Book Description
"OpenGL ES Game Development" offers an in-depth look into the OpenGL ES standard and what the new embedded systems graphics library will provide for game developers. It covers OpenGL ES, EGL, game development, and platforms that are currently available. It also covers the problems involved in mobile game development with OpenGL ES and includes an overview of fixed point math and other areas of cell phone limitations that must be considered before creating mobile games. Youll walk through the steps required to develop a game on mobile platforms and the process involved with distributing your game via carriers.
Covers the most up to date information available for mobile game programming.
Covers game development on multiple mobile platforms.
Opens the world of cell phone mobile gaming using OpenGL-ES to the masses.
About the author
Dave Astle has been programming games professionally for several years, working on titles for the Xbox, Playstation 2, Gamecube, PC, and various wireless devices. Currently, he is a lead engineer in the Gaming and Graphics group at Qualcomm Inc. He is the cofounder and Executive Producer of GameDev.net, the leading online community for game developers. He is the coauthor of OpenGL Game Programming, has contributed to several other game development books, and has spoken at industry conferences, including the Game Developers Conference. He received his bachelor's degree in Computer Science from the University of Utah, where he specialized in graphics, artificial intelligence, networking, software engineering and compiler theory and design.
Dave Durnil is currently leading up engineering efforts focusing on 3D gaming and graphics applications research for QUALCOMM CDMA Technologies next generation hardware. He has extensive knowledge in the areas of 3D graphics development for wireless devices and over 10 years experience with OpenGL®. Before joining Qualcomm he was a lead engineer on the NASA Mars space program. He received a bachelors degree in Computer Engineering from Colorado State University where he specialized in graphics and robotics.