EUR 33,73
  • Tous les prix incluent la TVA.
Habituellement expédié sous 1 à 2 mois.
Expédié et vendu par Amazon.
Emballage cadeau disponible.
Quantité :1
Vous l'avez déjà ?
Repliez vers l'arrière Repliez vers l'avant
Ecoutez Lecture en cours... Interrompu   Vous écoutez un extrait de l'édition audio Audible
En savoir plus
Voir les 2 images

The Art of the Video Game (Anglais) Relié – 19 novembre 2008


Voir les 2 formats et éditions Masquer les autres formats et éditions
Prix Amazon Neuf à partir de Occasion à partir de
Relié
"Veuillez réessayer"
EUR 33,73
EUR 27,20 EUR 24,96
Relié
"Veuillez réessayer"
EUR 46,98 EUR 46,47

Offres spéciales et liens associés



Descriptions du produit

Biographie de l'auteur

Josh Jenisch is a reporter for the Los Angeles Times and writes regularly about the video game industry. He lives in Los Angeles.


Détails sur le produit


En savoir plus sur l'auteur

Découvrez des livres, informez-vous sur les écrivains, lisez des blogs d'auteurs et bien plus encore.

Dans ce livre (En savoir plus)
Parcourir les pages échantillon
Couverture | Copyright | Table des matières | Extrait | Quatrième de couverture
Rechercher dans ce livre:

Commentaires en ligne

Il n'y a pas encore de commentaires clients sur Amazon.fr
5 étoiles
4 étoiles
3 étoiles
2 étoiles
1 étoiles

Commentaires client les plus utiles sur Amazon.com (beta)

Amazon.com: 19 commentaires
13 internautes sur 13 ont trouvé ce commentaire utile 
A Nostalgic Collection 10 avril 2009
Par Parka - Publié sur Amazon.com
Format: Relié Achat vérifié
I have no idea what this book was going to be. The Art of the Video Game. Video gaming has come such a long way and there must be a million things and games that can be written about it.

The Art of the Video Game starts off with a very nice brief history into the evolution of video game. It goes through every possible gaming platform from the room-size mainframes, to the death of Sega Dreamcast, to today's current fight between Wii, Xbox 360 and the Playstation 3. It's like a blast from the past, something nostalgia for gamers to read about.

26 games are featured in the book, namely:

* Ace Combat 6: Fires of Liberation
* Age of Conan
* Battlestations: Midway
* Beautiful Katamari
* Blacksite: Area 51
* Call of Duty 4: Modern Warfare
* FIFA '08
* Hellboy
* Hellgate: London
* Kane & Lynch: Dead Men
* Killzone 2
* Lara Croft: Tomb Raider: Anniversary
* Medieval 2: Total War
* Mortal Kombat: Deception
* NBA Live '08
* Rampage: Total Destruction
* Reservoir Dogs
* Ridge Racer 7
* The Sims
* Sonic the Hedgehog: Next Generation
* Stranglehold
* Team Fortress 2
* Universe at War: Earth Assault
* Viking: Battle for Asgard
* Warmonger: Operation Downtown Destruction

Of course not every game can be included. The writeup for each game talks about the background development of these games. There are plenty of interesting things to read like how Lara Croft ridiculous proportions have to be scaled back, or making sure that churches are not modeled after real life ones if you're planning of letting gamers blow them up.

The art for each games consists of screenshots and some concept art, both with equal weightage. While I can't say there are a lot for each game, for the whole book, there are plenty.

My favourite game art is Team Fortress 2. I just love the stylized characters and the colour palette. I hope they will release a dedicated art book for that game one day.

This book is recommended for game and concept artists.

(More pictures are available on my blog. Just visit my Amazon profile for the link.)
4 internautes sur 4 ont trouvé ce commentaire utile 
International Arcade Museum's Top Gift Idea for Christmas 2008 3 décembre 2008
Par Greg McLemore - Publié sur Amazon.com
Format: Relié
The Art of the Video Game tops the International Arcade Museum's "Top 10 Non-Game Gifts for Gamers 2008." Of the countless videogame books in the museum's library, this one is clearly the most visually stunning. It's an art book hiding in a video game book's body.

The book begins with a nice ten-page overview of videogame history throughout the last several decades, then quickly dives into twenty-six chapters, each about a particular videogame released in the last few years. As computer processing power expands exponentially, artists are increasingly free to create the images they visualize. Each year their digital work becomes more and more engaging, and Josh's book shows us the current state of the art.

Even if you haven't played videogames since the days of Pong, Missile Command, or Castle Wolfenstein, you will enjoy reading about the creation of the art of each game while viewing the eye candy.

The images are amazing. The text, while sparse, adds meaningful insight to the art and to how the gaming experience is developed and delivered. Exclusive interviews provide insight into the development process and the artists' intent to imbibe emotion into their creations.

Joyful small bites fill the book. Did you know that Tomb Raider was originally imagined as a clone of Indiana Jones and that its lead character was reconceived as a woman due to copyright infringement concerns? Or that Laura Croft, who began life as a spicy South American native named Laura Cruz, became an English noble-woman in an attempt to make the game more commercially viable? Or that internal struggle led to a marketing of Lara's sexuality and her ridiculous proportions in Tomb Raider II, and then to her subsequent downsizing towards a more authentic female form in the following two game releases?

The book is worthy to earn a space on the bookshelf of anyone interested in videogames or art in general.

The International Arcade Museum ([...] ) is the world's largest museum of the art, inventions, and history of the amusement and coin-operated machine industries. It's popular "Killer List of Videogames," is the premier online encyclopedia on coin-operated videogames ([...] ).
2 internautes sur 2 ont trouvé ce commentaire utile 
Who knew!?! 14 décembre 2008
Par L. Stephen Basilone - Publié sur Amazon.com
Format: Relié
I used to while away many an hour playing Tetris or Bo Jackson's Baseball in my childhood bedroom. But since then, I've traded in second life for, you know, real life. That is until I stumbled across this little gem. For the coffee table, the bedside table or the john, this book is a great read! There are all sorts of pretty pictures and I dare say it's an even better way to spend your time than stacking those tetri. In short this book impressed me with its sheer awesometacity.
1 internautes sur 1 ont trouvé ce commentaire utile 
Fantastic 16 novembre 2008
Par Hill2145 - Publié sur Amazon.com
Format: Relié
This book is as well crafted as the video games it reveals as artfully constructed masterpieces. The author's presentation of his subject will no doubt affirm what gamers already feel and experience, but also offer a fresh and exiting perspective on how that experience is created and delivered. In addition non-gamers will enjoy and learn from the author's vibrant presentation of his fascinating subject in much the same way we enjoy the DVD extras and featurettes for a Peter Jackson, George Lucas or Stephen Speilberg film. I highly recommend it.
1 internautes sur 1 ont trouvé ce commentaire utile 
Classy Artsy-Geeky Video Game Hardcover 10 décembre 2008
Par antonio2c - Publié sur Amazon.com
Format: Relié
at first sight/perusal, this book is a very handsome collection of gorgeous art from the video game universe; and then you give it a closer look/read to discover the visuals are complemented by some extremely readable and clever/humorous writing by a guy who sounds like he really enjoys relating stories about games and the creative blood, sweat and tears that go into creating these game universes we love to get lost in. GREAT BUY/VALUE because of the combo of 1st class packaging- glossy pages, quality photos, etc- and the fun reading.
Ces commentaires ont-ils été utiles ? Dites-le-nous


Commentaires

Souhaitez-vous compléter ou améliorer les informations sur ce produit ? Ou faire modifier les images?