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.NET Game Programming with DirectX 9.0 [Anglais] [Broché]

Alexandre Santos Lobao , Ellen Hatton

Prix : EUR 37,99 LIVRAISON GRATUITE En savoir plus.
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Description de l'ouvrage

1 avril 2003
Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Lobao and Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on Everett, the latest version of Microsoft's Visual Studio. The authors emphasize simplicity, but still explore important concepts of Managed DirectX 9.0, such as Direct3D, DirectSound, DirectMusic (using the COM interface) DirectInput (including force-feedback joysticks) DirectShow, and DirectPlay. Additional chapters discuss game programming technologies: Speech API for generating character voices, GDI+ for simple games, and multithreading. A bonus chapter even shows you how to port a simple game to a Pocket PC. The book includes two chapters' worth of sample games. The first presents a game with simple features; the second extends that game and presents additional concepts. A library of game programming helper classes is also created, step by step, in both chapters.

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Biographie de l'auteur

Ellen Hatton is a computer science undergraduate at Edinburgh University. She was exposed to computers at a very early age and has been fascinated with them ever since. Her first experience of computer games was playing Dread Dragon Doom, at which she quickly excelled at the age of 5. She's been hooked on games ever since. Ellen is not only interested in computers. She skis frequently, among other sports, and enjoys general student life in the bustling Scottish capital, Edinburgh. As her choice of degree suggests, Ellen still finds computers very interesting and is constantly looking for new challenges. Alexandre Santos Lobao got his first computer in 1981, when he was 12, and immediately started to create simple games in BASIC. Since then, computers have evolved massively, and so has he. Graduating with a bachelor's degree in computer science in 1991, Alexandre, together with six friends, founded that same year a company that came to be known as a synonym for high-quality services in Brasilia, Brazil: Hepta Informatica. Besides his excellent work in many software development areas, from financial to telecommunication, he never forgot his first passion and has always worked as a nonprofessional game programmer. amateur game programming company founded by Craig Jardine. At the end of 2000, Alexandre started searching for new horizons and, leaving the company he helped to create, entered Microsoft as a consultant. Looking at the new and extremely interesting possibilities offered by the .NET Framework, he decided to take everything he's learned over the last decade and apply it to this new development platform.

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Couverture | Copyright | Table des matières | Extrait | Index
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Amazon.com: 2.1 étoiles sur 5  19 commentaires
12 internautes sur 12 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 Nothing of 3D 24 avril 2003
Par ~toki - Publié sur Amazon.com
Format:Broché
If you want to read something of 3D forget this book.
This book cover 2D programming.
There are a chapter talking about 3D (basic concepts).
8 internautes sur 8 ont trouvé ce commentaire utile 
2.0 étoiles sur 5 Great Concept, Poor Editing 1 juin 2003
Par S.O. - Publié sur Amazon.com
Format:Broché
I've gotten about halfway through this book in the past two weeks and I feel like I'm learning enough where I can start writing my own simple games once I'm done with it. I started from knowing VB.net pretty well (for business apps), but not knowing the first thing about DirectX or Game Programming. That said, the editing of the code samples in this book is atrocious. The code samples in the book almost never match those on the CD and you have to figure out "what they mean" most of the time, debugging stuff yourself. Another dumb thing is that whoever wrote the code doesn't know how to use arrays, and always Dims a 4 element array as MyArray(4) instead of (3). Lastly, they don't tell you to enable "key preview" on your forms, so if you didn't know to do that from reading it in another .Net book, the keyboard handler functions would never work for you. Bottom line is that this book can help you learn elementary game programming in VB.net, as long as you know the language reasonably well (decent VB6 would be enough), and you won't get too frustrated trying to reconcile the code in the book and on the CD. It's too bad: If they had gotten their act together, this could have been a 5 star book.
10 internautes sur 11 ont trouvé ce commentaire utile 
1.0 étoiles sur 5 Stay FAR FAR away 24 janvier 2004
Par Brian J Newtz - Publié sur Amazon.com
Format:Broché
I've been buying books from Amazon for years now, and not once have I actually written a review about one. However, this book is so terrible that I felt compelled to send out a warning to all those considering this book.

The whole time I was reading it, the only thing I could think of was all of the naive programmers out there who might just be learning and not realize all of the bad practices this book is advising. Not to mention a complete misunderstanding of how Object Oriented Programming is to be used. According to Mr. Lobao, EVERYTHING derives from a game engine - a sprite, a tile, a font, etc...

I can't believe a book like this ever made it to press. I also find it laughable that the foreward is written by a Microsoft MVP whose focus is in ADO.NET, and the technical reviewer specializes in data warehousing and internet solutions. Um, since this is a book about GAME programming, shouldn't someone who actually knows a bit about GAME programming actually review the thing?

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