Ce sont les mots les plus souvent utilisés dans ce livre.
access
adoption
alternative
although
among
applications
behaviors
benefits
better
between
bid
business
campaign
change
chapter
choices
choose
commitment
company
competitor
consider
consumers
content
costs
create
critical
decision
different
early
endgame
equilibrium
even
example
expectations
factors
first
form
future
game
get
given
help
high
industry
influence
information
innovation
innovator
internet
investment
making
market
may
mechanism
microsoft
move
music
must
nc
need
network
networked
new
offer
options
others
outcome
own
part
parties
path
pc
players
point
potential
price
process
products
quo
second
service
set
several
side
signal
since
situation
software
sony
status
strategic
strategy
system
take
technology
time
two
users
value
world