Ce sont les mots les plus souvent utilisés dans ce livre.
3d
above
along
between
block
bottom
call
called
camera
case
cg
chapter
code
color
command
contains
coordinate
create
curve
cvs
data
different
does
effect
etc
example
figure
file
first
form
format
four
frame
geometry
get
grid
image
inside
left
light
line
look
map
micropolygons
need
note
now
object
output
patch
pixel
plane
point
polygon
primitive
program
projection
render
rendered
renderer
rendering
renderman
result
rib
right
rotate
rotation
scale
scene
section
see
set
shader
shading
shape
shown
shows
side
since
single
size
source
space
specified
specify
sphere
square
surface
texture
three
top
transformation
translate
two
type
use
used
value
view
world