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Simulating War: Studying Conflict through Simulation Games
 
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Simulating War: Studying Conflict through Simulation Games [Format Kindle]

Philip Sabin
5.0 étoiles sur 5  Voir tous les commentaires (3 commentaires client)

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  • Longueur : 336 pages
  • Langue : Anglais
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Descriptions du produit

Présentation de l'éditeur

Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this new work, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching.

Simulating War sets conflict simulation in its proper context alongside such techniques as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters.

Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.

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4 internautes sur 4 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Histoire didactique et commentée du « wargame » 14 novembre 2012
Par Semper Victor COMMENTATEUR DU HALL D'HONNEUR TOP 10 COMMENTATEURS
Format:Relié
Le nouveau livre de Philip Sabin se présente à la fois comme une réflexion sur le jeu et la guerre mais aussi comme une véritable histoire didactique et commentée du « wargame ». L'auteur aborde toutes les catégories du jeu d'histoire - sur carte, avec figurines ou sur ordinateur - pour se concentrer ensuite sur les plus satisfaisantes, historiquement et ludiquement.

Philip Sabin place le « wargame » au confluent de trois activités récréatives que sont le jeu en lui-même (jeu de plateau, jeu sur ordinateur, sport...), la simulation (maquettisme, reconstitution...) et l'intérêt pour les affaires militaires (lectures, visites de champs de bataille...). Simulating War s'attache dès lors en profondeur aux aspects théoriques de son sujet : partant de Clausewitz, pour qui « dans toute le champ des activités humaines, la guerre est ce qui ressemble le plus à un jeu de carte », ou de Luttwak qui a analysé la logique paradoxale de la stratégie au travers des aeuvres antiques, celle de Végèce plus particulièrement, Sabin analyse la naissance et les évolutions récentes du jeu d'histoire sur carte.

Le livre est écrit - en anglais - dans un style très abordable et se donne à l'évidence pour objectif de faire comprendre au plus grand nombre, et pas spécifiquement à ceux que l'on appelle les « grognards », les différentes applications du jeu d'histoire. L'auteur, qui est rappelons le professeur au King's College de Londres, développe plus particulièrement son argumentation à propos des utilisations possibles du jeu d'histoire dans le domaine éducatif.
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1 internautes sur 1 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Stimulant ! 22 août 2012
Par Pyrrhos
Format:Relié|Achat vérifié
Un ouvrage à la croisée de deux univers: celui des passionnés d'histoire des conflits et celui des pratiquants de jeux d'histoire, des univers souvent proches mais pas toujours. La dimension ludique du jeu d'histoire fait en effet souvent sourire l'amateur d'histoire "sérieuse", surtout ici en France (les Anglo-Saxons semblent bien moins complexés face au Wargame). Spécialiste d'histoire militaire, Philip Sabin nous montre l'utilité de la simulation pour l'étude des conflits passés, ce qu'il fait par ailleurs en cours avec ses étudiants. Il analyse la pratique du jeu d'histoire, présente quelques systèmes de règles et donne des exemples de leur mise en oeuvre. On peut juste regretter que ses exemples se limitent à deux périodes historiques, à savoir l'Antiquité et la Seconde guerre mondiale. Mais ils concernent des niveaux très variés, de la guerre stratégique au combat tactique, et touchent aussi bien la guerre terrestre qu'aérienne.
Pour les passionnés d'histoire antique, on pourra compléter ce livre avec le précédent de Philip Sabin, Lost Battles, qui présente un modèle de simulation d'une trentaine de batailles de l'Antiquité, de Marathon à Pharsales, avec une présentation détaillées de chacune d'entre elle.
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Par Jagaston
Format:Relié|Achat vérifié
Philip Sabin s'appuie sur une expérience de plusieurs décennies, avec une approche pluridisciplinaire. Son propos intéressera tout lecteur cherchant à comprendre, sans jargon, les mécanismes essentiels de la création d'une simulation de conflit.
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Amazon.com: 4.4 étoiles sur 5  14 commentaires
65 internautes sur 70 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Excellent and original new book on wargaming 22 février 2012
Par Mr. J. Curry - Publié sur Amazon.com
Format:Relié
Book Review of Phil Sabin's (2012) Simulating War Studying Conflict Through Simulation Games

As someone who has edited and written more wargaming books than most, I am always pleased when a new book says something original about wargaming. This book has a message. The message is micro board wargames are good for education and training. This book argues the case that wargames, in particular manual board games, are an invaluable tool for examining tactical and operational military history. The best of these games are worthy of inclusion of any study of military history.

The first part of the book is a summary of the academic potential of wargaming techniques. The value of games to education and training is indisputable in the academic and business world. Phil takes that view and argues that wargaming can be used as tool to understand military history, supporting this with some academic evidence and his own experiences of using games as part of his teaching of military history at Kings College London.

The second part of the book is a straightforward guide to building simple `micro-board games'. These are games that are smaller than even the smallest of commercial `folio' type board games. Small and simple enough to be used as part of a two hour teaching session. Building on the work of Peter Perla's Art of Wargaming and James Dunnigan's The Complete Wagames Handbook, the book offers a recipe for analysing historical conflicts and distilling them into a board game format.

The third part of the book gives a number of worked examples of such micro-board games. It includes games from the ancient world and World War II. There are also two tactical games; one about a battalion attack in WWII and the other about a company level assault on a built up area. The latter is still relevant to modern conflict. Although one could cut up the colour plates in the book to play the games, most people will download the game components from the book's web site and print them themselves or use play them on the computer using the free Cyberbox software.

The book may not appeal to all parts of the disparate hobby of wargaming. Some miniature (figure) gamers are sometimes overly keen with their mental model of wargaming that is based around a game with realistic terrain features using miniature figures to represent every battle. Such miniature wargamers may `scratch their heads' about the large number of references to classic board games within this book.
Board gamers have often spent years developing their skills on a variety of complex simulation and so they may look upon the games within the book as too simple for their own tastes. Personally, I would hope they will be inspired by the book to take their wargaming to the next level and start to develop their own board games. The act of creating one's own game is a very interesting learning experience and one that Donald Featherstone, and the other early pioneers, would all thoroughly approve of.

Professional wargaming, practised by the military, is largely insular and inward looking. Many of these professional wargamers are in apparent ignorance of the wider developments of the commercial and hobby wargaming, so some of these professionals will see little relevance to any book giving examples that are not from the immediate past, current operations or probable immediate future. However, attitudes can change. The British Army has recently started doing study tours of the 1944 Battle for Normandy and the American military has a long tradition of scholarship about military history that is often the envy of other nations. The American armed forces have long placed great value on studying military history as an essential part of the education for their potential senior commanders. Many of the books by recent American commanders make reference to historical strategies which demonstrates they have at least a passing knowledge of military history.

The book is clearly a work of scholarship, but what will the wider academic community make of the book? Phil's writes in a lively accessible way, using many anecdotes from his own experience. This is in contrast to the many academic text books that are written in a style as `dry as dust'. A purely academic book would have had more on games theory (and less on practical examples) and would have included some quantitative studies of the impact of using board games for studying military history compared with traditional teaching methods (supported with statistics and graphs). I have used such games in my own teaching and I have no doubt they encourage `active' and `deep' learning. Many teachers struggle with using games in their teaching. Games are outside their comfort zone, games (especially ones created by the teacher) may apparently `fail' or descend into lively chaos. My own experience is that such failures do not matter, the students always find the games interesting and rewarding, even if the game does not actually work that well. However, this book is aimed at the wider world of wargaming rather than just the tiny world of academic wargames.

I can whole heartedly recommend this new book to anyone who is looking to develop their understanding of wargaming. Developing wargames is great fun and this book will help get started on that path.

John Curry, Editor of the History of Wargaming Project.
30 internautes sur 37 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 A Délice Aux Guerres, 7 mars 2012
Par Charles Vasey - Publié sur Amazon.com
Format:Relié
Phil Sabin has been teaching historical military simulations to students at KCL and in the armed services for many a year. During that time he has not only designed a number of excellent games but also delved into how one might simulate war quickly, effectively and historically. It is no use expecting students to play large professional wargames in a single class session. Even relatively simple hobby games are going to exhaust both time and the experience of the players. If they are so intent on the rules then the historical experience will suffer. Not for Professor Sabin the Rabelaisian feasts of the Naval War College. Even the three-courser Hobby meal is too much. He has to design and teach from an assiette de dégustation; a single plate with all the elements of the full cuisine. This means much must be removed and what remains must be of moment: the essence of history if you will.

The book takes one handily through the limits of this approach, the batterie de cuisine of the designer (which is useful for those designing larger games) and a number of recipes (games Phil has designed on these principles). The games can be assembled from the book or from downloads and range from a multi-year, multi-player simulation of the Second Punic War to companies slogging it out in Normandy in 1944.

I greatly enjoyed the book which has a light style (a true Paul Bocuse) but considerable depth. You may not agree with Phil's design choices but you will be engaged by his processes and his approach. You will not be bored.
1 internautes sur 1 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 An Interesting Look at the Design and Use of Wargames 31 août 2014
Par Andrew Wyllie - Publié sur Amazon.com
Format:Relié|Achat vérifié
This book takes a look at the development and use of 'Conflict Simulations' or wargames. The initial chapters of the book were a slow read for me and seem to be a little too academic for what I would consider a book trying to reach a general audience about this topic, but after these inital chapters the pieces of his reasoning and his design logic seem to fall more into place, so I would suggest the reader be patient and keep reading for a little bit.

I have been a wargamer for a good part of my life and over the years have collected a sizeable group of different types of games. This book goes into the details of items that are present in a lot of wargames like zones of control and explains what they are representing and not treating is just as a game mechanic. The author spends a lot of time describing how different types of conflict situations (or wargames) are designed and developed. He talks about the differences that you would see about fighting in Ancient Roman times versus a more modern conflict like World War II.

One thing I have noticed that since I started reading this book, whenever I am playing either a board wargame or a computer version, I seem to be examining and thinking about what the designer was thinking or try to get across regarding certain elements of their design. What are they stressing as being important versus what might have been glossed over as a simple side-note or something beyond the player's control. Before reading this book, I do not remember thinking about such items in the games I play.

I would recommend this book to anyone who has every played a board wargame and might have wondered what has gone into the making of it. He even discusses computer wargames and indicates which ones he thinks are good simulations and which ones are more geared less toward recreating a conflict and more towards the general entertainment category. This book will get you thinking differently about the games and how the modern military in a lot of countries use very similar games to train the soldiers of today.
4 internautes sur 5 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 A seminal book on wargaming 28 mars 2013
Par Richard Staats - Publié sur Amazon.com
Format:Relié|Achat vérifié
Dr. Sabin has put together a text that will serve as the cornerstone for the serious study of war games for a generation.

He begins with origins of war games two hundred years and traces the academic and practical development of the games throught the 21st Century.

Dr. Sabin describes the benefits of war gaming in the tabletop venue, and he lays out a compelling framework for heir use in a variety of analytic and training environments.

If you only read one book on wargaming, let it be this one.

His needs to be it.

In service,

Rich
The Dr Games since 1993
1 internautes sur 1 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Excellent book ! 30 janvier 2014
Par JOSE CARLOS DINIZ JUNIOR - Publié sur Amazon.com
Format:Relié|Achat vérifié
The book about wargaming simulations has insert small wargames (DTP style). Excellent for wargamers and begginers in the topic.I recomend
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