the storyteller how to create the most compelling readership experience possible.

AND ~ this book is not just for Comics, but for ANYONE interested in telling a story with images. Whether those images are drawn, painted, photographed, or digital art. Definitely a MUST READ for anyone interested in creating a "VISUAL STORY".
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