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Twilight Imperium: Shattered Empire Expansion (Anglais) Jouet – 1 décembre 2005

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Book Description

A century ago, the forces of darkness overran Eredane and subjugated all its peoples to the will of the dark god Izrador. Almost.

In what remains of their mountain holdfasts in the Kaladruns, the dwarves still resist. It has been barely a dwarven generation since the Shadow fell, and living dwarves still remember freedom. They have the finest weapons and armor on the face of Aryth, traps devilish enough to kill a thousand orcs, and a legendary stubbornness in the face of adversity.

It is not enough. Every day in the world of Midnight the dwarves are losing their war against the numberless servants of Izrador. Hammer and Shadow includes:

Dozens of forces, NPCs, and location descriptions for the Kaladrun Mountains and the armies that assault them.
Maps, adventure hooks, and local rumors to incorporate into any Midnight campaign.
New feats, prestige classes, charms, and equipment for both the brave defenders of the Kaladruns and the savage minions intent on destroying them. --Ce texte fait référence à une édition épuisée ou non disponible de ce titre.

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Amazon.com: 30 commentaires
28 internautes sur 29 ont trouvé ce commentaire utile 
Amazing Addition to an Excellent Game 20 décembre 2010
Par DeeJaye6 - Publié sur Amazon.com
Format: Jouet
This is a must-have for anyone who owns Twilight Imperium Third Edition. The addition of two more colors to allow eight-player games (and extra systems to expand the game "board" along with other extra pieces (like trade goods) to fit the extra players) is alone worth the price of admission. Then they add four more species, all of whom are as balanced as the original species are (which is to say, mostly balanced). There are also scads of new concepts, from shock troops to artifacts to species-based technologies! But if the new concepts and expanded gameplay weren't enough for you, they also put the errata from their website into the expansion's rulebook, and they reprinted a bunch of cards to replace the originals! In some cases, this was to fix poorly worded cards; in other cases it was to open the card up to the new tech or concepts in the expansion.

Mixing the expansion with the original game is a tiny bit complicated (keeping track of which cards are to be added, which are to be set aside as optional, and which are replacements), and if you care enough to do it right, it does take some time to make sure you are not just jumbling everything all together. Fortunately, the rulebook lays out for you exactly what is replaced, and what is new and optional. And even if things *do* get all jumbled together, they made it incredibly easy to separate out the expansion pieces by putting the expansion's logo on most cards and tokens in the expansion! And trust me, putting this game away in a proper manner is a key to playing it again. When you feel like playing, you don't want to spend an hour separating out everything; you want to have done that after the last game, so it's ready when you are.

There is enough room in the original box to fit all the original parts and the expansion parts as well, but the expansion box does not fit inside the original box unless you are willing to remove the original game's inner cardboard divider (with very nice art on it). There's nothing to removing it; it's not glued in or anything. I just find that the divider works very well for keeping the expansion and original pieces that should be separate, separate.

So, here's a rundown of everything that's new in this set:

28 new system tiles
2 new sets of plastic units in orange and gray (the ships, ground forces, PDS units, Space Docks, etc.)
4 new species sheets
64 command counters (16 each for the new species)
88 control markers (14 each for the new species, and 2 additional markers for the 10 original species)
12 leader counters (3 each for the new species)
8 new variant strategy cards (not to be mixed in)
1 variant Imperial strategy card (optional to mix in)
8 new trade contract cards (2 each for the new species)
28 new objective cards (some to mix in, others not)
40 new action cards (5 are replacements, the rest are to be mixed in)
32 new political cards (to be mixed in)
98 technology cards (two full sets for the new colors, some replacement cards for the original decks, and additional cards to be mixed in)
14 species-specific technology cards
28 new planet cards
16 facility cards (8 colonies and 8 refineries)
8 unit reference cards
12 shock trooper tokens
12 space mine tokens
2 Mecatol custodian tokens
8 artifact tokens
1 High Alert token (for use with the variant strategy cards)
22 domain counters (including new counters for more variety in the "Distant Suns" option)
12 fighter supplement tokens (in +3 denominations)
12 ground force supplement tokens (in +3 denominations)
12 trade goods
3 wormhole tokens (including new wormhole Charlie)

In short, this expansion is *absolutely* worth purchasing. You will get even more enjoyment from a game that already has nearly unlimited replay value!
12 internautes sur 14 ont trouvé ce commentaire utile 
Patch for Fantasy Flight's flagship game 10 octobre 2009
Par Christopher K. Halbower - Publié sur Amazon.com
Shattered Empire is the first expansion for Twilight Imperium 3rd Edition (Fantasy Flight's flagship game). Twilight Imperium is a game where players vie for the imperial throne of the galaxy. Each player takes on the role of a race with its own special abilities and starting units. Starting out with one planetary system, players move out, conquering planets, negotiating trade agreements, and passing interstellar laws in their efforts to make themselves emperor.

Each player selects, in turn order, a strategy card. The eight strategy cards cover the broad strategies any civilization would utilize to further its goals (Initiative, Diplomacy, Political, Logistics, Trade, Warfare, Technology and Imperial). Each strategy card has an initiative number which dictates the player order for the coming game round. Thus, players must weigh the strategy which gives them the strategy bonus they need but also gives them the initiative value they want.

During the action phase, players activate systems, move and build ships, buy technologies, pass interstellar laws and negotiate trade agreements. This is the meat of the game. What path to victory will you take? Conquer your opponent? Negotiate trades with your neighbors? Force uncomfortable laws to the forum? This game has it all.

The most innovate aspect of this game is the supply system. Players have command counters. Using the Logistics strategy card gives you more. You use command counters to increase your supply, allowing you build larger fleets. You may also use command counters to activate systems, allowing you to build and/or move ships. Command counters also let you use the secondary abilities of your opponents' strategy cards.

Players accumulate victory points by meeting the requirements of objectives. These could be conquest, trade or technological related. A broad strategy is needed to have a competitive edge.

The game ends when a player reaches 10 victory points or when the "Imperium Rex" objective is revealed. Whoever has the most points is declared the emperor.

The expansion is necessary. There is little value in playing the base game now that Shattered Empire is available. Shattered Empire includes new strategy cards, some of which are indispensible. Shattered empire includes new technologies which make the units more balanced. This expansion also includes more chrome like shocktroops, space mines and facilities. If you like Twilight Imperium, this is a must buy.

This game, while worthy of a 5***** rating is not without its baggage. The Imperial strategy card is quite bad. You should use the Imperial II card (or play with the expansion). Also, the technology tree is overly convoluted. Some of the laws are not as spikey as they need to be. Due to the game's adaptability, I can easily overlook these flaws.

Twilight Imperium takes about 4 to 6 hours to play. This means you will spend the better part of a day playing this epic game. This is not a gateway game. Newbies will be overwhelmed by its depth and complexity. This game is strictly for the hardcore gamer. If you ever wanted to play a space game with awesome bits, epic theme and multiple paths to victory, Twilight Imperium is the game for you.
8 internautes sur 9 ont trouvé ce commentaire utile 
Breathes Even More Life Into a Solid Classic 14 juin 2013
Par J. Luppes - Publié sur Amazon.com
Format: Jouet Achat vérifié
This expansion really adds a lot to the regular Twilight Imperium experience. New Strategy cards either replace the entire set, or JUST the Imperial card (much needed) to prevent the game from being meaningless in the face of the grab-Imperial-every-time strat. The new strategy cards synergize together really well, feel really well thought-out and planned; learning the tricks and details of each felt like playing the game for the first time again, in a good way.

Other changes:
- Race-specific techs seem pretty cool, though can be very situational (never had any reason to get mine as the skippy-frogs).
- Space-mines are a super neat idea, though in our 3-player game we built plenty but never actually activated any.
- Worm-hole nexus tile also seems pretty cool, got colonized but never travelled through in our match, but certainly feels like it could change things up a lot in another go.
- Trade stations and resource upgrades, though we didn't use them much, but mostly because we were pretty deep into our strategies and didn't think to make use of them more than anything.
- Shock troops are awesome, didn't get used much but made for an intimidating presence.
- Artifacts tied to specific planets give real strategic value to conquering, without being the central focus of the game (worth 1pt each, but made a big difference in our very tight finish).
- New races are cool, fit in well with the rest of the gang.
- Lots of cards get cleaned up and modified (including the political card you have in the deck with the big crossed-out line through it, per the errata you've been using previously, right? - Either way, it gets replaced and fixed.), and the errata for the base game is included which is a fantastic addition even without the new stuff.
- Plastic pieces for EIGHT PLAYERS! Can't wait to dedicate a whole day to a mega-session of this beast (you even add an EXTRA ring of systems around the board during setup for 8!). Will probably need to rely on the alternative set-ups for the table-impaired, because this game really does get MASSIVE.

Overall, this expansion adds a lot of fun new twists to what was already a very fun game. All of the new additions are optional, so your group can decide how deep to go into the expansion, though I recommend doing most or all of the new options. And because of the new strategy cards, the points and victory system in this game actually feels balanced, so your struggles throughout feel much more important, which is good when you spend all day playing a game like this. I cannot recommend this expansion enough - even just for the fixes, but the new stuff is a blast as well.
1 internautes sur 1 ont trouvé ce commentaire utile 
A good expansion for a great board game 26 février 2012
Par B. LaCount - Publié sur Amazon.com
Format: Jouet Achat vérifié
First let me say that Twilight Imperium is my favorite board game of all time. This expansion adds quite a few options to it, but doesn't change the game fundamentally unless you want it to. The biggest boon from this product is the 4 new races (all of which are great) and the two new ship colors (allowing for 8 player games). Secondary to that, the expansion adds 15 new optional rules which can be mixed and matched with the optional rules of the base game. Some of these new rules are neat (like race-specific technology) and some are really complex. Too complex for new players but may be interesting for experienced ones.

One of the big selling points for me was the alternate strategy cards. I heard from some people that these new strat cards speed up the game. In our experience though, thats not the case. It does change the overall flow of a turn, but it didn't seem any faster. Most of us preferred to play with the original strategy cards.

All-in-all, its a good expansion. Doesn't alter the core of the game but adds a few things which equate to small improvements. If you're looking to get that 7th or 8th person into a TI game, buy this with no hesitation. If you're still new to TI, hold off on this set until you're very familiar with the core game.
1 internautes sur 1 ont trouvé ce commentaire utile 
Amazing Game 6 mai 2014
Par Amazon Customer - Publié sur Amazon.com
Format: Jouet Achat vérifié
If you like the base game of "Twilight Imperium" then you NEED to pick up this expansion! The game only gets better when you throw in all the extra stuff from this expansion. I would also recommend "Twilight Imperium: Shards of the Throne".
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