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The Ultimate History of Video Games: from Pong to Pokemon and beyond...the story behind the craze that touched our lives and changed the world [Anglais] [Broché]

Steven Kent
4.0 étoiles sur 5  Voir tous les commentaires (2 commentaires client)
Prix : EUR 15,70 Livraison à EUR 0,01 En savoir plus.
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Description de l'ouvrage

2 octobre 2001
Inside the Games You Grew Up with but Never Forgot
With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.
This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover:
·The video game that saved Nintendo from bankruptcy
·The serendipitous story of Pac-Man's design
·The misstep that helped topple Atari's $2 billion-a-year empire
·The coin shortage caused by Space Invaders
·The fascinating reasons behind the rise, fall, and rebirth of Sega
·And much more!
Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.

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Descriptions du produit

Revue de presse

"A major triumph."
Next Generation Magazine

"If anyone knows game history, it's Steve Kent."
—Dave Theurer, creator of Tempest, I*Robot, and Missile Command

"This is the best video game history book I've ever come across."
—John Romero, founder of Ion Storm

"For industry insiders and game players alike, this book is a must-have."
—Mark Turnell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and Wrestlemania

"A compelling journey through the evolution of the video games industry."
—Minoru Arakawa, president of Nintendo

"This book is from the horse's mouth. Finally, the game designers speak out in all their wisdom and stupidity."
—Eugene Jarvis, creator of Defender and Robotron 2084

Biographie de l'auteur

Steven L. Kent, a lifelong a gamer since the debut of Pong, writes weekly columns about electronic entertainment for the Los Angeles Times syndicate, MSNBC, and the Japan Times. His articles have appeared in USA Today, Rolling Stone, Replay, Wired, Next Generation, and numerous other publications. Mr. Kent has also appeared on CNN, the CBS Morning Show, and the NBC Nightly News. He lives with his wife and two children in Bothell, Washington.

Détails sur le produit

  • Broché: 624 pages
  • Editeur : Three Rivers Press; Édition : 1 (2 octobre 2001)
  • Langue : Anglais
  • ISBN-10: 9780761536437
  • ISBN-13: 978-0761536437
  • ASIN: 0761536434
  • Dimensions du produit: 23,6 x 18,8 x 3,2 cm
  • Moyenne des commentaires client : 4.0 étoiles sur 5  Voir tous les commentaires (2 commentaires client)
  • Classement des meilleures ventes d'Amazon: 17.854 en Livres anglais et étrangers (Voir les 100 premiers en Livres anglais et étrangers)
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Commentaires client les plus utiles
4.0 étoiles sur 5 Une excellente histoire généraliste du jeu vidéo 9 décembre 2013
Format:Broché|Achat vérifié
Le livre est très clair (pour peu qu'on parle anglais, même s'il n'y a rien de très compliqué, pas besoin d'être en Master !), et très bien documenté. Il est une excellente entrée en matière pour cerner un peu mieux l'histoire du jeu vidéo.

Je lui ai mis 4/5 plus par principe (car je considère que tout objet d'information ne se suffit pas à lui-même, il faut varier ses sources !), car il est vraiment excellent.
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4.0 étoiles sur 5 tres instructif 19 août 2012
Par yoplaboum
Format:Broché|Achat vérifié
ouvrage très instructif sur le sujet, historique dans le sens "chronologique" du terme, dommage que le format de l'ouvrage le rende peu maniable
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Commentaires client les plus utiles sur Amazon.com (beta)
Amazon.com: 4.4 étoiles sur 5  136 commentaires
62 internautes sur 63 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Outstanding. Extremely informative and deep. 29 mars 2005
Par Miketheratguy - Publié sur Amazon.com
Format:Broché
I've been playing video games for 20 years now. I began with the Atari, saw the market crash, grew up with Nintendo, and got caught up in the 90's proliferation of newer and hotter systems. I know a great deal about the industry, yet this book puts my knowledge to shame.

Exhaustively researched and crammed ridiculously full of information, anecdotes, and hundreds of direct quotes from every walk of video game life, this book is worth more than one read-through. My copy is well-worn because I find it so easy to take with me on plane trips and just start reading through at random points. It's written in a very friendly, conversational tone and engages you with its prose. The book is extremely interesting because the author is clearly interested in the subject himself. He manages to get the kind of details and answer the type of questions you'd want to know, yet stays very thorough and accurate throughout.

Loads of different subjects are covered, sometimes at great length: The bar where Pong was first tested. Nintendo's lawsuit against Galoob's Game Genie. Tengen illegally producing Nintendo games and the big N's forceful prosecution. The battles over Donkey Kong and Tetris. The founding of Electronic Arts. Sega's mid 90's dominance and slip of the cd based systems. The furor over Mortal Kombat. School shootings. I can't list enough, and I can't go on enough about it. This book is extremely comprehensive and covers the entire video game industry and all its major players chronologically from the 70s until the turn of the century. It's well-written, accurate (given all those direct insider quotes) and completely objective. One of the best things about it is the fact that it gives details of so many things from my video game youth, such as the first Nintendo commercials, as well as the good old days of parents rampaging through stores for a copy of the "low supply" games. Aside from interesting industry information, this book helped me reminisce.

I've read "Game Over" (the only book comparable to this one on the subject, though it centers on Nintendo), "Phoenix, the Fall and Rise of Videogames, "Masters of Doom", and several other video game books. Honestly, this one still entertains me after four years. Though it ends at about the dawn of the PS2 and Xbox, it covers so much history and gives so many informative, interesting, and humorous stories that it really does deserve the title "Ultimate". Forgive me for not being more objective, but I must shrug and stick to my story. At 500 pages, and with such a wealth of information about so many familiar faces, companies, and games, I just find this to be the best book on the subject without question. Absolutely worth checking out for any video game player.
25 internautes sur 27 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Lives up to its name--a must-read 17 novembre 2001
Par Dan Amrich - Publié sur Amazon.com
Format:Broché|Achat vérifié
Combine Leonard Herman's accurate but dry Phoenix with the intimacy of David Sheff's Game Over and you've got The Ultimate History of Video Games, the best account of video game history to date. Numerous anecdotes from the people who made the games that made history--from Atari's Al Alcorn and Nolan Bushnell through to Square's Hironobu Sakaguchi and Sony's Kaz Hirai--give the book an personal, friendly tone. Gamers should note that this is a reprinted but noticably improved version of Kent's self-published The First Quarter, with a full index, more photographic examples, a more attractive layout, and the removal of all the confusing typos and minor errors (sadly, the original book's clever title was removed as well, but the amended facts are worth it). Ultimate History's conversational tone, broad scope, and authoritative direct quotes make it very compelling as a narrative but just as useful as a reference. Along with David Sheff's Game Over, it's an entertaining must-read for students of gaming history.
42 internautes sur 48 ont trouvé ce commentaire utile 
3.0 étoiles sur 5 A history of Atari, plus some other stuff 22 octobre 2003
Par M. S. Hillis - Publié sur Amazon.com
Format:Broché|Achat vérifié
This is really two books in one. The first half is a detailed history of the rise and fall of Atari. It is chock full of interesting details, and rightly focuses on the fascinating personalities who drove the company that did more than any other to take video games mainstream. The author's years of covering the industry and these people paid dividends in this section.
By contrast, the second half of the book, which mainly covers the rise of Sega, Nintendo and Sony, feels rushed and is far less comprehensive. Many part felt like rewrites of news articles, rehashing history rather than bestowing new insights. I don't want to sound too harsh, because this is a good overview, but this section falls short compared with the high standards set by the Atari history.
I also have a couple format quibbles. Many direct quotes are offset from the main text in bold. This is distracting. Some quotes simply repeat what had just been stated in regular text. I understand the need to back up assertions with quotes, but some of the comments are bland and don't really add anything. Other sections begin with quotes that are only tangentially related to the ensuing text, or were from speakers who don't make further appearances or whose comments are not elaborated on. Another complaint is the use of excerpted passages from contemporary news articles that don't give the source up front but force the reader to look up footnotes in the back. If a passage is important enough to offset from the main text, the reader should be told right away who wrote it and in what publication.
Also, I thought the title was slightly misleading, since this is more a history of the video game *industry* rather than of video games themselves. A subtle distinction perhaps, but while there is background on certain titles, especially from the Atari years, I had expected more on actual games.
Overall, the book is informative and interesting though I believe it falls short of its lofty claim of being an "ultimate" history.
14 internautes sur 14 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 A Must-Buy for Gamers and a Must-Read for Businessmen 19 novembre 2001
Par "liongroupllc" - Publié sur Amazon.com
Format:Broché
I love to read about video games, and I pretty much devour everything I can find on the subject. So I became excited when I heard about the release of this book, written by one of America's most beloved (and yet perennially controversial) video games journalists. Steve Kent's MSNBC, USA Today and Next Generation columns are always honest and a bit quirky, which is a good combination from my perspective.
When I buy books, especially ones with the word "ultimate" in the title, I expect a lot. This book, a properly edited and indexed version of Mr. Kent's self-published "The First Quarter," absolutely delivers on its title. As a telling of history, The Ultimate History of Video Games is not pretentious, nor is it heavily opinionated, and those are among its greatest assets. The approach: interview nearly every major decision-maker involved in video gaming and let their words tell the 25-plus-year story of the industry.
And Ultimate History actually tells the WHOLE story. It's not just about Nintendo. It's not just about 10 years worth of old arcade games. It covers everything -- from before the dawn of video games to just before the releases of the Xbox and Gamecube. Plus it does so without pulling any punches. It's a big thick book with a lot of previously undisclosed information. Fans of The First Quarter will even find some surprising new additions inside, too.
This is the sort of book you stay up all night reading and then consult again whenever you're talking with your friends. And it's also the sort of book that ANY person considering a career in video games, especially the gaming business, really has to read. These are the reasons it rates a "buy" instead of a "borrow" or a "skim." I keep a copy on my shelf at work.
7 internautes sur 7 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 Fascinating look at the entire video game industry 25 octobre 2001
Par David T. Adams - Publié sur Amazon.com
Format:Broché|Achat vérifié
Anybody over the age of 18 will remember the classic arcade games that raked in billions of dollars in quarters (or later, their video console and home computer translations) - Donkey Kong, Defender, Asteroids, Battlezone, Space Invaders - the list is almost endless. And the companies that produced them were as well known as major league sports teams: Atari, Midway, Williams, Electronic Arts, Commodore, etc.
This book chronicles the fascinating story of the birth and evolution of the video game industry, from the pre-video arcade games to the modern high res computer games. It's large, about 600 pages,but it reads more like a fast paced novel than an encyclopedia, and contains just enough information to keep the narration interesting without getting bogged down in minor details.
As the title indicates, this book covers it all, and it does so with an insider's perspective, Kent having reconstructed the full story from hundreds of interviews with the major players. It's also full of interesting insights and anecdotes about the games, their creators, and the founders and movers of the industry. Ever wonder where the strange title Donkey Kong came from? Did you know there was a military training version of Battlezone? Which video game resurrected a dying arcade industry?
The business, as well as the technical, side of the video game history is covered, with stories about the wheeling and dealing that took place to launch and maintain the companies, and the reasons behind the successes and failures.
I thought I'd read a little bit of this book at a time, but ended up plowing through it, it was that engrossing.
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