The Z-95 Headhunter is one of four "Wave 4" expansion sets for the X-Wing miniatures game. I think there are some good reasons to add several Z-95s to your Rebel fleet.
For the cost the base stats (2 attack, 2 defense, 2 hull, and 2shields) aren't too bad. The cheapest Z-95 costs 12 points, so these stats compare pretty favorably to the 12 point Academy Pilot which has 2 attack, 3 defense, 3 hull, and 0 shields (and the Z-95 can carry a missile and a TIE fighter cannot). Given this low point cost, you could put 8 in 100 point squad with room for an upgrade or two, and I definitely plan on giving this a try.
(1) Bandit Squadron Pilot, a level 2 non-unique pilot that costs 12 points. Note that the 12 point academy pilot has a pilot skill of 1, so the Z-95would always attack first.
(2) Tala Squadron Pilot, a level 4 non-unique pilot that costs 13 points.
(3) Lieutenant Blount, a level 6 unique pilot that costs 17 points, with an awesome special ability that reads, "
When attacking, the defender is hit by your attack, even if he does not suffer any damage." This means a ship you attack will lose Stealth Devices even if you miss, that your Assault Missile will do splash damage even if it misses, and that your Ion Pulse Missile will always do 1 damage and deliver 2 ion tokens even if it misses. Very curious to see how this affects the game in the long run.
(4) Airen Cracken, a level 8 unique pilot that costs 19 points, with another special ability that will come in very handy; it reads "After you perform an attack, you may choose another friendly ship at Range 1. That ship may perform 1 free action.."
It also includes one previously released upgrades (Assault Missiles), two upgrades that also comes with other Wave 4 ships (Ion Pulse Missiles -- a 3 point which can assign TWO ion tokens to a ship, and Munitions Failsafe -- which lets you keep a secondary weapon if it doesn't hit), plus two that was exclusive to this expansion at the time it was released (Wingman - a 2 point elite talent that lets you remove a stress token from a friendly ship at range 1, and Decoy - a 2 point elite talent that lets you swap pilot skill levels with another friendly ship at range 1-2).
As with all expansions, this one includes all tokens, dials, etc. that you need to use this ship in a game (though a copy of the base set is still needed to play).
This ship should be a nice addition to the game. Lieutenant Blount's ability will lead to some very nice and reasonably priced combos. The low cost will make it possible to squeeze a fourth or fifth ship into more Rebele squads. And, the low cost will also make it possible to run a true Rebel Swarm (8 Z-95s) that before now was not really possible. I know lots of people bought 8 for this very reason, and I did, too.