Stephan Martinière is an internationally renowned Science Fiction and Fantasy artist. He is the recipient of numerous awards including a silver and a gold Spectrum Award, eight Master Awards and an Excellence Exposé Award. He is also an accomplished concept artist who has worked on such movies as I Robot, Star Wars Episodes II & III, Red Planet, Sphere, and The Time Machine. As a visual design director for Cyan, Martinière was responsible for creating and overseeing the look of the games Uru: Ages Beyond Myst, Uru: The Path of the Shell and Myst 5. Martinière is currently the visual design director for Midway Games in Chicago.
-- Farzad Varahramyan,Vice President, Creative Visual Director of High Moon Studios
"Almost a decade ago, I met Stephan on one of my first feature-film projects and was immediately drawn to his unique, artistic style. Today, in an industry where being a conceptual designer is the new black, I have found that many artists feed off each other's techniques, creating a hybridization of art that borderlines on incestuous design. Somewhere between Gustav Klimt and Frank Lloyd Wright, Stephan has fortunately found his own path in art and he continues to push further into new territories, leaving the rest of us artists fearing obsolescence."
-- James Clyne, Concept Artist, Artificial Intelligence: A.I., Minority Report, The Polar Express
"Speculative art has always been characterized by a throng of imitators swirling along in the wake of a handful of true visionaries. Stephan Martinière is of the latter variety--most assuredly so! His extraordinary work embodies the compelling themes found at the core of the finest literary science fiction. Stephan is clearly a frequent visitor to the outer reaches of imagination, and his art is a de facto passport to a distant future filled with sublime vistas, elegant and strange--at times whimsical or downright terrifying. Through the conviction afforded by Stephan's considerable skills as a designer and illustrator, we gain passage to explore cities and landscapes warmed by the light of other suns, or hurtle to the extreme edge of the cosmos impelled by engines of elemental fury. I've had the great pleasure of working with Stephan on several occasions, and hope to do so again. I like to think I'm his biggest fan, but that title is so hotly contested I am quite satisfied to hold my place in line!"
-- Steve Burg, Concept Artist, The Abyss, Contact, Terminator 2
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