- Gratuit : téléchargez l'application Amazon pour iPhone, iPad, Android ou Windows Phone ou découvrez la nouvelle application Amazon pour Tablette Android !
- Publiez votre livre sur Kindle Direct Publishing en format papier ou numérique : C'est simple et gratuit et vous pourrez toucher des millions de lecteurs. En savoir plus ici .
- Plus de 10 000 ebooks indés à moins de 3 euros à télécharger en moins de 60 secondes .
Rise of the Terran Empire Broché – 2008
Offres spéciales et liens associés
Les clients ayant acheté cet article ont également acheté
Aucun appareil Kindle n'est requis. Téléchargez l'une des applis Kindle gratuites et commencez à lire les livres Kindle sur votre smartphone, tablette ou ordinateur.
Pour obtenir l'appli gratuite, saisissez votre adresse e-mail ou numéro de téléphone mobile.
Détails sur le produit
En savoir plus sur l'auteur
Commentaires en ligne
Commentaires client les plus utiles sur Amazon.com (beta)
These stories range from the beginning to the end of what the author calls Technic Civilization, more specifically the Polesotechnic League ("League of Selling Skills") -- a sprawling, brawling combine of merchantilist corporations spread throughout the Galaxy. Their interactions with alien cultures and races is the overarching theme of the book. In short, here Mr. Anderson seeks to answer the questions of what humans will find when they achieve interstellar travel and what this will do to mankind.
These stories are more or less arranged chronologically within the future history series. "Mirkheim" is placed at the beginning, which is appropriate as that novel heralds the end of the Polesotechnic League and the beginning of the Empire stage of Technic Civilization. In my opinion Mirkheim is one of the best Technic Civilization novels. Each of these stories stands very well alone, and these are all wonderful speculative reads. Highly recommended. RJB.
As I mentioned in my review of one of the earlier books in this series, I more often seek out longer novel length works because I appreciate the more complex plot development this allows. This series has not disappointed in that regard because of the unifying aspects offered by the Polesotechnic League and the families Van Rijn and Falkayn. All three books exhibit the active imagination of Poul Anderson and should not disappoint the science-fiction fan.
This is the first volume that decently covers a large period of time, and feels like it, taking us from the days when the League and the Commonwealth were starting to fall apart and sliding right into the beginnings of the Terran Empire, and hints as to where it might have gone wrong. Its bookended by two fairly excellent novels and a bunch of decent short stories, and by the time we reach the end of it we're quite a ways from where we started.
But we start with the end. "Mirkheim" is considered one of the better of the League novels and even from the start it FEELS more important, there's a sense of epic events brewing and heading toward a destination that can't be undone. It's also the last hurrah for our old friends David Falkayn and Van Rijn, as well as the crews that helped keep them alive. Reading this one puts the last story in the previous volume, "Lodestar", in more context, as we have the organization that Falkayn helped bring into being (feeling that the League wasn't giving races a chance to rise up and make a name for themselves in the galaxy) coming under attack from a race that wasn't supposed to have this much of an armada. Everyone tries to keep the war from happening while figuring out where the sudden fleet of starships came from, an answer that nobody is going to like.
As the last real "League" book, there's an elegiac feel to the novel. We've got an older Falkayn and his friends, retired for a few years already, going out for what they know is one last mission, because they know that the landscape after they're done isn't going to support who they are anymore. Falkayn is already having concerns beyond profit, looking toward a future he's not going to be around for. The emotional impact is probably increased by having read a whole slew of stories with these people in a row, knowing that the status quo is about to change forever and not go back, knowing this is the last time you're going to see them, or that the universe is going to be like this. In a way it seems a bridge from the more freewheeling stories of the League years, where the dangers were personal and explorations were exciting, to the days of the Empire, where whole planets could be decimated and the stakes becoming more political and that much higher. And the crew knows this, they can feel the winds shifting, its a tone that threatens to overtake the novel. In this context Van Rijn already seems like a dinosaur, out of place with all his fumblydiddles and cock-a-doodle-doing, a relic of a time that is disintegrating while everyone stands there. Its that thematic concern that gives the novel its weight, and why it makes more sense when read in context. On its own its merely a decent adventure novel staring older versions of your favorite characters. In the scheme of things, it's a blip but also the end of an era.
Things get okay before its over, but at the same time its not okay. It's going to fall apart but long after these people will be concerned about it. Which is right. We like these people, we don't want to see them suffer because the times are spiraling out of control. Let them go peacefully and we'll remember them thus.
After that we get a mix of stories, mostly centering around Avalon and the bird-people who live there. "Wingless" and "Rescue on Avalon" show us the aftermath of one of Falkayn's last offscreen acts, setting up a colony for people with the Ythri, as the two races carve out an existence together far from the burgeoning empire (first seen beginning in "The Star Plunderer"). Anderson does take an interesting tactic in the last two stories, however, both times seemingly going out of his way to show the Empire as a, if not a totally malignant force, at least negligently harmful. "The Sargasso of Lost Starships" shows us the aftermath of the Imperials putting down a rebellion before getting deeply weird as the Terrans veer toward the Black Nebula and encounter a race of aliens that come closer to fantasy than any of the stories have so far. Anderson is good enough to keep this entertaining but bracketed by his portrayals of alien races in the other stories, it comes across as feeling a little flat, getting more toward sword and sorcery territory. His ability to depict other human cultures is becoming sharper, however.
Still, it seems a dry run for the final novel in the collection, "The People of the Wind" where all the elements from the previous stories come together in a story that aches. Bringing us back to Avalon and the human-Ythri colony that exists there just as the Empire decides to expand and annex them, he does a masterful job of detailing where the cultures would intersect, how they would cross-pollinate each other and co-exist, the political factions within and how they have to respond to the coming threat of the Empire (once again depicted as well meaning but utterly misguided). His detail of the Ythri (a race seen first in the opening stories of this saga) shows a concerted attempt to portray a different worldview, strange but normal when seen from their eyes. His work here prefigures the later work of CJ Cherryh (my personal favorite in crafting alien cultures that feel like alien cultures) in his ability to skew things just enough so they aren't feathered humans that talk funny. He doesn't make it all the way, in a lot of ways the Ythri are still relatable and all too human, lacking that essential element of strangeness, signals coming from a foreign place with flustered interpretation.
But it's the personal element that drives this story, everyone jockeying for what they want versus what they need, and the greater need of the society around them. The human in love with the bird people, a descendent of our old friend Falkayn, the men of the empire attempting to do right within their own values but unable to let this single world stand alone, the people who try to fight to keep it. There's real poetry in his descriptions at times, and real stakes, and for the first time his novels are more than just fun and thought-provoking but soaring, with concerns beyond dazzling us with the sweep of the future or the shock of the new. There's a human heart here, desperate and scrabbling, clinging to what gets left in the rubble and all too aware of how easily it can be swept away. I hate to use a cliche like "It makes the book worth the price of admission" because "Mirkheim" already makes it worth it. So with the two together you get twice the book you deserve and all the rest are merely a bonus. But even the bonuses are worth it too.
It's tempting to recommend this as the one volume to get, merely for "People of the Wind", as "Mirkheim" lacks impact without reading the sweep of the Falkayn stories. But if you've been following all along, suddenly it becomes essential.
The former Paleosotechnic League, made up of great traders, like Van Rijn, collapsed in squabbles and gave way to Empire. The next story, Wingless, centers on planet Stormgate. There, natives are flyers and humans. They co-exist and learn each others' ways. This is a tale of emotional expression through plumage and devices to help young Nat fly with his Ythrian friends. Adding to this rich brew is Rescue on Avalon, again featuring adventures in the Ythrian society. So, too, is People of the Wind dealing with crises. Good stories for young people.
Star Plunderer is darker; the Earth is enslaved and people shipped away- except for one ship and a man who will become great. Sargasso of Lost Starships has a crew fighting parapsychic beings; read it on Holloween.
See: The Van Rijn Method (The Technic Civilization Saga Book 1). The book is especially valuable for a Chronology of the Technic civilization.