Book Description
Building on the success of Real-Time Rendering, this completely revised and updated second edition addresses new developments in rendering realistic three-dimensional images in a fraction of a second. It discusses the latest graphics hardware capabilities, while also presenting theoretical underpinnings and algorithms of lasting value.
The book contains chapters as diverse as:
Transforms
Visual appearance
Acceleration algorithms
Advanced shading techniques (new chapter)
Curved surfaces (new chapter)
With topics including:
Pixel shaders
Subdivision surfaces
Intersection algorithms
Pipeline tuning
About the author
Tomas Akenine-Möller, a graduate of the Lund Institute of Technology, Sweden, is currently an Assistant Professor at the Department of Computer Engineering, Chalmers University of Technology. Akenine-Möller has contributed articles to the Graphics Gems series and to the journal of graphics tools.
Eric Haines, a graduate of the Cornell program of Computer Graphics, is currently a lead software engineer at Autodesk, Inc. Haines, a member of the editorial board for the journal of graphics tools, has also published a number of articles, some of which are included in the Graphics Gems series
