Lew Platt, Chairman and CEO, Hewlett-Packard
J.D. Power III, Chairman & Founder, J.D. Power & Associates
Jerry Yang, founder of Yahoo!
Idées clés, par Business Digest
Isao Okawa, Chairman, Sega Enterprises, Inc.
Tom Petzinger, The Wall Street Journal, June 22, 1998
Adweek, 9/22/97
Booklist
Business Week
Fred Smith, Chairman and CEO, Federal Express
Jerry Yang, Founder, Yahoo!
Upside, October 1997
Computerworld, October 13, 1997
Book Description
We get cash in seconds at ATMs, we watch wars unfold instantaneously on live TV. Technology today compresses to zero the time needed to acquire information, to make decisions, to react, and to innovate. The companies best equipped for the twenty-first century understand that real time means exceptional responsiveness to customer expectations, and are seizing the opportunities that our real time reality presents. Real Time explores how to create a sensing organization that constantly monitors, queries, verifies, adjusts, tries, and initiates. It will spark your imagination, move you to think in new ways, and ignite a lively debate on how to dominate in real time. --Ce texte fait référence à une édition épuisée ou non disponible de ce titre.
Ingram
Technology is continually transforming our existence in profound ways; and the pace of change is speeding up, not slowing down: we get cash in seconds at ATMs, we watch wars unfold instantaneously on live television. Almost all technology today compresses to zero the time needed to acquire and use information, to make decisions and initiate actions, to deploy resources and innovate.
What does all this mean to the creators and managers who want to lead their organizations to success in the real time world? A new way of thinking -- fast. Above all, says McKenna, management must be prepared for the eventuality of anything, anytime, anywhere, and in-your-face. To compete in a real time world, managers must create a sensing organization that constantly monitors, feeds, queries, verifies, adjusts, tries, and initiates.
The companies best equipped for the twenty-first century are seizing the opportunities that our real time reality presents. Their leaders understand that real time means exceptional responsiveness to customers and ongoing adjustments to deliver on those expectations. Innovative in page design and fresh with enlightening stories from McKenna's own experience as entrepreneur, insider, and consultant to the world92s most influential leaders, Real Time will move readers to think in new ways, spark their imaginations, and ignite a lively debate on how to dominate in real time.
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About the author
In addition to his affiliation with Kleiner Perkins, McKenna is active as an independent investor who has seeded over a dozen start-ups, including Weblogic (www.weblogic.com), a database conductivity, java software company in San Francisco; GrahamTechnologies, a video Internet network company; and Real Time Knowledge Systems, a developer of collaborative marketing tools that allow users to "learn and do" across intranets.
Born and raised in Pittsburgh, Pennsylvania, he moved to the San Francisco Bay area in 1962, working for General Micro Electronics and as director of market services at National Semiconductor before forming his own company in 1970.
McKenna was responsible for helping to launch some of the most important technological innovations of the last twenty five years, including the first microprocessor (Intel Corporation), the first Personal Computer (Apple Computer, where his firm also helped redesign the company's now-famous apple logo), the first recombinant DNA genetically-engineered product (Genentech, Inc.), and the first retail computer store (The Byte Shop). Other first-time technology marketing efforts he participated in include the first commercial laser for retail systems, the first computer Local Area Network, the first electronic spreadsheet, the first operating system for personal computers, the first mini super computers and the first desktop publishing systems.
Entrepreneurial start-ups McKenna has worked with during their early formation years include America On Line, Apple, Businessland, Compaq, Electronic Arts, Genentech, Intel, Linear Technology, Lotus, Microchip, Microsoft, National Semiconductor, Sequent, Silicon Graphics, 3Com, and Tandem. In the last decade, he has consulted on strategic marketing and business issues to many of the largest technology-based firms in the United States, Japan, and Europe. He continues to be involved in high tech start-up companies through his venture activities.
In addition to Real Time, McKenna is the author of The Regis Touch (1985), the first book about the marketing of high technology companies; Who is Afraid of Big Blue? (1989), which predicted the difficulties IBM was about to face in the next decade; and the now-classic Relationship Marketing (1992), which focuses on the interactive relationships vital to market acceptance in the Age of the Customer. His articles have appeared in such publications as Upside and Harvard Business Review.
McKenna is on the Advisory Board to Stanford's Graduate School of Business. He is a Founding Board Member of Smart Valley, a Silicon Valley project to create an information highway linking businesses, schools, governments and homes; a Trustee at Santa Clara University; and President of the Board of Trustees for The New Children's Shelter of Santa Clara County.
Currently, McKenna lectures and conducts seminars on technology marketing and competitiveness issues throughout the United States, Europe, and Asia.
Excerpted from Real Time : Preparing for the Age of the Never Satisfied Customer by Regis McKenna. Copyright (c) 1997. Reprinted by permission. All rights reserved
Never mind if it has become a cliche to accuse American business and Wall Street of too much short-term thinking. After all, the positive facet of this tendency is hair-trigger responsiveness, by the standards of European or Japanese companies. . . . American companies are actually evidence that an emphasis on short-term considerations is the best guarantor of long-term strength and competitiveness. For this seeming paradox there is a parallel in long distance running. You do not train for marathons by running marathons every day, but by running shorter distances and sprintsthis training prepares the runner for the long haul.
Brand new brand.
Technology ... has made it possible for companies to be in touch with their customers individually and in real time .... The most dramatic implication of this shift to Real Time marketing is the complete transformation of the concept of brand. Branding of a new and entirely different kind is being born -- brand as an encapsulation of actual, experienced value ... The nature of that experience is increasingly determined through customer preferences expressed in dialogue with producers or service-providers -- an exchange made possible by technology, and one in which the consumer now has the upper hand.
Relationships 101.
How, in our new environment of extreme market fragmentation, can companies create and maintain brand loyalty? The answer is to alter brand definition so as to supply what has been missing from the picture -- a rich dialogue between producers and consumers that creates a constant information and feedback. That producer-consumer interaction will need to have its information systems tuned to Real Time if companies are to coordinate and deliver finely calibrated, timely responses to consumers. . . .Real Time management will mean transforming relationships inside companies. It calls for the intimate and immediate interconnection of marketing, product development, engineering, and manufacturing.
Natural creativity.
Dave Packard, the legendary co-founder of Hewlett-Packard, once said that the development of new ideas is not limited by resources or technology but by another type of boundaryowerful and effective ideas are unlikely to emerge from isolating creativity on a pedestal. Instead, managers must learn to immerse themselves in their companies' actual circumstances, partly by using the information tools of the age of real time to constantly update the facts at their disposal, and partly by seeking as much direct contact as possible with customers, customers' customers, and with the products and services of competitors. Creative thinking will arise naturally from a visceral sense of the state of things and from early intimations of new openings and opportunities.
Service: What it is. What it isn't.
Unfortunately, in most organizations, we still view service as fixing things after the fact. To build a Real Time culture, the different segments of organizations must learn to serve each other's needs proactively, just as they must learn to do for (outside) customers. To this end, tools such as databases and intranet browsers to search them can be acquired and put to work now. So, for instance, in Real Time, a salesperson in a large corporation making a bid on a big project in Tokyo should be able to order a search within his own organization back in Peoria for expertise he lacks and for missing pieces of the solution. He should be able to notify a sales manager in Hong Kong of key influences on the Tokyo customer's decision that happen to be located in her territory, and enlist her help. He should be able to access the office of his corporationin the marketplace as much as anywhere else. You might say that as the bandwidth of expression expands people become content: knowledge, as well as graphic, intimate, even viscerally affecting human experiences, will become the common currency of exchange and interaction.