The Ultimate History of Video Games: from Pong to Pokemon and beyond...the story behind the craze that touched our lives and changed the world (Anglais) Broché – 2 octobre 2001
|Neuf à partir de||Occasion à partir de|
Produits fréquemment achetés ensemble
Les clients ayant acheté cet article ont également acheté
Descriptions du produit
Revue de presse
—Next Generation Magazine
"If anyone knows game history, it's Steve Kent."
—Dave Theurer, creator of Tempest, I*Robot, and Missile Command
"This is the best video game history book I've ever come across."
—John Romero, founder of Ion Storm
"For industry insiders and game players alike, this book is a must-have."
—Mark Turnell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and Wrestlemania
"A compelling journey through the evolution of the video games industry."
—Minoru Arakawa, president of Nintendo
"This book is from the horse's mouth. Finally, the game designers speak out in all their wisdom and stupidity."
—Eugene Jarvis, creator of Defender and Robotron 2084
Présentation de l'éditeur
With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.
This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover:
·The video game that saved Nintendo from bankruptcy
·The serendipitous story of Pac-Man's design
·The misstep that helped topple Atari's $2 billion-a-year empire
·The coin shortage caused by Space Invaders
·The fascinating reasons behind the rise, fall, and rebirth of Sega
·And much more!
Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.
Aucun appareil Kindle n'est requis. Téléchargez l'une des applis Kindle gratuites et commencez à lire les livres Kindle sur votre smartphone, tablette ou ordinateur.
Pour obtenir l'appli gratuite, saisissez votre adresse e-mail ou numéro de téléphone mobile.
Détails sur le produit
En savoir plus sur l'auteur
Quels sont les autres articles que les clients achètent après avoir regardé cet article?
Commentaires en ligne
Meilleurs commentaires des clients
Ce livre complète le fan intéressé par l'histoire des jeux vidéo. Plusieurs autres livres peuvent d'ailleurs être conseillés, notamment les livres de William Audureau (biographie de Shigeru Miyamoto, Histoire de Mario, Pong et la Mondialisation), et ceux de Florent Gorges (l'Histoire de Nintendo, dont on attend le tome 4 avec impatience chez Puissance Nintendo !).
Je lui ai mis 4/5 plus par principe (car je considère que tout objet d'information ne se suffit pas à lui-même, il faut varier ses sources !), car il est vraiment excellent.
Commentaires client les plus utiles sur Amazon.com (beta)
Exhaustively researched and crammed ridiculously full of information, anecdotes, and hundreds of direct quotes from every walk of video game life, this book is worth more than one read-through. My copy is well-worn because I find it so easy to take with me on plane trips and just start reading through at random points. It's written in a very friendly, conversational tone and engages you with its prose. The book is extremely interesting because the author is clearly interested in the subject himself. He manages to get the kind of details and answer the type of questions you'd want to know, yet stays very thorough and accurate throughout.
Loads of different subjects are covered, sometimes at great length: The bar where Pong was first tested. Nintendo's lawsuit against Galoob's Game Genie. Tengen illegally producing Nintendo games and the big N's forceful prosecution. The battles over Donkey Kong and Tetris. The founding of Electronic Arts. Sega's mid 90's dominance and slip of the cd based systems. The furor over Mortal Kombat. School shootings. I can't list enough, and I can't go on enough about it. This book is extremely comprehensive and covers the entire video game industry and all its major players chronologically from the 70s until the turn of the century. It's well-written, accurate (given all those direct insider quotes) and completely objective. One of the best things about it is the fact that it gives details of so many things from my video game youth, such as the first Nintendo commercials, as well as the good old days of parents rampaging through stores for a copy of the "low supply" games. Aside from interesting industry information, this book helped me reminisce.
I've read "Game Over" (the only book comparable to this one on the subject, though it centers on Nintendo), "Phoenix, the Fall and Rise of Videogames, "Masters of Doom", and several other video game books. Honestly, this one still entertains me after four years. Though it ends at about the dawn of the PS2 and Xbox, it covers so much history and gives so many informative, interesting, and humorous stories that it really does deserve the title "Ultimate". Forgive me for not being more objective, but I must shrug and stick to my story. At 500 pages, and with such a wealth of information about so many familiar faces, companies, and games, I just find this to be the best book on the subject without question. Absolutely worth checking out for any video game player.
By contrast, the second half of the book, which mainly covers the rise of Sega, Nintendo and Sony, feels rushed and is far less comprehensive. Many part felt like rewrites of news articles, rehashing history rather than bestowing new insights. I don't want to sound too harsh, because this is a good overview, but this section falls short compared with the high standards set by the Atari history.
I also have a couple format quibbles. Many direct quotes are offset from the main text in bold. This is distracting. Some quotes simply repeat what had just been stated in regular text. I understand the need to back up assertions with quotes, but some of the comments are bland and don't really add anything. Other sections begin with quotes that are only tangentially related to the ensuing text, or were from speakers who don't make further appearances or whose comments are not elaborated on. Another complaint is the use of excerpted passages from contemporary news articles that don't give the source up front but force the reader to look up footnotes in the back. If a passage is important enough to offset from the main text, the reader should be told right away who wrote it and in what publication.
Also, I thought the title was slightly misleading, since this is more a history of the video game *industry* rather than of video games themselves. A subtle distinction perhaps, but while there is background on certain titles, especially from the Atari years, I had expected more on actual games.
Overall, the book is informative and interesting though I believe it falls short of its lofty claim of being an "ultimate" history.
When I buy books, especially ones with the word "ultimate" in the title, I expect a lot. This book, a properly edited and indexed version of Mr. Kent's self-published "The First Quarter," absolutely delivers on its title. As a telling of history, The Ultimate History of Video Games is not pretentious, nor is it heavily opinionated, and those are among its greatest assets. The approach: interview nearly every major decision-maker involved in video gaming and let their words tell the 25-plus-year story of the industry.
And Ultimate History actually tells the WHOLE story. It's not just about Nintendo. It's not just about 10 years worth of old arcade games. It covers everything -- from before the dawn of video games to just before the releases of the Xbox and Gamecube. Plus it does so without pulling any punches. It's a big thick book with a lot of previously undisclosed information. Fans of The First Quarter will even find some surprising new additions inside, too.
This is the sort of book you stay up all night reading and then consult again whenever you're talking with your friends. And it's also the sort of book that ANY person considering a career in video games, especially the gaming business, really has to read. These are the reasons it rates a "buy" instead of a "borrow" or a "skim." I keep a copy on my shelf at work.
Kent begins with the major pinball companies to give you a grounding in the leading companies that would eventually move into the coin-op and then consumer video game businesses. The book chronicals the making of games from a ragtag group of MIT students to Nolan Bushnell's grand experience of Atari and then all the way up to Microsoft proposing X-Box. The major focus of this book is the early years of gaming. Much of the material chronicals the work of the early Coin-op and console manufacturers. This is a very refreshing view of the industry, showing the original roots of the market.
I definitely suggest this book. Kent's light-hearted style is augmented by the thoroughness of his work. This book is brimming with direct quotes from the major players in the gaming industry. If you have had an interest in the work done to make the video game industry as popular as it is, this book is a definite suggestion. Read away!