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Understanding Chess Middlegames (English Edition) [Format Kindle]

John Nunn
3.0 étoiles sur 5  Voir tous les commentaires (1 commentaire client)

Prix livre imprimé : EUR 22,04
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  • Longueur : 232 pages
  • Langue : Anglais
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Descriptions du produit

Présentation de l'éditeur

The middlegame is where most games of chess are decided, yet it has received relatively little attention from chess writers. Three-times world chess solving champion John Nunn explains the 100 most important middlegame ideas, using examples from recent top-class games. The print version of this book was joint winner of the 2012 Association of Chess Professionals Book of the Year Award, and it is now available in Kindle format.

Détails sur le produit

  • Format : Format Kindle
  • Taille du fichier : 32290 KB
  • Nombre de pages de l'édition imprimée : 232 pages
  • Editeur : Gambit Publications (30 décembre 2013)
  • Vendu par : Amazon Media EU S.à r.l.
  • Langue : Anglais
  • ASIN: B008QO3KEU
  • Synthèse vocale : Activée
  • X-Ray :
  • Word Wise: Non activé
  • Composition améliorée: Activé
  • Moyenne des commentaires client : 3.0 étoiles sur 5  Voir tous les commentaires (1 commentaire client)
  • Classement des meilleures ventes d'Amazon: n°165.446 dans la Boutique Kindle (Voir le Top 100 dans la Boutique Kindle)

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2 internautes sur 2 ont trouvé ce commentaire utile 
3.0 étoiles sur 5 Assez bon livre 16 janvier 2012
Dans les divers livres de John Nunn que j'ai acheté et lu , ce n'est pas le meilleur mais il est tout de même correct.
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Amazon.com: 4.5 étoiles sur 5  21 commentaires
59 internautes sur 62 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Good for review, for planning your training, expanding your style 29 décembre 2011
Par Derek Grimmell - Publié sur Amazon.com
Format:Broché|Achat vérifié
The layout of this book is similar to Nunn's Understanding Chess Endgames. After a couple of short introductory chapters, the meat is 100 fundamental issues in middlegame play. Each of the 100 points receives only two pages of coverage. Because these are middlegames rather than endgames, each point typically only has two examples, rather than the 3 or 4 in the similar endgame book. So this is no in-depth training manual. However, Dr. Nunn has done his usual good job of chossing instructive examples with multiple points. Just as important, he invested a lot of time coming up with a list of 100 fundamental issues that were genuinely a good survey of the middlegame. They are divided into several large topics: Attacking play, certain material imbalances (for example, queen versus 3 minor pieces), themes in defense, pawn structures in the middlegame. He ends with the most common types of mistakes people make during the middlegame, including critical things such as automatically accepting sacrifices, over- or underestimating an attack, and overestimating the value of the two bishops.

It's worth listing the pawn structures he points to: Isolated pawn in general; isolated queen pawn; closed Ruy Lopez; Winawer French; Scheveningen; Najdorf; Caro-Kann (also the Slav); Sämisch King's Indian; Benoni. As you can see, this is hardly a comprehensive survey of middlegame pawn structures, but the 8 covered (not including isolated pawns in general) cover a terrific amount of chess knowledge and a large majority of games played. When you consider that other sections focus on pawn chains, hanging pawns, and doubled pawns, most important pawn structures are covered.

Similarly, the chapter on the attack nods to several classic sacrifices: Bxh7+ (obviously), sacrifices on H6, g7, and f7; and several standard sacrifices in the Sicilian, as well as looking at Rook lifts, the long diagonal, attacking a fianchettoed position, and more.

Overall, this book isn't a comprehensive training manual; such a work would probably be several thousand pages long. Rather, it's a good way to check your grasp of middlegame play. If you play through each section of the book, you'll quickly identify which areas of middlegame play you need to improve on. If you see nothing new in the section on the attack, but the sections on defensive play are a revelation, that's probably a good place to focus. Any unfamiliar theme is worthy of follow-up in your own study.

I'm just hoping that Nunn will follow this up with a couple more volumes on the middlegame, as he did with the endgame. There's no hint of this yet, but hey, I can dream, can't I?
36 internautes sur 40 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Buy it now! 31 décembre 2011
Par Boomer49 - Publié sur Amazon.com
Format:Broché|Achat vérifié
In the first chapter, Nunn rips apart standard, simplistic thinking that evaluates positions by formula. He takes down Euwe, a good author who certainly knew alot about of chess simply by playing Alekhine,and shows how modern analysis depends on more than one plan or formula. The examples are of modern players and positions so this is not just a reprinting of well known games played a long time ago. Although this book contains excellent examples of how to assess, evaluate then plan according to solid positional ideas, the author shows how essential it is to have a vision of the whole board and to be aware of possibilites for both sides. This book will be in the running for Book of the Year.
28 internautes sur 32 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 More than pleased 31 décembre 2011
Par William Paul B. - Publié sur Amazon.com
Format:Broché|Achat vérifié
When I recieved this and did my preview of it, I wanted to stop the books I were reading at the time and go through this one immediately. It is one of the best overview/review books on the middlegame I had seen. Its broken down into 100 easily digestable lessons. You don't need 2 evenings afer work to study one concept. I was exceptionally surprised just leafing through it. Better than I expected. Great layout and arrangement of material.
8 internautes sur 8 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Interesting Middlegame Book 4 janvier 2012
Par M. Ararat - Publié sur Amazon.com
Format:Broché|Achat vérifié
This new book by Jonh Nunn covers 100 ideas related to chess middlegames ( and some endgame positions as well) by using a very economical format.
Most of the topics are developed with two very well selected examples which make the book a quick reference. After playing a chess game you can search the middlegame feature(s) than in your opinion were more relevant in your game and compared with the example(s) in the book. Since chess is so vast your game may not match the example exactly but the book will provide a good start.

I am very please with the book content and its practical value. For example, my last rate chess game feature the Queen Vs 3 minor pieces. I searched G. Flear endgame book beyond the basics but this endgame was not covered (the author stated that this endgame occurs less than 1% so it was not covered). Fortunalety, Nunn provides two examples of battles between the Queen and 3 pieces. I founded the annotations very clear and I was able to extrapolate his advise to my game.

In summary, this book gives you a lot in return for your money.
8 internautes sur 9 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 A very good effort on a difficult subject 16 octobre 2012
Par Edward A. Clarke - Publié sur Amazon.com
Format:Broché|Achat vérifié
The middlegame is a very difficult (impossible?) subject to address in a reasonably-sized book and John Nunn does a credible job. Much of the problem comes from the nature of the middlegame itself; it has neither the self-organizing nature of the opening where a few early moves often dictate the course of the entire game nor the relative apparent simplicity of the endgame (due to the reduced number of pieces remaining) which allows easier classification (rook endgames, minor piece endgames, etc.) of the various situations. In contrast, the middle game is chaos.

This is a breadth over depth book and it will probably be of most use to advanced beginners or middle-strength players. No one book could hope to address in depth the broad range of topics that can arise in middle game positions in a reasonable number of pages. So Nunn takes a reasonable approach and chooses 100 topics in 7 major categories and provides two examples of each topic. And to illustrate the chaotic nature of the middlegame, each topic really consists of an example and a counterexample, one illustration where the application of the topic succeeds and one where it fails. Thus, the treatment of the isolated queen pawn (IQP) has one example in which the side with the IQP (White) uses the dynamic potential of the IQP to push through a win and one example where the IQP is successfully blockaded and the side without the IQP succeeds in getting good piece activity and getting the win.

Noteworthy is the clear analysis that Nunn provides with each example, pointing out a remarkable number of inaccuracies by both sides. Either the winner of the game could often have found ways to win quicker or the loser of the game missed opportunities to either delay the loss, force a draw, or even reverse the result. This is not meant to criticize the players or demean their achievement in any way, it is merely a reflection of the complex nature of middlegame positions. It is much easier to find better moves after the fact with a lot of time on one's hands and the help of a good chess engine than to find the precise required moves over the board with the clock ticking.

I'm giving the book 4 stars rather than the 5 stars that it may deserve when considering its intended audience primarily because of my own personal bias. I just can't visualize a single book addressing this broad topic that could deserve 5 stars. Certainly if the book were narrower in scope each major category and many of its topics could easily become an individual book with many more examples and different levels of difficulty and subtlety. But that would then be a completely different book and could not be compared with this book. So overall I am very satisfied with this book and would recommend it without hesitation to its intended audience.
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