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Mathematics for 3d Game Programming and Computer Graphics
Mathematics for 3d Game Programming and Computer Graphics
Eric Lengyel
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Book Description
This book illustrates the mathematical concepts that a game developer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in... Lire la suite

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