Ce sont les mots les plus souvent utilisés dans ce livre.
add
application
array
block
bool
buffer
call
called
case
check
class
code
create
current
data
done
eax
end
endif
example
extension
false
figure
file
first
float
following
function
game
get
go
going
index
information
input
instruction
int
invoke
know
let
line
list
look
loop
main
memory
mov
move
name
need
new
next
node
now
null
number
object
once
operand
particle
plane
player
point
pointer
process
read
return
right
room
script
section
see
set
should
simple
simply
since
size
sound
start
string
system
table
take
texture
things
time
token
true
two
type
use
used
value
variable
void
want
widget
window
work