|
Mathematics for 3d Game Programming and Computer Graphics
Eric Lengyel (Auteur) Moyenne des commentaires client : Voir les offres de ces vendeurs.
Book Description
This book illustrates the mathematical concepts that a game developer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in... Lire la suite |
|
Afficher les articles de :
Toutes les rubriques
(19)
Livres Afficher les articles que :
Les internautes ont aussi acheté
Les internautes ont aussi consulté
|
|
||||||||||||||||||||||||||||||||