Idées clés, par Business Digest
Ces entreprises radicalement nouvelles transfèrent le pouvoir des vendeurs vers les consommateurs et se mettent entièrement au service des clients.
Les communautés virtuelles suivent des lois économiques spécifiques
Les communautés virtuelles nécessitent une stratégie de développement privilégiant avant tout l'acquisition et la fidélisation de membres utilisateurs. Leur croissance demande un management «naturel», entretenant la communauté sans la contrôler de trop près.
Les communautés virtuelles imposent de nouveaux modes de gestion et d'organisation des entreprises
Les fonctions de vente et de marketing sont appelées à se rénover. Par effet de résonance, les communautés virtuelles vont transformer l'ensemble de l'économie.
Business Digest
L'ouvrage se propose de donner aux entrepreneurs les clés de ce nouvel eldorado : comment construire une communauté, avec quels moyens et revenus ? Mais le principal mérite des auteurs est avant tout d'exposer clairement les principes de base, le mode d'évolution et les enjeux des communautés virtuelles. «Net Gain» est la prédiction d'une évolution inéluctable qui donne plus de pouvoir au consommateur, l'Internaute, mais aussi à une nouvelle race d'intermédiaires, les animateurs de communautés virtuelles. Car l'Internet et le commerce électronique leur permettent de jouer non seulement un rôle de prescripteur mais aussi celui d'intermédiaire et donc de marchand.
La supériorité d'une communauté virtuelle sur un support de presse ou une chaîne de télévision thématique est d'abord l'interactivité rendue possible par les technologies de l'Internet : possibilité de contredire les éditeurs, de demander un complément d'information, d'enrichir le contenu publié. C'est également sa capacité d'auto-animation. La contribution de ses membres à la création de contenu (exposé d'expériences d'achat, forums de discussion, classement de bonnes affaires...) doit être sans cesse encouragée car elle est tout à la fois source d'intérêt supplémentaire et gage de fidélisation des abonnés. Pour le consommateur membre, la somme de dix témoignages de clients vaudra mieux que l'avis d'un expert. Pour chaque transaction, en disposant d'une information fine, adéquate et indépendante, il sera en position idéale pour ne jamais payer plus que le prix de marché.
Pour l'entrepreneur-animateur, l'investissement de départ réside dans le recrutement des membres. Avant de pouvoir compter sur les ressources de la publicité et les commissions sur les ventes de produits et services à ses membres, il lui faut accepter une longue et périlleuse période pour atteindre une taille critique suffisante pour intéresser marchands et publicitaires. Période où les seuls revenus envisageables sont un abonnement forfaitaire ou la facturation de la consultation d'informations, donc des freins à l'acquisition de nouveaux membres ! D'où la nécessité d'investir des sommes conséquentes (2 millions de dollars selon les auteurs) sur une période de cinq ans tout en visant un marché potentiel international et pas seulement français.
Les auteurs affirment avec véhémence que les communautés d'intérêt vont modifier profondément la relation client-vendeur, l'organisation des entreprises et le commerce mondial. Si l'on peut certes prédire aujourd'hui à ces organisations un rôle important, rien ne dit que le principal modèle du commerce électronique sera celui de la communauté virtuelle. Tout reste à inventer et le vendeur peut espérer s'adresser efficacement à la communauté des Internautes autrement que par le truchement de communautés virtuelles «spécialisées».
Se pose enfin la question de la viabilité de ce modèle sur notre marché national. Par absence d'interactivité, le Minitel n'a pas su créer des communautés virtuelles. Le retard français en terme de taux d'équipement informatique résidentiel et de raccordement à l'Internet est flagrant. Il y a donc fort à craindre que les principales communautés virtuelles en France ne soient pendant longtemps que le prolongement de communautés d'envergure mondiale et trop souvent américaines. Que pèse aujourd'hui Infonie ou Wanadoo face à AOL et ses 10 millions d'abonnés ? En outre, plus que les Français, les Américains vivent au rythme de communautés : Églises, clubs, vastes organisations politiques et lobbies... Les Français, qui leur préfèrent des millions d'associations, moins puissantes, plus discrètes et plus locales, mettront plus de temps à donner raison à «Net Gain».
Le Bill Gates de la Communauté Virtuelle sera peut-être français, mais il vivra à San Francisco. -- Gilles Huguenin --
Quatrième de couverture
"Net Gain might be- a blueprint for the future of the Web." -Heath Row, CIO Magazine
"The first cogent, thought-out, truly forward-looking strategies for how businesses need to think about and deal with the Internet." -Bristol Voss, Journal of Business Strategy
"The most well-thought-out analysis I've seen of how to actually make money on the Web." -Robert L. Scheier, Computerworld
"Net Gain provides the senior executive with an invaluable road map to making money and building sustainable strong businesses on emerging electronic networks. The book is provocative and manages to strike a welcome balance between the long-term opportunity and a near-term focus on the bottom fine." -Scott Cook, Chairman, Intuit
"Compelling, thought-provoking, and subversive. In the Language of business, Net Gain argues that the balance of power is, about to shift from producers to consumers, from vendors to customers. It analyzes business models of the future, describing structure; not just texture, and shows how on-fine business will change the dynamics of the marketplace worldwide." -Esther Dyson; President, Edventure Holdings
Excerpted from Net Gain : Expanding Markets Through Virtual Communities by John Hagel and Arthur Armstrong. Copyright (c) 1997. Reprinted by permission. All rights reserved
Not technology-members
In our experience, the number one thing that keeps the senior management of large companies from launching a virtual community is discomfort with the technology choices required to be successful. Yet, success in the virtual community business hinges not on technology-driven differentiation but on strategies designed to accelerate member acquisition and to create deep understanding of the needs of those members. The following seven guidelines will help flesh out what a technology strategy-based on the key concepts of speed and leverage-might look like:
1. Use proven technologies wherever possible-maintain a strong bias for proven technologies that have already emerged as de facto or de jure standards.
2. Avoid technology innovation at the customer interface and instead concentrate on incorporating the most robust technology for information capture and analysis.
3. Be disciplined and creative in defining member environments and services that can be delivered with existing technologies.
4. Avoid developing any technology in-house.
5. Carefully evaluate the evolving competition among technology providers when sourcing technologies that have not yet emerged as broad-based standards.
6. Design a modular technology architecture to allow you to "swap out" key technology components if they being to lose ground in the marketplace in terms of price or performance.
7. Carefully develop information architectures at the outset to help focus sourcing of appropriate data capture, storage, and manipulation technologies. (pp. 172-174)
A level playing field for small companies?
(Virtual) communities will further strengthen companies that demonstrate excellence in management. By making markets more efficient, they will reward companies able to manage their cost structure effectively when market prices come under pressure. By systematizing word of mouth, communities will tend to reward companies that give their customers excellent value. To the extent that a smaller company offers a better product or better customer service, it will have a better chance of promoting these strengths in a virtual community than in the off-line world. Virtual communities will erode the many scale-related advantages in marketing and sales that large corporations have enjoyed, such as their ability to get space on the shelves of large retailers, their ability to buy expensive TV advertising, and their global distribution networks. The leveling of the playing field that virtual communities are likely to bring about suggests that companies-whether large or small-should focus more than ever on the excellence with which they deliver their value proposition. (PP. 209-210)
Radical management implications of virtual communities
If successful, virtual communities will spawn new industries: community organizing, bulletin board moderating, software design, and community architecture among others. Mostly entrepreneurial, rarely capital intensive, they may be a partial antidote for the layoffs of the 1980s and 1990s. But the most radical potential impact of the virtual community may well be its impact on the way individuals manage their lives and companies manage themselves. Communities will serve to connect, much like the postal system and telephone before them. But they will go several steps further than the telephone or fax, as they help the individual seek out and find souls in search of relationships, colleagues in search of teamwork, customers in search of products, suppliers in search of markets: the virtual community might have a place for them all. (P. 216)
Assets aren't enough
We suspect that the skills required to organize a community will be as important as any initial advantage a company might appear to have based on its assets. If true, this will open up the community-organizing business to new competitors. The keys to becoming a successful organizer over time will be the abilities to aggregate members, retain them, and encourage them to make transactions.
Many companies will consider themselves the natural owner of a given type of community. Let's take companies with previously existing assets such as strong brands, strong customer relationships, and strong content. How relevant are these assets if a company does not know how to spark excitement and grow a community? This is not a product line extension, another corporate joint venture, or a different way of packaging the same content. That is precisely the mistake that so many companies have made in the on-line world. Magazine companies, for instance, have produced on-line magazines or 'Webzines' that fail to encourage communication between 'readers.' Many corporate sites are glorified posters with little interactivity and, again, no interaction encouraged between customers or between customers and the company. Lack of e-mail, bulletin boards, and chat areas is a clear symptom of a failure to grasp the essentials of what the experience of being on-line can offer. (pp. 128-129)
New roles for new organizations
Overall responsibility for running a relatively large community with ambitious growth targets (for example, one that is pursuing a highly leveraged entry strategy with $15 million start-up cash and a five-year goal of acquiring 900,000 members) is not for your traditional general manager. What's required is a blend of creativity, flexibility, and financial rigor. It is not unlike that of a producer in a movie studio. In fact, the person who fills the chief operating role for ParentSoup (a parenting community) describes herself as its producer.
A community's executive producer must have a feel for the creative, a line to the community member, an instinct for drawing 'talent' to the community, and a handle on the bottom line. A strong sense of timing will be crucial. For example, it will be up to the executive producer to decide when the community should start expanding its focus from acquiring members to increasing usage and attracting advertisers and vendors. One of an executive producer's key roles will be to find and develop the skills required to grow the community. Each stage of community development has a different skill set associated with it. Many of the roles required to manage a community are new-like executive moderator or community architect-while others are variants on roles that are played in business enterprise today-such as customer service manager. These roles fall naturally into the three areas of activity they are associated with: acquiring members, stimulating usage, and extracting value from the community. (pp.157-158)
The race belongs to the swift
Skeptics might argue that it won't be worthwhile competing on electronic networks until the economic model is more proven. Yet we suspect that they have yet to fully understand or take into account the laws of increasing returns and the ways that they're changing the rules of the game in manufacturing, service, and knowledge-based industries. As Microsoft proved so spectacularly, harnessing the power of increasing returns means 'the more you sell, the more you sell.' Microsoft saw and exploited the increasing returns potential of networks-the idea that the more people participate in the network, the more valuable the network becomes. In this case, the network was the array of companies designing products based on the Microsoft operating system standard. The more companies joined this network, the more useful the entire network became to computer buyers and the more units of the operating system Microsoft sold.
Of course, the converse is also true: increasing returns make it all the more likely, if you are on the losing end in a market, that you will fall farther behind. That's why preemptive strategies become so important in markets where increasing returns prevail-if you don't get there first, you may be too late. The advantages of being among the first make the most compelling argument for beginning to plan for a virtual community now. Once the market really begins to take off, it will become increasingly difficult (and expensive) to catch up with market leaders. (pp. 6-7)