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NGUI for Unity [Format Kindle]

Charles Bernardoff

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Descriptions du produit

Présentation de l'éditeur

Master NGUI components swiftly and employ them to create a thrilling, actionpacked scifi 2D game

About This Book

  • Acquire complete knowledge of every component of NGUI

  • Design and customize a fully functional main menu aided by step by step instructions

  • Create an exciting 2D sci-fi game

Who This Book Is For

If you are a Unity 3D developer looking forward to learn NGUI for Unity, then this book is for you. Prior knowlege of C# scripting is expected. Additional knowledge of Unity 3D Editor, GameObject and creating/adding scripts to GameObject would be beneficial; however, no prior knowledge of NGUI is required.

What You Will Learn

  • Download and import NGUI

  • Construct a basic user interface: buttons, sprites, text inputs, lists, sliders, and more

  • Enhance your UI using clipping, draggable panels, content alignment, animations, and localization

  • Use C# with NGUI to save options, implement volume modification, launch animations, and change variables

  • Build a scrollable viewport with a drag-and-drop system

  • Create tooltips and notifications

  • Add your sprites and fonts to customize your main menu

  • Move elements through code and handle collisions to create a game

In Detail

NGUI is an effective plugin for Unity that gives you the power to create beautiful and complex user interfaces while reducing performance costs. It is a powerful UI system and event notification framework for Unity (both Pro and Free) written in C# featuring clean code and a simple, minimalistic approach to everything. You can create a main menu for your game and add sliders, animations, checkboxes, and popup lists, as well as localize your text.

This is an example-oriented, step-by-step, practical tutorial that will guide you through creating a fully functional main menu along with a 2D game. You will acquire the knowledge to create user interfaces for your existing and future PC or mobile games developed with Unity 3D. The book will start by teaching you the basic functions of the tools and how to create a basic UI. Later in the book, you will also learn how to create a much more complex UI.

This book will start by getting you acquainted with NGUI's workflow and will then gradually take you through building a complex menu and creating a 2D game.

To achieve this, you will create and configure text labels, sliders, and checkboxes along with drag-and-drop systems. You will be exposed to advanced topics like C# with NGUI, and you will also learn how to build a scrollable viewport. By the end of this book, you will have acquired all the knowledge you need to create UIs with the help of practical steps supported by screenshots.

Biographie de l'auteur

Charles Bernardoff

Charles Bernardoff has a Bachelor's degree in Game Design and Level Design delivered by ISART Digital, a video games school located in Paris, France. With four years of experience as game designer, level designer, and C# scripter at Cyanide Studio, Playsoft, and Airbus, Charles has worked on the PC versions of Blood Bowl, Dungeonbowl, and Confrontation. He has also worked on Unity and Flash mobile games, such as Space Run 3D, Oggy, and Psycho Gnomes. He now works as Game Designer and Unity developer on PC and mobile Serious Games at Airbus.

Détails sur le produit

  • Format : Format Kindle
  • Taille du fichier : 3738 KB
  • Nombre de pages de l'édition imprimée : 184 pages
  • Editeur : Packt Publishing (24 janvier 2014)
  • Vendu par : Amazon Media EU S.à r.l.
  • Langue : Anglais
  • ASIN: B00I2ORN4M
  • Synthèse vocale : Activée
  • X-Ray :
  • Word Wise: Non activé
  • Composition améliorée: Activé
  • Classement des meilleures ventes d'Amazon: n°341.067 dans la Boutique Kindle (Voir le Top 100 dans la Boutique Kindle)
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Amazon.com: 4.0 étoiles sur 5  13 commentaires
3 internautes sur 3 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 Just in time 14 février 2014
Par Jason Parks - Publié sur Amazon.com
I had the opportunity to review the first book on the mega-popular NGUI user interface plug-in for Unity. NGUI is a great UI system for < $100 that you can add into your Unity projects. It is quite in-depth and very powerful so it requires a little ramp up time. The documentation used to be relatively sparse, only a bit on the developer’s website:[...]?page_id=140. Thank goodness now there is a full fledged book with tons of tutorials, examples, and explanations. I spent a little bit of time walking through some of the tuts and wanted to share what I found.

First of all, the versions of Unity and NGUI specified for the book and the latest version on the asset store as of Feb. 2014 differ a bit.

My current Unity/NGUI versions:
Unity = 4.3.3f1, NGUI = 3.4.8

Book NGUI version is:
NGUI = 3.0.2 Fortunately/unfortunately, there have been quite a few upgrades to the entire NGUI toolset since the book was written. This is a great sign, meaning NGUI is under active development and continuing to get better. However, the book is out of date in some sections, and when going through the tutorials, occasionally you have to hunt and peck to find the new location of things in the menu because there has been some re-ordering of the menus. For example, the old menus were laid out:

NGUI | Attach | Anchor

but now you will find it in:

Component | NGUI | UI | Anchor

Even though many of the menu options note that the tools are “Legacy”, you still need need to use them. For instance, you still need to use the Widget Wizard occasionally: NGUI menu 01

But the Widget Tool suggests you use the new preferred way which is a ‘Control …’ prefab. I tried using these as well as the components that the Widget Tool creates to better understand the system upgrade. This took a lot of extra time but helped me understand the legacy workflow and the new preferred workflow.

Following the tutorials worked well for me. Sometimes it took a little creative manipulation to make them all work but with the solid, explicit instructions and occasionally verifying your scene hierarchy, I got through them.

What this book does best is walk you through step-by-step how to create many different UIs. I have found that this is the best way for me to learn a new tool; actually doing it one step at a time at my own pace, digging in further when I don’t quite understand what is going on. I am a visual learner, so I understand and remember best if I can create these scenes myself, clicking through the Hierarchy, Inspector, and script editors.

NGUI is the UI library of choice right now in Unity. There is a rumored new built-in UI upgrade coming to Unity sometime this year, though they’ve been promising that for literally 3+ years now. The new sole developer for Unity’s GUI is Michael Lyashenko, who wrote NGUI. It looks like NGUI is going to be the new UI system for Unity:


UI development is a valuable, much-needed skill set in the Unity dev ecosystem. Consider investing some time into NGUI!
2 internautes sur 2 ont trouvé ce commentaire utile 
3.0 étoiles sur 5 Good...but uses older implementation 26 avril 2014
Par Tim - Publié sur Amazon.com
Format:Format Kindle
NGUI (Next Gen UI) is perhaps one of the most popular extensions available for the Unity engine. The first thing that any reader unfamiliar with NGUI needs to know is that there is a $95 price tag on it. I will wholeheartedly say that it is well worth the investment, but on to the actual book review.

When I first saw that there was a book coming out about NGUI, I was both excited and apprehensive. It was only recently that I was able to purchase NGUI and at times I feel more comfortable with a book or PDF file than I am with online wikis or other such styles of documentation. However, my trepidation about the book is largely due to the developer of NGUI, Tasheren Entertainment, having a reputation for consistently updating the plugin to fix issues and add new functionality. That being said, the book was written for version 3.0.2 and at the time of this writing I am using NGUI version 3.5.7. There are some fairly large changes in way NGUI is presented in the new version that is available and those changes are seen almost immediately in the books text. It is rather simple to figure out what to do in order to accomplish the tasks in the book, so personally I don’t consider this a deal breaker for having this book in my library.

The presentation of the NGUI workflow seen in Chapter 1, Getting started with NGUI, has been entirely replaced by a far more efficient system. There is no longer a need to go through a UI creation wizard since the option to create your UI is available directly from the NGUI menu in Unity. Additionally, the amount of GameObjects created for a baseline UI is reduced from 4 to 2. Though the explanation of object purposes and capabilities is correct, some readers may be confused if they are afraid to go beyond the book’s content right away. This disparity between book contents continues throughout the entire text as it was the workflow at the time of the books production.

It is my opinion that NGUI is a very good UI solution for Unity and although the information in this book largely covers what is considered to be “legacy” methodologies, it is still a good reference for learning some great stuff with NGUI from creating multiple interfaces all the way to a small 2D game. I would like to note that Unity will be releasing a new UI toolset that was largely based on the workflow of NGUI, this was discussed a bit at the global Unity developer’s conference last year. At the time Michael Lyashenko, the creator of NGUI, was working at Unity and perhaps helped on their GUI system implementation. However, Mr. Lyashenko left Unity for reasons of his own and since then there has been an explosion of development on NGUI. Although Unity announced the release of their new native UI tools for sometime this summer in Unity’s 4.6 release, I have no doubt that NGUI will still be a go-to system for UI development in Unity for the foreseeable future.

I could easily recommend this book to someone that wants to start working with NGUI and does not mind going back and forth from the book to the web to sort out any information that may seem to conflict with the current version. That being said, I don’t consider this book to be the go-to guide to NGUI but it is a good starting point.
2 internautes sur 2 ont trouvé ce commentaire utile 
3.0 étoiles sur 5 Covers NGUI v3.0.2. As of 04/2014, latest NGUI version 3.5.5 2 avril 2014
Par S. Veatch - Publié sur Amazon.com
Format:Format Kindle|Achat vérifié
The book gives detailed instructions that are no longer relevant, or in some cases, even possible in the latest version of NGUI. As far as I can tell, versions 3.0.6 & 3.0.7 contain significant changes.

The directions at the beginning of Chapter 2 instruct the user to use the UI Wizard by using the toolbar: NGUI | Open | UI Wizard. The UI wizard is no where to be found. The only wizard on this menu is the Widget Wizard (Legacy). This menu item is obviously only meant for existing user that don't have time to learn the newer, better, ways of creating widgets. This is just one of many examples of the text being out of date.

It is to be expected that a book would have trouble keeping up with the latest version, but I am running into more trouble than I expected trying to work through the examples. I simply wasn't expecting so many differences between the examples in the book, and the actual software.

All the out of date information doesn't necessarily mean it is a bad book, but it is important what you are buying. I have only read 20% of this book so far, it is possible that all the problems are in the beginning.
1 internautes sur 1 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Great intro to NGUI 9 février 2014
Par John Grden - Publié sur Amazon.com
After interviewing with a few unity3D shops,I was hit with the same question every single time: "do you have NGUI experience?" - to which I replied "no, but I'm sure I can pick it up". They didn't share my optimism :) Enter in NGUI for Unity!

What I love about e-books these days is their size and how concise they can be, and this book delivers not only on both counts, but sets you in motion with a very real world example project that covers a great portion of the capabilities of NGUI. Everything from the wizards to widgets to creating atlas' and fonts is covered. The book isn't exhaustive in its explanations but IS thorough in pointing out the features and properties of all the components it covers - which makes it easy to follow along with in the examples.

The author gets right to the meat of the matter immediately walking you step by step through the sample project. It helps to have Unity3D experience and you'll have to understand the basics of how unity works with prefabs and code as this book is targeting unity devs looking for a solid UI framework. It IS written in a very practical manner so even a complete beginner could get something out of it.

Now, in thinking back about my response to potential clients about just "picking NGUI up", I see how deep the framework really is. It's much more than just a set of UI components, and this book really brought me up to speed in a very short amount if time - excellent work!
1 internautes sur 1 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 A great resource! 9 février 2014
Par Joselyn O'Connor - Publié sur Amazon.com
Finished reading NGUI for Unity a few days ago. Since, I've been skimming through it using it as a reference. I absolutely appreciated that the author was brief and concise in his examples, it made them a most valuable resource while working. It was very easy to read and has given me a much better understanding of NGUI. The resources that are provided with the book are also very well organised, and make for an excellent starting point while tinkering. I definitely recommend this book!
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