Book Description
This book looks at the two most popular ways of using Java SE
6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL
(a Java layer over OpenGL).
6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL
(a Java layer over OpenGL).
Written by Java gaming expert, Andrew Davison, this book will be first Java
game book to market that uses the new Java (SE) 6 platform and its features
including splash screens, scripting, and the desktop tray interface.
This will be first and maybe only book to market that covers Java game
development using the Java 3D API and Java for OpenGL, both critical
components and libraries to Java-based 3D game application development.