From School Library Journal
Grade 5-8–Robot parts lay all around Jordan's house, where he shadows his sister, Cassie, a graduate student studying computer engineering. Technology runs amok when the bored computer geek designs a program that develops a mind of its own. Experimenting with go game programs leads Jordan to develop a supercomputer that somehow spreads throughout the university network, borrowing information to become more intuitive. Jordan uses Cassie's computer parts to create a robot that responds to voice and visual commands, and a self-serving administrator wants to use it for sinister purposes. Tension mounts as Jordan and his friend Helen are threatened by dangerous men who trash Cassie's lab and, after finding nothing, set out for Jordan's house. Ultimately saved by his robot, Jordan urges authorities not to destroy his benevolent virus, which even apologizes to those whose privacy she invades. Computer junkies will enjoy the technology aspects as well as the characters, whose humor and normal kid behavior will make readers believe this is all within the realm of possibility.–Vicki Reutter, Cazenovia High School, NY
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. --Ce texte fait référence à l'édition Broché .
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. --Ce texte fait référence à l'édition Broché .
Voya, August 2006
"Endearing characters, including Cassandra, add depth to this fast-paced, futuristic, middle-school thriller..."
--Ce texte fait référence à l'édition
Broché
.