Ron Nowek, The Boeing Co.
I consider the book material an essential cornerstone to the knowledge upon which students will pursue advanced study and, for some, fashion the applications of geometry to their professional study.
Book Description
This completely revised Second Edition of "Computer Graphics" introduces the mathematics that is the foundation of many of today's most advanced computer graphics applications, including CAD/CAM and geometric modeling. It features thoroughly updated subject matter, major organizational changes, and several new topics. Chapters on symmetry, limit and continuity, constructive solid geometry, and the Bezier curve have been added, with many new figures and exercises. This highly diversified book can be utilized as a primary textbook, supplemental teaching resource, individual tutorial or on-the-job reference text. New Features includes: New solutions manual for instructors; Each chapter contains an annotated suggested reading list and exercises with answers; Expanded to appeal to both academics and professionals through new topical coverage. Professionals and students of computer science, engineering, or applied mathematics, as well as non-professional computer graphics hobbyists will find this book useful.
Back Cover copy
Mathematics for Computer Graphics Applications introduces the mathematics that is the foundation of many of today's most advanced computer graphics applications, including CAD/CAM and geometric modeling. It presents 20 key subject areas, such as vectors, matrices, symmetry, transformations, Bezier curves, surfaces, and computer graphics display geometry, in clear jargon-free language, supplemented by over 300 illustrations and an equal number of exercises. An annotated bibliography offers suggestions for further study. This edition brings to the fore the basic mathematical tools of computer graphics, including vectors, matrices, and transformations; and then uses these tools to present the geometry, from the elementary building blocks of points, lines and planes, to complex three-dimensional constructions and Bezier curves. Mathematics for Computer Graphics Applications is written for several audiences: for college students majoring in computer science, engineering or applied mathematics and science, whose special interests are in computer graphics, CAD/CAM, geometric modeling, visualization, or related subjects; for industry and government on-the-job training of employees whose skills can be profitably expanded into these areas; and for the professional working in these fields in need of a comprehensive reference and skills refresher.
About the author
Micheal E. Mortenson writes, researches, and consults in geometric modeling and CAD/CAM. A former research engineer with the McDonnell Douglas Corporation, he also is the author of Geometric Transformations (Industrial Press), as well as the highly successful Geometric Modeling (John Wiley & Sons), now in its second edition.