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UML 2.0 in a Nutshell
 
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UML 2.0 in a Nutshell [Format Kindle]

Dan Pilone , Neil Pitman
4.0 étoiles sur 5  Voir tous les commentaires (1 commentaire client)

Prix conseillé : EUR 25,01 De quoi s'agit-il ?
Prix éditeur - format imprimé : EUR 32,00
Prix Kindle : EUR 14,65 TTC & envoi gratuit via réseau sans fil par Amazon Whispernet
Économisez : EUR 17,35 (54%)

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Présentation de l'éditeur

System developers have used modeling languages for decades to specify, visualize, construct, and document systems. The Unified Modeling Language (UML) is one of those languages. UML makes it possible for team members to collaborate by providing a common language that applies to a multitude of different systems. Essentially, it enables you to communicate solutions in a consistent, tool-supported language.

Today, UML has become the standard method for modeling software systems, which means you're probably confronting this rich and expressive language more than ever before. And even though you may not write UML diagrams yourself, you'll still need to interpret diagrams written by others.

UML 2.0 in a Nutshell from O'Reilly feels your pain. It's been crafted for professionals like you who must read, create, and understand system artifacts expressed using UML. Furthermore, it's been fully revised to cover version 2.0 of the language.

This comprehensive new edition not only provides a quick-reference to all UML 2.0 diagram types, it also explains key concepts in a way that appeals to readers already familiar with UML or object-oriented programming concepts.

Topics include:

  • The role and value of UML in projects
  • The object-oriented paradigm and its relation to the UML
  • An integrated approach to UML diagrams
  • Class and Object, Use Case, Sequence, Collaboration, Statechart, Activity, Component, and Deployment Diagrams
  • Extension Mechanisms
  • The Object Constraint Language (OCL)
If you're new to UML, a tutorial with realistic examples has even been included to help you quickly familiarize yourself with the system.

Book Description

System developers have used modeling languages for decades to specify, visualize, construct, and document systems. The Unified Modeling Language (UML) is one of those languages. UML makes it possible for team members to collaborate by providing a common language that applies to a multitude of different systems. Essentially, it enables you to communicate solutions in a consistent, tool-supported language.
Today, UML has become the standard method for modeling software systems, which means you're probably confronting this rich and expressive language more than ever before. And even though you may not write UML diagrams yourself, you'll still need to interpret diagrams written by others.
UML 2.0 in a Nutshell from O'Reilly feels your pain. It's been crafted for professionals like you who must read, create, and understand system artifacts expressed using UML. Furthermore, it's been fully revised to cover version 2.0 of the language.
This comprehensive new edition not only provides a quick-reference to all UML 2.0 diagram types, it also explains key concepts in a way that appeals to readers already familiar with UML or object-oriented programming concepts.
Topics include:

* The role and value of UML in projects

* The object-oriented paradigm and its relation to the UML

* An integrated approach to UML diagrams

* Class and Object, Use Case, Sequence, Collaboration, Statechart, Activity, Component, and Deployment Diagrams

* Extension Mechanisms

* The Object Constraint Language (OCL)
If you're new to UML, a tutorial with realistic examples has even been included to help you quickly familiarize yourself with the system.


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Dan Pilone
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Format:Broché
This book gives a good overview and also a reasonable amount of detail on UML 2.0, pointing out the differences between this and version 1.

It contains chapters on each of the different diagram types, explaining all the notation that you are likely to need to use and suggesting where each of the diagrams is most useful.

It is not a large book, and can be read quickly, but it contains all the essentials for those needing a concise reference on the subject.
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The 4+1 notation represents four distinct views of a system and one overview of how everything fits together. &quote;
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Typically you show the name of the object followed by a colon followed by its type (i.e., class). &quote;
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The design view captures the classes, interfaces, and patterns that describe the representation of the problem domain and how the software will be built to address it. &quote;
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