Ce sont les mots les plus souvent utilisés dans une autre édition de ce livre.
actually
again
always
analysis
another
based
behavior
best
better
between
case
chapter
choice
cluster
conditions
cooperate
cooperation
defect
defection
different
dilemma
does
enough
entries
environment
even
everyone
evolution
example
fact
first
future
game
get
good
important
individuals
interactions
large
less
likely
long
may
might
move
must
mutual
native
neighbors
new
next
nice
often
once
others
own
pattern
payoff
people
place
player
points
population
possible
prisoner
problem
process
reason
reciprocity
reputation
response
results
round
rules
score
second
see
side
single
situation
small
stable
strategy
success
successful
system
take
tat
theory
therefore
thus
time
tit
tournament
two
upon
use
without
world
xxx