The Psychology of Everyday Things "Even the smartest among us can feel inept as we fail to figure our which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this fascinating, ingeniou" Full description
Dans ce grand classique, Norman s'intéresse à l'ergonomie des objets de tous les jours - avec une attirance marquée pour les poignées de porte ! Sur un ton assez désinvolte, il fait le tour des principaux enjeux et concepts de l'ergonomie des interfaces homme-machine : modèles conceptuels, "affordances", gestion des erreurs, etc. Un très bon point de départ pour découvrir le domaine de l'ergonomie.
Commentaires client les plus utiles sur Amazon.com (beta)
Amazon.com:4.6 étoiles sur 5 25 commentaires
40 internautes sur 45 ont trouvé ce commentaire utile
5.0 étoiles sur 5A classic.14 juin 1999
Par Karl Reinsch - Publié sur Amazon.com
Same book as the paperback "The Design of Everyday Things". Just as good a book under either title. (You'll find more reviews of it under the other title.)
12 internautes sur 14 ont trouvé ce commentaire utile
5.0 étoiles sur 5Primer for a language of product design18 mars 2000
Par Karl E. Boggs - Publié sur Amazon.com
A fun book that might open your eyes to things usually taken for granted. My copy of the book was actually bound with the spine on the opposite side of the book which was a bit awkward but was a lesson in the spirit of the book. (I have never seen another copy bound the same way, so it might have been an accident.) I return to the book whenever I think I am stuck in habitual thinking about objects and processes.
9 internautes sur 11 ont trouvé ce commentaire utile
5.0 étoiles sur 5An excellent starter book for user interface design!1 février 2001
Par Un client - Publié sur Amazon.com
This was my first human factors type book, and I very much enjoyed it. As a software engineer, this book was very helpful in putting a structure to ideas that I had thought of as common sense. Ideas such as giving the user visual cues as to function, providing feedback, and presenting the user with a clear conceptual model are a few of the ideas which are outlined in this book. While any one of these might be thought of as obvious once illustrated, the book provides a framework for design by listing them and making it clear what the tradeoffs are. With many real world examples to illustrate his points, as well as to amuse the reader, I found this book very clear and easy to read. The next time that I sit down to design a user interface I'll have a much clearer and organized approach to both design and to evaluate the design that I've created.