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The Art of 3-D Computer Animation and Effects [Anglais] [Broché]

Isaac Victor Kerlow


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The Art of 3D Computer Animation and Effects The Art of 3D Computer Animation and Effects 5.0 étoiles sur 5 (1)
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Première phrase
A SUMMARY OF EVENTS AND PROJECTS that contributed to the creative and technical development of three-dimensional computer animation and effects techniques is presented in this chapter. Lire la première page
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Concordance
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Couverture | Copyright | Table des matières | Extrait | Index | Quatrième de couverture
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Amazon.com: 4.1 étoiles sur 5  28 commentaires
9 internautes sur 10 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 excelent CG Bible. 28 septembre 2003
Par "pepe_val" - Publié sur Amazon.com
Format:Broché
I think that this book gives an excellent and in depth review of the CG Animation World. Yes, two chapters are about the history of CG: they will tell you where you come from and make you understand better where you are now.
I don't know who this hwilliamsx comes from, and what he is doing in VA, I'm an Animation Supervisor working at Imageworks for the past seven years and I am a Faculty Member at Calarts for three, my personal opinion is that this book is a must have.
Third Edition speak by itself. Good work Isaac.
9 internautes sur 10 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 It's a textbook, to be sure ... 26 juin 2004
Par Un client - Publié sur Amazon.com
Format:Broché|Achat authentifié par Amazon
This is an excellent book if you want a very thorough explanatory treatment of the subject of 3D computer graphics and animation ... very in-depth, very appropriate for use as a college textbook ... so that by the time you are finished with it (many months from now) you'll really understand how things "fit." Take your time and read slowly and carefully. The book's editorial design is conducive to that.

I find that "getting the big picture" in any technical subject is the most difficult task. Existing practitioners usually know it so well they can't explain it. This author can. As you can see on his bio (www.about3d.com), he's got the credits. I selected the book primarily for this purpose, and certainly got what I was expecting.

The book assembly style gets a little TEDIOUS with loads of BOLD-FACE type on many pages (every KEY PHRASE is BOLD, which kinda gets in the way) but that's an editorial quibble.

I hope that the next edition will include Ambient Occlusion, and also a greater mention of the existence of (free!) open-source products like Blender, (www.blender3d.org) which do implement even the advanced concepts discussed in the book and are quite readily available to the general public.

8 internautes sur 9 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 an excellent CG Bible ... 28 septembre 2003
Par pepeval - Publié sur Amazon.com
Format:Broché
I think that this book gives an excellent and in depth review of the CG Animation World. Yes, two chapters are about the history of CG: they will tell you where you come from and make you understand better where you are now.
I don't know who this hwilliamsx comes from, and what he is doing in VA, I'm an Animation Supervisor working at Imageworks for the past seven years and I am a Faculty Member at Calarts for three, my personal opinion is that this book is a must have.
Third Edition speak by itself. Good work Isaac.
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