The Art of Halo 3: Prima Official Art Book (Anglais) Relié – 25 novembre 2008
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Je conseille sans hésitations pour les fans qui seront ravis de découvrir et de replonger dans l'univers de Halo à travers des illustrations qui sont vraiment magnifiques. Tout y passe, les lieux, les armes, les personnages...
A noter que le livre est en anglais et je ne sais pas si une version Française est prévue un jour. Il n'y as pas beaucoup de lecture et cela reste assez simple à traduire.
Que du bon pour les amateurs de l'art du pinceau et du crayon.
Je le conseille grandement à tous fan d'halo malgrès que le livre soit en anglais mais je vous rassure je suis pas un expert de l'anglais et j'ai réussi à tout comprendre il y a très peu de texte et il est facile à traduire :)
Voila j'espere avoir aider ceux qui doutaient encore de ce magnifique Art book.
le livre est tout simplement indispensable.il regorge de croquis ,artworks et dessins sur le jeu.le tout est en anglais bien sur mais pas difficilement compréhensible;)
malgré la taille moyenne du livre,le contenu est de grande qualité avec des photos pleine page et de bonne taille.ce qui est très agréable à lire.
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It is filled with concept art on the characters, vehicles, weapons and the environment. Each character comes with lots of design variations. Master Chief itself has 15 variations, all fully painted to the point I can't tell if they are 3D or digital paint. Some of the characters include ODSTs, Arbiter, Brutes, Flood and Strato Sentinel. At the end of the book, several pages are devoted to paintings of Master Chief.
The second and third chapter contains the war vehicles and weapons. There are lots of sketches and paintings. The really cool part is they have included lots of different rifles that weren't use in the game. The captions that appear throughout explain very briefly the ideas behind designs, same goes for all illustrations in the book.
The next section is the environment paintings. All look really fantastic and they printed them big. There are a few beat boards and storyboards but not much.
The last chapter is filled with random stuff. There are photos of miniatures, t-shirts, promotional items and toys.
The book itself is hardcover without any dust jacket with low gloss pages. The paper stock is not thick enough. The paper became wavy from the glorious art printed on it. Luckily, it doesn't affect the visual quality of the pictures in anyway.
This is a wonderful book to complement the game, highly recommended to all concept artists, game developers and fans of Halo 3. For the price, it's worth every cent.
(More pictures are available on my blog. Just visit my Amazon profile for the link.)
This book is just amazing, and simply so. I believe their aim was to showcase the art, let it speak for itself, which it most certainly did. And I really appreciated the incredibly small captions in the Flood portion of the book, making you really dig deep into the writing if you wanted to learn interesting little tidbits about the UNSC's most formidable foe.
The visuals, as always, are very, very stunning. And images you may have seen before are not only even higher rez, but there are sometimes different permutations of them on the same page! And we definitely see some never-before-seen images that really tell a story of development in the artistic sense. And the capttions provide even more insight into the creative process that goes on behind the scenes.
WIthout giving too much away, I'll just say this was $20 well spent. I could keep picking up this book and I wouldn't get bored. As an avid fan of HALO, I recommend this.
The only real gripe I have with this book are the pages with the dark gray background. The text on these pages is printed with a slightly lighter gray color, which is next to impossible to read (medium gray on dark gray). I wish the book had used white text instead, or an alternate color. Either way, more contrast is needed. Other than that, the book is superb.
This book can be summed up in one word....Great! Not only are the pictures amazing, but they also have commentary to explain some of them. The art is in full color, and the shading really comes through. This book also provides some interesting takes on weapons and vehicles before they made it into the final game.
Again, despite what some people have said, none of the art from this book is in the Halo Encyclopedia. The only place to find art of such quality and beauty is in this book. It is one of a kind.
I recommend this book to any serious halo collector, or people who just love the games art and fantastic design.
This book has some of the best Halo-related conceptual art I've ever seen. It's well organized and has a nice flow to it. Each chapter covers a different conceptual category such as characters, weapons, vehicles and environments. I especially liked the different iterations of Master Chief's armor and the different takes on the iconic weapons and vehicles. There's even a section on all the merchandising that spawned out of the franchise which I thought was pretty cool. The book really gives you a sense of how rich and detailed the world of Halo really is and how much more there is to discover. You also get a sense of how hard Bungie worked to give us one of the best games ever made. The jacket-less hardcover is a really nice touch and makes the book even more display-worthy. However, the book has a few problems that keep it from getting 5 stars.
First, the paper weight is not heavy enough. The pages tend to ripple when the book is closed and they feel a little to light when flipping pages.
Second, the book has very little text in it aside from the foreword and yet there are quite a few grammar errors in the captions. I don't have the book in front of me to quote any but, trust me, they're there and it's pretty inexcusable.
Third, some of the pages have a dark gray background and the text on those pages are just a shade lighter. This makes it near impossible to read the captions on those pages. I literally had to shine a light close to the page and hold it on an angle close to my face to clearly read the captions on those pages.
Lastly, my only other gripe is that on a number of pages some of the nicest pieces of art work are spread over two pages which just looks bad because the picture gets cut in half and lost in the bind of the book. I definitely preferred the picture format better in the other Halo art book published by Del Rey.
Overall, I thought this was a good art book. If you're a fan of Halo or video games in general definitely pick this book up. Despite the few problems it has it is a very nice hardcover book with beautiful artwork in it for [...]. You can't really beat that.