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The Art of the Video Game (Anglais) Relié – Illustré, 19 novembre 2008

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Revue de presse

Film critic Roger Ebert angered many gamers in 2005 when he stated that 'the nature of the medium prevents it from moving beyond craftsmanship to the stature of art'. Published in 2008, The Art Of The Video Game by Josh Jenisch not only disagrees with this claim, but disproves it by offering examples from a wide range of modern day video games. The Art Of The Video Game features a surprisingly comprehensive opening section detailing the history of video game art. As a result, it also deals with the history of video games themselves. From providing the specs for personal computers that could only just about manage to play pong, all the way up to the next-gen consoles that dominate the marketplace today, the introduction proves a compelling read and sets the scene perfectly.The main body of the book showcases three different types of video game art: concept art, development art, and in-game art. Many of today s leading video game companies have cooperated with writer Josh Jenisch on this project, resulting in some amazing examples of all three types of art. For example, Valve s concept art for the Hunter from Half Life 2 shows amazingly detailed facial features, even at this early stage. Viewing the concept art and various stages of designing game characters (such as a 3D model of the Hunter,) is delightful because it clearly shows the steps that most gamers don t see, the technology behind the magic. It helps to instil an even greater sense of appreciation in the reader when they are finally presented with the finished in-game character. The book presents all of its games chronologically, with each page featuring gorgeously high res images printed on glossy paper. It is amazing how effectively these still images showcase a medium often associated with constant movement and fast-paced action. These stills really manage to convey a true sense of beauty in the most unlikely places. Everything is argued for, even if it is with varying degree of success. For example, although I have no interest in sports games, there is still undeniable artistry in the recreation of sports personalities within the virtual worlds of FIFA 08 and NBA Live 08.The main problem with this book is that its title is somewhat misleading. It should have been called The Art Of The Modern Video Game. There are countless wonderful games over the years that would have made fantastic examples here (such as Shadow Of The Colossus) that disappointed me due to their absence. Also, all of the 26 featured games are taken from over the past few years and feel rather mainstream. Furthermore, their coverage is somewhat mixed: some games are given far too many pages, others too few. At 158 pages, the read is over all too soon, especially with so many full page images included. Elsewhere, games such as Stranglehold and Reservoir Dogs certainly have strong technical values, but are they truly art? Both games received lukewarm receptions from critics and players upon release. On the other hand, I suppose even bad games can have great art direction. Yet the book sometimes lays its praise on too thick, coming across as bias pandering rather than a true critique. As an avid gamer, I personally feel that the games as art argument amounts to more than just visuals and graphics. It is therefore a shame that The Art Of The Video Game only scratches the surface of this debate.Regardless, this book must be applauded for casting one of the first stones in the war against the dismissal of video games as art. Every single page is a joy to soak in, every screenshot carefully chosen to make even the more questionable inclusions appear eye-catching and appealing. Although by no means definitive, The Art Of The Video Game is a great coffee table book that successfully highlights the immense amount of dedication and artistry that top level video game developers employ --Alternative Magazine online, Sept, 2010

Présentation de l'éditeur

The Art of the Video Game is the first book to celebrate an exciting new visual medium with stunning examples from the biggest design studios and game publishers in the business: Electronic Arts, Activision, Nintendo, Midway, Eidos, Konami, and many others. Every page features gorgeously rendered digital artwork (along with never-before-published sketches, models, and works-in-progress) from dozens of beloved games everything from old school favorites like Tomb Raider and Sonic the Hedgehog to such contemporary hits as Beautiful Katamari, Call of Duty, Elder Scrolls, LEGO StarWars, and more. Along the way, readers will discover the history of video game art and catch an exciting glimpse of its future. Full of exclusive interviews and exclusive images, The Art of the Video Game is a must-have gift for gamers of all ages.

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13 internautes sur 13 ont trouvé ce commentaire utile 
A Nostalgic Collection 10 avril 2009
Par Parka - Publié sur Amazon.com
Format: Relié Achat vérifié
I have no idea what this book was going to be. The Art of the Video Game. Video gaming has come such a long way and there must be a million things and games that can be written about it.

The Art of the Video Game starts off with a very nice brief history into the evolution of video game. It goes through every possible gaming platform from the room-size mainframes, to the death of Sega Dreamcast, to today's current fight between Wii, Xbox 360 and the Playstation 3. It's like a blast from the past, something nostalgia for gamers to read about.

26 games are featured in the book, namely:

* Ace Combat 6: Fires of Liberation
* Age of Conan
* Battlestations: Midway
* Beautiful Katamari
* Blacksite: Area 51
* Call of Duty 4: Modern Warfare
* FIFA '08
* Hellboy
* Hellgate: London
* Kane & Lynch: Dead Men
* Killzone 2
* Lara Croft: Tomb Raider: Anniversary
* Medieval 2: Total War
* Mortal Kombat: Deception
* NBA Live '08
* Rampage: Total Destruction
* Reservoir Dogs
* Ridge Racer 7
* The Sims
* Sonic the Hedgehog: Next Generation
* Stranglehold
* Team Fortress 2
* Universe at War: Earth Assault
* Viking: Battle for Asgard
* Warmonger: Operation Downtown Destruction

Of course not every game can be included. The writeup for each game talks about the background development of these games. There are plenty of interesting things to read like how Lara Croft ridiculous proportions have to be scaled back, or making sure that churches are not modeled after real life ones if you're planning of letting gamers blow them up.

The art for each games consists of screenshots and some concept art, both with equal weightage. While I can't say there are a lot for each game, for the whole book, there are plenty.

My favourite game art is Team Fortress 2. I just love the stylized characters and the colour palette. I hope they will release a dedicated art book for that game one day.

This book is recommended for game and concept artists.

(More pictures are available on my blog. Just visit my Amazon profile for the link.)
4 internautes sur 4 ont trouvé ce commentaire utile 
International Arcade Museum's Top Gift Idea for Christmas 2008 3 décembre 2008
Par Greg McLemore - Publié sur Amazon.com
Format: Relié
The Art of the Video Game tops the International Arcade Museum's "Top 10 Non-Game Gifts for Gamers 2008." Of the countless videogame books in the museum's library, this one is clearly the most visually stunning. It's an art book hiding in a video game book's body.

The book begins with a nice ten-page overview of videogame history throughout the last several decades, then quickly dives into twenty-six chapters, each about a particular videogame released in the last few years. As computer processing power expands exponentially, artists are increasingly free to create the images they visualize. Each year their digital work becomes more and more engaging, and Josh's book shows us the current state of the art.

Even if you haven't played videogames since the days of Pong, Missile Command, or Castle Wolfenstein, you will enjoy reading about the creation of the art of each game while viewing the eye candy.

The images are amazing. The text, while sparse, adds meaningful insight to the art and to how the gaming experience is developed and delivered. Exclusive interviews provide insight into the development process and the artists' intent to imbibe emotion into their creations.

Joyful small bites fill the book. Did you know that Tomb Raider was originally imagined as a clone of Indiana Jones and that its lead character was reconceived as a woman due to copyright infringement concerns? Or that Laura Croft, who began life as a spicy South American native named Laura Cruz, became an English noble-woman in an attempt to make the game more commercially viable? Or that internal struggle led to a marketing of Lara's sexuality and her ridiculous proportions in Tomb Raider II, and then to her subsequent downsizing towards a more authentic female form in the following two game releases?

The book is worthy to earn a space on the bookshelf of anyone interested in videogames or art in general.

The International Arcade Museum ([...] ) is the world's largest museum of the art, inventions, and history of the amusement and coin-operated machine industries. It's popular "Killer List of Videogames," is the premier online encyclopedia on coin-operated videogames ([...] ).
2 internautes sur 2 ont trouvé ce commentaire utile 
Fantastic 16 novembre 2008
Par Michael - Publié sur Amazon.com
Format: Relié
This book is as well crafted as the video games it reveals as artfully constructed masterpieces. The author's presentation of his subject will no doubt affirm what gamers already feel and experience, but also offer a fresh and exiting perspective on how that experience is created and delivered. In addition non-gamers will enjoy and learn from the author's vibrant presentation of his fascinating subject in much the same way we enjoy the DVD extras and featurettes for a Peter Jackson, George Lucas or Stephen Speilberg film. I highly recommend it.
2 internautes sur 2 ont trouvé ce commentaire utile 
Who knew!?! 14 décembre 2008
Par L. Stephen Basilone - Publié sur Amazon.com
Format: Relié
I used to while away many an hour playing Tetris or Bo Jackson's Baseball in my childhood bedroom. But since then, I've traded in second life for, you know, real life. That is until I stumbled across this little gem. For the coffee table, the bedside table or the john, this book is a great read! There are all sorts of pretty pictures and I dare say it's an even better way to spend your time than stacking those tetri. In short this book impressed me with its sheer awesometacity.
1 internautes sur 1 ont trouvé ce commentaire utile 
Classy Artsy-Geeky Video Game Hardcover 10 décembre 2008
Par antonio2c - Publié sur Amazon.com
Format: Relié
at first sight/perusal, this book is a very handsome collection of gorgeous art from the video game universe; and then you give it a closer look/read to discover the visuals are complemented by some extremely readable and clever/humorous writing by a guy who sounds like he really enjoys relating stories about games and the creative blood, sweat and tears that go into creating these game universes we love to get lost in. GREAT BUY/VALUE because of the combo of 1st class packaging- glossy pages, quality photos, etc- and the fun reading.
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