Ce sont les mots les plus souvent utilisés dans ce livre.
al
algorithm
another
area
between
box
buffer
called
case
color
computed
coordinates
culling
curve
data
depth
different
direction
distance
does
done
edge
effect
equation
et
example
figure
first
form
frame
frustum
function
geometry
gives
graphics
hardware
however
image
intersection
left
light
lighting
line
map
matrix
may
means
memory
method
model
normal
number
object
often
per
pipeline
pixel
plane
point
polygon
problem
ray
reflection
rendered
rendering
result
right
scene
scheme
section
see
set
shader
shadow
shown
shows
since
space
sphere
stage
surface
system
technique
test
texture
three
time
transform
tree
triangle
two
use
used
value
vector
vertex
vertices
view
volume
work