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The COMPLETE Effect and HLSL Guide
 
 
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The COMPLETE Effect and HLSL Guide [Anglais] [Broché]

St-Laurent Sebastien , Engel Wolfgang

Prix : EUR 24,62 LIVRAISON GRATUITE En savoir plus.
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Descriptions du produit

Tom Miller (http://blogs.msdn.com/tmiller/archive/2006/02/06/526118.aspx)

Just recently acquired a copy of ... and I must say, it delivers *exactly* what the title implies.

Book Description

The topic of The Complete Effect and HLSL Guide is shader development and management, and therefore it is written for any developers who have some interest in being efficient at using and integrating shaders within their applications. This book is written to serve as both a teaching and reference manual, making it a must-have to everybody from hobbyist programmers to professional developers. The approach taken throughout The Complete Effect and HLSL Guide makes it the perfect book for anyone who wants to integrate shaders into their application and take advantage of the power of the DirectX effect framework and the HLSL shading language.

This book features: * Introduction to both the HLSL shading language and effect file development including their detailed syntax and use. * Complete reference along with performance considerations to every HLSL and assembly shader instructions. * Introdution the DirectX Effect Framework and complete overview to its API. * Optimization tips and tricks to make the best out of your shaders. * Coverage of all the main components of the Effect Framework in addition to putting the pieces of the puzzle together allowing you to develop a shader management framework.

About the author

Sebastien St-Laurent holds a degree in Computer Engineering from Sherbrooke University in Quebec (Canada) where he graduated at top of his class in 1999. Since then, he worked on many video game titles including: Space Invaders, Dave Mira Freestyle BMX, Dave Mira Freestyle BMX2, Aggressive Inline, BMX XXX. Sebastien is now currently employed with the Microsoft Corporation where he is a graphics developer for the Microsoft Game Studios. Sebastien St-Laurent is also a published author who has written "Shaders for Game Programmers and Artists" and is currently working on his next title and doing some editorial work for the upcoming ShaderX4 book.
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