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The Prize in the Game
 
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The Prize in the Game [Format Kindle]

Jo Walton

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Descriptions du produit

From Publishers Weekly

Out of the Celtic twilight, that gold mine of romance lore for contemporary fantasists, comes Walton's retelling of the wooing of Emer, set in the same world as her first two novels, The King's Peace and The King's Name. This story, an expansion of a passage in The King's Peace, follows a group of noble-born youngsters on the cusp of adult warriorhood, their relationships as intertwined as a Celtic knot, in a brawling, bloodthirsty culture where gods stoop to speak with men. Just as one form shifts to another in Celtic art, Walton constantly shifts the point of view as she traces the early careers of beautiful Elenn and Emer, her younger charioteer sister, princesses of Connat being fostered in Oriel for a year; sardonic Conal; the wild dream-ridden Darag; and gentle Ferdia of Lagin, who loves Darag to his own destruction. When a horrible accident causes the death of a warhorse and in revenge the Beastmother goddess Rhiannon curses Oriel, political alliances shatter and reform among these distrustful kingdoms. It seems that Celts, male and female alike, would rather fight than eat. Walton sure-handedly evokes a primitive realm where the Otherworld seamlessly impinges upon reality, bringing sounds, smells, sorrow, hatred and burning love to life as powerfully as the thrust of a barbed spear. She also captures the terrible beauty of a warrior race in an outworn time, struggling, in Yeats's phrase, to come clear of the eternal nets of wrong and right.
Copyright 2002 Reed Business Information, Inc.

Booklist

In the Ireland of Walton's alternate world, four young peoples' lives are torn apart and their homelands threatened with fratricidal destruction after a goddess is accidentally offended. As Walton develops her alternate Celts, however, what with their convoluted politics and quick tempers, it sometimes seems that the miffed deity is superfluous. The feuds of local potentates are quite capable of generating all the havoc any novel could need to keep readers turning pages. As with previous Walton novels, readers will indeed do just that, especially the intelligent sort of Celtophiles who respect authors with something under their Celts. Moreover, it seems likely that this book will have at least one sequel, for the number of corpses left unavenged by the last page provide all the motivation the rest of the characters need to keep their swords sharp and employed for a good long while. A readable sidebar to Walton's Arthurian variations, The King's Peace (2000) and The King's Name (2001). Roland Green
Copyright © American Library Association. All rights reserved

Détails sur le produit

  • Format : Format Kindle
  • Taille du fichier : 482 KB
  • Nombre de pages de l'édition imprimée : 353 pages
  • Pagination - ISBN de l'édition imprimée de référence : 0765302632
  • Editeur : Tor Books (16 mai 2004)
  • Vendu par : Amazon Media EU S.à r.l.
  • Langue : Anglais
  • ASIN: B005E8AJ3Q
  • Synthèse vocale : Activée
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Amazon.com: 4.4 étoiles sur 5  7 commentaires
6 internautes sur 7 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Gods and the curses that they bring 14 avril 2003
Par David Roy - Publié sur Amazon.com
Format:Relié
The Prize in the Game is a short novel that takes place in the world of Walton's The King's Peace and The King's Name. It gives a little history on a few of the characters, and takes place before the other two books, with events in this one leading up to the characters' entrances in The King's Peace. It's a wonderfully done piece, with not a word wasted.
At 253 pages, it is certainly a quick read, but there is so much packed into it that it feels like a longer book. Walton writes a lean and mean novel that doesn't use any extraneous language or plots. The book is about Emer and Conal, but it is also about Elenn and how she compares to her sister, Emer. It's about friendship, love, and honour, and the power that all three have over the life we live. How Walton manages to package all of this together in such a small package, I have no idea.
Emer and Conal's love story is a sight to behold. They both start out the book very young, with not much idea of what their future holds. Emer is sixteen, and really too young to be considered an adult, but she takes arms just like her slightly older companions do. Conal starts out the book talking about how beautiful Elenn is, but you quickly realize that he has no feelings for her whatsoever. When he stumbles across Emer (relatively plain compared to Elenn), he finds that he has discovered the love of his life. When both take up arms, Emer wants nothing more than to be Conal's charioteer and wife. When Walton writes these two, they just spring off the page. You feel their pain when they realize the many obstacles in their path, both from her mother and from the circumstances around them. They are well-rounded characters who are very interesting as well.
The second story has to do with Elenn. She is not the military sort like her sister, and she has no interest in going out and killing something. She's more than ready to be married off by her mother for a good alliance. She doesn't like the fact that she won't get to choose her husband, and she has fallen in love with Ferdia. But Ferdia would not make a good alliance as it doesn't look like he's going to become king of anything. Also, Ferdia is not in love with her, which adds an air of tragedy to the whole proceedings. This is especially true when Ferdia is forced into a potentially deadly situation because he can't let on that he doesn't love her and doesn't want to marry her. In less capable hands, Elenn could have come off as nothing but a spoiled brat. Walton handles her delicately and is able to make you interested in her story. She still comes off as a bit of a spoiled brat, but she slowly learns what it will take to get out from under her mother's thumb and what it takes to truly be an adult. She is probably my least favourite character, but not because Walton does her badly. It's just that the other characters are so much better. That's a good thing in a writer. It's truly sad when her mother (Maga) gets her into a situation where Maga constantly weds her to a champion only to have that champion go off and die the next day. You can truly see what effect this has on her.
Finally, there is the Darag-Ferdia story. This has less impact than the other two, but I found it just as interesting. Ferdia loves Darag and Darag has considered Ferdia a brother to him. Ferdia has trouble accepting all of this, as well as accepting that Elenn is in love with him but he could never return that love. He is despondent, and a rash act of giving a gift to Elenn because he doesn't want it leads to consequences that Ferdia couldn't predict. As his story unfolds, you find yourself really feeling for him and his situation. It looks like there is no way out for him. Darag, meanwhile, gets all that he has ever wanted, but at a price that could be too terrible to pay. It's almost gut-wrenching when he finally figures out what it will cost him. Both of these characters are very deep characters, even though Walton doesn't spend quite as much time on them as on the others.
As interesting as all of the characters are, the plot and the prose are just as good. Walton uses very effective foreshadowing to give the reader hints to what is to come. I've never been very good at picking up on stuff like this, so I was often saying to myself "So that's what she meant!" There's also some foreshadowing to events in the first two books, especially Conal's fate. There is not a wasted action or an extra word in this book. Every action has a purpose and even when I knew that an event meant something else was coming along later, Walton managed to surprise me by showing that I was right, but that my prediction for what was coming was way off. I like being surprised in a book, especially when I think I know what's going to happen.
I can't say enough about this book. I would think that it is readable even if you haven't read the first two books, but there are so many nuances that will only mean something to people who have read them, that I can't recommend that you start here. It is a prequel of sorts, but it has a much greater effect if you're already familiar with subsequent events. However you decide to do it though, if you like fantasy you have to read this book.
1 internautes sur 1 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 Very enjoyable 23 octobre 2003
Par Detra Fitch - Publié sur Amazon.com
Format:Relié
The story has several lead characters (Conal, Emer, Elenn, Darag, Ferdia, and more), as well as quite a few secondary ones. However, once the reader gets into the story, knows everyone, and the plot comes into focus, the story zeros in on Conal and Emer.
Conal, Darag, and Ferdia are rivals for the High Kingship. Emer becomes Conal's charioteer. On a favorable day, they "take up arms" and complete a ritual marking them as adults in the eyes of their countries. Conal and Emer fall in love. They dream of running off together, but honor and duty hold them tightly.
When a friendly competition leads to the death of a horse, the Horse Goddess sets a curse upon the island of Tir Isarnagiri. Of course, politics and betrayals must follow.
**** This is a well written story that slowly weaves its way into several complex situations. The more I ready, the more I became enthralled with the characters, plots, and sub-plots. Bravo, Jo Walton! Recommended! ****
5.0 étoiles sur 5 Excellent fantasy novel 10 juillet 2014
Par Chris Mathews - Publié sur Amazon.com
Format:Format Kindle
I'm on a mission to read all of her books after reading _Among Others_ and _What Makes This Book So Great_. I wasn't impressed by her first book, but this one is truly excellent. I was reminded of _Sailing to Sarantium_ (high praise indeed). The best moment was when she had the characters blithely describe the past two months which were the best times of their(young) lives. Walton unconcernedly skips over this because she has better stuff to tell. Again, worth reading!
5.0 étoiles sur 5 Alternative version of the Arthur legend with wonderful story-telling, characters and setting. 17 octobre 2013
Par Richard Alexander - Publié sur Amazon.com
Format:Format Kindle|Achat vérifié
Wonderful episode in the parallel world so like post-Romano Britain, yet with wonderful changes and improvements, including much greater equality between men and women.
3 internautes sur 5 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 Stunning fantasy read - Highly recommended 1 janvier 2003
Par C. Penn - Publié sur Amazon.com
Format:Relié
A moment of carelessness leads to tragedy when a warhorse dies. In retaliation for the animal's death, Rhiannon, the Goddess of Horse and other Beasts, curses the kingdoms of the island of Tir Isarnagiri. This cursed, four friends, Conal, Emer, Darag, and Ferdia, prepare for kingship. Soon they are subsequently forced into conflict as their countries move toward war.
The narrative voices shift between Conal, Elenn, Emer, and Ferdia. Emer and Conal fall in love, although she is expected to wed Darag. They dream of disappearing together, but a lifetime of preparation for duty does not allow Conal to abandon responsibility. Conal and Darag are rivals for the kingship; the plot follows their attempts to win the throne and the deteriorating relationship between them.
THE PRIZE IN THE GAME is set in the same world as THE KING'S PEACE and THE KING'S NAME. Told from four shifting points of view, this Arthurian style unfolds in a world of magic and fantasy. Heroic challenges of battle and loyalty combine for a slow heat that reaches a roiling boil as the climax prepares the reader for another sequel. Richly realized characterizations, and a rich historic tapestry overlaid with glisten strands of magic, make THE PRIZE IN THE GAME an exceptional read coming highly recommended.
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