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A Project Guide to UX Design: For user experience designers in the field or in the making
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A Project Guide to UX Design: For user experience designers in the field or in the making [Format Kindle]

Russ Unger , Carolyn Chandler

Prix conseillé : EUR 21,62 De quoi s'agit-il ?
Prix éditeur - format imprimé : EUR 33,25
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Descriptions du produit

Revue de presse

“If you are a young designer entering or contemplating entering the UX field this is a canonical book. If you are an organization that really needs to start grokking UX this book is also for you. "
Chris Bernard, User Experience Evangelist, Microsoft

Présentation de l'éditeur

“If you are a young designer entering or contemplating entering the UX field this is a canonical book. If you are an organization that really needs to start grokking UX this book is also for you. "  -- Chris Bernard, User Experience Evangelist, Microsoft

User experience design is the discipline of creating a useful and usable Web site or application—one that’s easily navigated and meets the needs of both the site owner and its users. But there’s a lot more to successful UX design than knowing the latest Web technologies or design trends: It takes diplomacy, project management skills, and business savvy. That’s where this book comes in. Authors Russ Unger and Carolyn Chandler show you how to integrate UX principles into your project from start to finish.

• Understand the various roles in UX design, identify stakeholders, and enlist their support
• Obtain consensus from your team on project objectives
• Define the scope of your project and avoid mission creep
• Conduct user research and document your findings
• Understand and communicate user behavior with personas
• Design and prototype your application or site
• Make your product findable with search engine optimization
• Plan for development, product rollout, and ongoing quality assurance

Détails sur le produit

  • Format : Format Kindle
  • Taille du fichier : 2891 KB
  • Nombre de pages de l'édition imprimée : 288 pages
  • Utilisation simultanée de l'appareil : Jusqu'à  appareils simultanés, selon les limites de l'éditeur
  • Editeur : New Riders; Édition : 1 (13 mars 2009)
  • Vendu par : Amazon Media EU S.à r.l.
  • Langue : Anglais
  • ASIN: B00295H05M
  • Synthèse vocale : Activée
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  • Classement des meilleures ventes d'Amazon: n°222.267 dans la Boutique Kindle (Voir le Top 100 dans la Boutique Kindle)
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Commentaires client les plus utiles sur (beta) 4.3 étoiles sur 5  42 commentaires
36 internautes sur 39 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Excellent UX resource 1 avril 2009
Par John McSwain - Publié sur
Format:Broché|Achat vérifié
A Project Guide to UX Design is a book that defines the micro and macroscopic views of user experience design and its role in the project life cycle. Russ and Carolyn do a great job of reiterating what the core of user experience design is as well as identifying the different roles that utilize it. The book covers a lot of ground and takes a transcendental approach of showing the underlying purpose for each role in order to promote a synthetic comprehension of user experience design as opposed to shallow memorization.

The main target audience of the book are Information Architects, Interaction Designers, User Researchers, and other project stakeholders (Business Analysts, Content Strategists, Copywriters, Visual Designers, and Front-end Developers).

To make the contents more inviting, I've created an enclosing outline to provide abstract classifications for several groups of chapters. Each number represents the number of pages in each chapter:

+ Introduction
- Chapter 1: The Tao of UXD (8)
- Chapter 2: The Project Ecosystem (29)

+ Business Perspective
- Chapter 3: Proposals for Consultants and Freelancers (15)
- Chapter 4: Project Objectives and Approach (10)
- Chapter 5: Business Requirements (15)

+ Research
- Chapter 6: User Research (26)
- Chapter 7: Personas (13)
- Chapter 8: User Experience Design and SEO (17)

+ Information Architecture / Interaction Design
- Chapter 9: Transition from Defining to Designing (18)
- Chapter 10: Site Maps and Task Flows (17)
- Chapter 11: Wireframes and Annotations (17)
- Chapter 12: Prototyping (15)
- Chapter 13: Design testing with Users (25)
- Chapter 14: Transition: From Design to Development and Beyond (10)

The book also contains frequent references to books, online resources, and user experience groups and authors throughout as opposed to an Appendix or a 'For further reading' section nested in the back. This helps to drive home the thoughts as you read them, rather than 'when you are finished'.

As an aspiring user experience professional, I do believe that this book is worth owning, reading, and referencing as a compass to create effective user experience in any project setting.
40 internautes sur 45 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Excellent Tool for Anyone who Cares About the User Experience 20 mai 2009
Par Joe Sokohl - Publié sur
Format:Broché|Achat vérifié
A great overview of user experience project approaches. This book provides insight as well as practicalities to both novice and experienced UX project team members.
29 internautes sur 34 ont trouvé ce commentaire utile 
1.0 étoiles sur 5 Lot of vague, managerial newspeak, very little actual UX meat 11 août 2010
Par Martin S. - Publié sur
Format:Broché|Achat vérifié
If you want a book about UX design, this is NOT it.

This book deals not with the UX design, but mainly with the process of selling UX design services. You will learn very little if anything about the actual UX design process you haven't read elsewhere, but you will learn a lot of useless vague things like how to create a proposal, that a written contract is important, and that you have to "gather ideas from stakeholders" (duh!).
The book is full of empty managerial words like "gather, facilitate, manage, provide insight", but contains very little actual UX meat. For example there are subchapters called "Solidify Project Objectives", "Outline Responsibilities" or "Prioritize and Define". There is even a chapter called simply "Facilitating".
Even if you can stomach such vague language, you will be disappointed with the content. The actual content regarding UX design is barely fifty-something pages - including a weak chapter on SEO.

If you want not to "facilitate and prioritize" but to get some work done, look elsewhere. Information Architecture for the World Wide Web or S. Krug's books were much more helpful for me in this regard.
17 internautes sur 19 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Great book for new UX professionals or organizations new to UX 4 juillet 2009
Par Christopher M. Bernard - Publié sur
If you are a young designer entering or contemplating entering the UX field this is a canonical book. If you are an organization that really needs to start grokking UX this book is also for you.

It's a crisp overview of all the foundational activities that you'll encounter as a UX professional.

If you've been practicing and in the UX field for a few years and want a good gut check to answer the question, "Am I doing this right" this is the book for you too. I don't think it will teach experienced professionals anything they don't already know but then again I don't think that was the goal of the book.

UX Design is really focused on how the work of UX designer gets done day to day and its focus on topics that some UX folks ignore, but are critical, like SEO and contract creation are refreshing. The best analogy I can think of regarding this book is that it reminds me of the excellent professional practice guides that the AIGA used to put out years ago.

There's a natural Web focus in this book but folks that are in the UX discipline in any realm should find it useful and perhaps essential reading.
18 internautes sur 21 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Good and Informative Read - Well worth buying 4 juin 2012
Par Gary D. Moses - Publié sur
Having attended the recent WebVisions Conference in Portland Oregon (May 14 -18) one of the authors of this book, Russ Unger was a conference presenter (luminary.) Referencing the book, along with the title of his presentation "It's a Good Time to Be You," he made a compelling presentation describing the role of User Experience Design and Designers in this new era of smart phones, ipads and enhanced desktops. Coming from a somewhat backward web world where people in my position are still considered 'webmasters,' I found his presentation right-on and insightful and immediately went on to acquire the book before leaving the conference.

After sitting on it for a week, I finally thought I'd take a look, mostly to review materials from the conference. 2 days later I had read every word, cover-to-cover and found it not only well written, (there were 3 typos (grammar) - sorry Russ) conversational style, highly legible - a typographically well designed read, but addressing what I had been attempting to put into context in the field of web development and design. Great examples from the trenches, a good review of the players in this arena along with a healthy amount of reference websites and resource materials. The metaphors of the 3 categories for further exploration were cleverly listed as 'Surfing,' 'Snorkeling,' and 'Deep Diving.' Good stuff.

If you're at all curious about what all this UX stuff is about, this is a good start. Also, I believe if you're looking for a good summary as well as some real world examples of UX in the field, Russ and Carolyn Chandler have put together a valuable working resource/reference.
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