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Supreme Commander (PC) [import anglais]

de THQ
Plate-forme : Windows XP, Windows Vista

Prix : EUR 7,49 Livraison gratuite dès EUR 25 d'achats. Détails
Tous les prix incluent la TVA.
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Information concernant cet article :
La notice de cet article est en version anglaise, dans le cas d'un produit possédant une prise électrique (console ou accessoire), veillez à vous procurer un adaptateur de prises anglaises.
Information concernant cet article :
La notice de cet article est en version anglaise, dans le cas d'un produit possédant une prise électrique (console ou accessoire), veillez à vous procurer un adaptateur de prises anglaises.

Informations sur le jeu

  • Plate-forme:   Windows XP / Vista
  • Classification PEGI : 12 ans et plus 12 ans et plus
  • Support : Jeu vidéo
  • Quantité pour l'article : 1

Détails sur le produit

  • Expédition : cet article peut être expédié uniquement dans l'U.E. et les pays suivants.
  • ASIN: B000FNA2QY
  • Dimensions du produit: 19 x 14 x 3,2 cm ; 54 g
  • Date de parution : 16 février 2007
  • Classement des meilleures ventes d'Amazon: 74.098 en Jeux vidéo (Voir les 100 premiers en Jeux vidéo)
  • N'est plus produit par le fabricant : Oui
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Descriptions du produit


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Commentaires client les plus utiles sur Amazon.com (beta)

Amazon.com: 124 commentaires
46 internautes sur 49 ont trouvé ce commentaire utile 
Really Great! 6 mars 2007
Par . - Publié sur Amazon.com
When I first bought this game I wasn't sure about it, the game seemed much to complex for it's own good and everything just went slow because I didn't get it. Despite this I stuck with it, watched the tutorials and other players replays and learned all the games great tools that help you manage the game and wow the game got a billion times more fun and faster.

I have a relatively old computer, going on 2 years and after hearing what a system hog people were saying this game was I was pleasantly surprised to see it runs smooth even with tons of units on the screen yes I have to run the settings on low, but another great thing about this game is it's support the games only been out a couple of weeks an there are already 2 great patches that solve a great deal of issues people were having. In the latest patch they even seemed to have made the game look much better on the lowest settings. One example of the great attitude the developers have is that they took the safedisk protection out in the latest patch, because many people were having problems with it.

The game also has some fantastic unit AI, some of the best I've ever seen, yes they can get a bit confused if you give them outrageous tasks, like say trying to send 1000 units at once through a very tight choke point, but if you use the games fantastic order queue system that lets you give any unit extremely complex routes then everything will be dandy.

The best thing about Supreme Commander is the sheer depth of the game, his isn't your grandpa's CnC game were all you had to do is mindlessly throw tanks at your opponent, oh no you need to mix a great variety of units and structures for defense and offense to be successful over land air and sea.

The online client is better then battle.net! The online setup, an ELO chess based ranking system, team rankings, clan rankings, built in clan support, insane statistics that go as far to tell you how many of what unit types you have built, had destroyed, destroyed, your success with what. The numbers it collects are just insane! Add the replay vault, at the end of every game it asks you if you want to upload the video to the replay vault, a system that allows you to quickly look up popular replays and such, you can even right click on somebody's name and look at all their replays in a blink of an eye. You can even customize the coloring of ever aspect of the GPGNET client. The online system of this game surpasses even Warcraft 3's maybe not in look, but in content by miles.

I haven't played the single player so I can't comment on that, but just on the multiplayer alone, if you're a fan of the RTS genre this is a game you MUST buy.
26 internautes sur 27 ont trouvé ce commentaire utile 
A worthy successor to Total Annihilation. 22 février 2007
Par critical_g - Publié sur Amazon.com
I am a long-time fan of Total Annihilation, so I had to pick this game up immediately. It is very worthy successor. It uses very similar gameplay, but expands it with enormous maps, original campaigns, and some unique "experimental" weapons. It takes a long time to clear a map (2 hours minimum), which I prefer to short scenarios.

The hardware requirements are pretty high, but it runs well on my [...]PC. I did have problems with the sound being out of sync, but I just had to update the drivers for my Creative SoundBlaster Audigy 2 ZS. Make sure to update your drivers! It doesn't run well at the highest graphics settings - I am tempted to upgrade my PC just for this game (P4 3.4 GHz, ATI X850, 2 GB RAM).
35 internautes sur 40 ont trouvé ce commentaire utile 
Supremely Flawed 15 août 2007
Par Pecos Bill - Publié sur Amazon.com
I was a great fan of Total Annihilation. I'm a fan of the RTS genre in general. I played SupCom online for a couple months but ultimately I have to confront the fact:
This game stinks. I desperately tried to enjoy it but I can't honestly suggest it to other people. I played for as long as I did hoping it would improve with patches, and while they fixed a lot of technical problems, the gameplay problems still persist.

The game *engine* is fantastic. It looks awesome. The battles are great. The units look fabulous and there are some fun and unique takes on some of the high tech units (the ones always featured in screenshots).

The problem is the gameplay is just horrid, both for online and offline play.

First of all, you should have dual core to play this game. They have done a lot of performance improvements since the game's release, but if you want big games on the big maps, you need dual core. Consequently, trying to do 3v3 games online is a nightmare as no manner how much you stress that everyone in the room needs dual core and they all say they do, invariably one player will not have it and the gameplay will bog down to intolerable levels. Online multiplayer gaming can frequently become unplayable unless you just stick to 1v1 on smallish maps.

The game has Vista problems (or Vista has problems with this game). It tends to crash on Vista during big games. So don't use Vista if you can avoid it. This is just another way big 3v3 matches end up failing -- if someone doesn't bog the game down with their slow computer, someone will crash out because they're using Vista.

The economy is unique and horrible. The economic model in the game is similar to Total Annihilation but with a couple of differences: map control quickly becomes almost completely meaningless and base defenses are vastly improved over what they were in TA. TA was largely a war of attrition against your enemy -- he builds 2 fusion plants, you kill 1. He builds 3 more, you kill 2 more. Due to the improved defenses of SupCom, that doesn't happen. By the time you can break through your opponent's defenses to destroy his fusion plant, you might as well skip the fusion plant and blow up his Commander instead, ending the battle.

So typical long games degenerate into both sides hunkering behind their defenses until one side can launch a single, fast, devastating attack that breaches the defenses and immediately ends the game. The long, continuous back and forth battles of TA are gone, I am sad to say.

On smaller maps, you won't get to that point, and you can have some good gameplay, but then you're not playing the game that was sold to you on the box and in the screenshots. You're doing low tech rushes on small maps and you're not going to reach the cool units proudly displayed to you in the magazine reviews.

All of this leads to a shrinking community, too. I made it as high as top 50 for my 1v1 ranking and it got to the point where I just couldn't find a ranked game to join. I sit there for literally 10 minutes "searching for game" and there's no match, because nobody near my rating is playing ranked games anymore. They all quit or they're all playing non-ranked games because ranked games on small maps honestly aren't that fun and don't represent the gameplay sold on the box. There are top players who have posted screenshots of themselves with 1 hour timers or more, waiting for a match.

This review makes me sad, because I loved TA and I wanted to love SupCom, but it's just not happening, and I don't think you're going to see any further sweeping changes to this game that will ever bring Ranked gameplay back into popularity. You can find people playing custom player-made modifications and maybe you can get some enjoyment out of that, but regular ranked gameplay is DOA and that's too bad.

Maybe the next game, Forged Alliance, will fix some of the problems, but I probably won't bother at this point. Between the way this game released and the company's reaction to gameplay suggestions on their official forums (bans), I don't see myself trying another GPG product until they can prove they've really turned things around.
21 internautes sur 23 ont trouvé ce commentaire utile 
This is such a great RTS! 20 février 2007
Par A Constant Student - Publié sur Amazon.com
Supreme Commander has its roots in the old (but great) Total Annihilation game. If you liked TA, you will like Supreme Commander even more. Probably the thing I like the most about this game is the intuitive interface for commanding your forces. Using the mouse-wheel it allows you seamlessly zoom in/out of the battlefield. But, the cool addition is that wherever your cursor is located; the scroll automatically zooms to the coordinate. I wish Google Earth would implement that feature too! I've only played the demo, but the tech trees are intuitive and seem to be fairly well balanced. Like others have said Supreme Commander uses the same type of ranking system that was used in the highly successful HALO2 online play. This system is based on the ELO statistical system, which was originally created for chess rankings, but works quite well with online games! I truly enjoy auto-matching with equivalently skilled players much better than "join a server and hope your good enough" online play.

The only downside I can see to this game is if you do not have a fairly high-performance system, you may have difficulty running this game. So, I would recommend running the demo before you buy the game to make sure your system can handle it at the level of detail you would like to play it.

Have fun!
12 internautes sur 12 ont trouvé ce commentaire utile 
Don't believe the haters. This game is fantastic. 6 juin 2007
Par Reinaldo F. Pastora - Publié sur Amazon.com
People busting on this game couldn't be more off on their critiques.

Granted, I am probably reviewing this game from a completely different standpoint. I got this game, barely touched single player, and do nothing but multi player.

First, yes, the game has steep system requirements. You need a dual core processor, a good amount of RAM and a decent video card to get running in a playable state.

Second, I haven't touched the single player very much. All I know is that multi player is fantastic in this game. GPG has been updated several times and the level of depth offered by this game is huge. There is no one strategy that will win this game in multiplayer. I've tried many different strategies and have won and lost with all of them. Not a single battle has been the same as the others. The maps are huge and the battles are incredibly rewarding between two equally skilled players.

The interface is fantastic in this game as well. Unit AI is almost a non issue because the path to a target can be set by zooming out and using the shift key to set checkpoints for a unit. This interface is an evolution of the already fantastic TA interface and is ahead of anything other RTS games have. Patrols can be setup up for units coming out of factories, attacks on a target can be coordinated so that air land and sea units arrive at the same time to have max impact.

I look forward to going home everyday after work and unwinding with a game. The battles are rarely ever short and they are great when players reach a stalemate and have to start getting creative to win. I've beated better players by outsmarting them.

For example, I was up against a better player who was outproducing me with his factories and had a clear numerical superiority. I took a transport, construction units, and a stealth field generator and landed them behind his lines, hidden from his radar, but in plain view in a spot he wasn't looking. I build a missle base and launched a decisive attack that destroyed his commander and gave me the win.

That's what I love about this game. It's never over till its over. If you love RTS games, you have to get this one.
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