EUR 17,25
  • Tous les prix incluent la TVA.
Il ne reste plus que 3 exemplaire(s) en stock (d'autres exemplaires sont en cours d'acheminement).
Expédié et vendu par Amazon.
Emballage cadeau disponible.
Quantité :1
Unity 3 Blueprints - A Pr... a été ajouté à votre Panier
Vous l'avez déjà ?
Repliez vers l'arrière Repliez vers l'avant
Ecoutez Lecture en cours... Interrompu   Vous écoutez un extrait de l'édition audio Audible
En savoir plus
Voir les 2 images

Unity 3 Blueprints - A Practical Guide to Indie Games Development (Anglais) Broché – 20 mai 2011


Voir les formats et éditions Masquer les autres formats et éditions
Prix Amazon Neuf à partir de Occasion à partir de
Broché
"Veuillez réessayer"
EUR 17,25
EUR 17,25 EUR 14,20

A court d'idées pour Noël ?

Offres spéciales et liens associés



Descriptions du produit

Unity 3 Blueprints Unity 3 is an amazing game development tool being used around the world by professional, indie, and bedroom game developers. This hands-on blueprints book is designed to get to the heart of Unity 3 development by showing how to create four classic games with a Unity twist. Full description


Détails sur le produit


En savoir plus sur l'auteur

Découvrez des livres, informez-vous sur les écrivains, lisez des blogs d'auteurs et bien plus encore.

Commentaires en ligne

Il n'y a pas encore de commentaires clients sur Amazon.fr
5 étoiles
4 étoiles
3 étoiles
2 étoiles
1 étoiles

Commentaires client les plus utiles sur Amazon.com (beta)

Amazon.com: 14 commentaires
10 internautes sur 11 ont trouvé ce commentaire utile 
Exactly what it was meant to explain.. 4 août 2011
Par Glewash - Publié sur Amazon.com
Format: Broché
Unity 3 Blueprints is exactly what it says it is: a guide.

Comments like "this isnt for the serious indie developer", and grading the book poorly are based on personal expectations and, in my opinion of course, unfair in this case. Even "serious" people have to start somewhere and if they'd rather buy a guide than dig up and organize the assortment of free ones out there this is a good place to start!

My personal experience with Blueprints:
1. I've become more comfortable with Unity over time without inundation.
2. I've taken that comfort and started to run with it into expansions of their projects; Like making changes to their "marble madness" game to the point of losing hours of time tweaking extras I've imagined. This alone says their instruction worked as designed.
3. The authors will answer questions! Writing a book isnt signing up for a support job but the company attached here is very friendly and willing to support their readers.

Essentially, as stated before, it did exactly what I asked of it: give me a friendly kick into the world of Unity. (and save me the time of gathering random tutorials!) Thanks deeppixel.com folks!
3 internautes sur 3 ont trouvé ce commentaire utile 
Good intro, but be ready to debug example code 30 septembre 2012
Par Dave Coleman - Publié sur Amazon.com
Format: Format Kindle Achat vérifié
The first project was entertaining, well written, with only a few gotchas. The second project starts introducing lots of fun little errors, inconsistencies, and bad coding practices. Aside from the confusion they create, these also come back to bite you in the third project if you continue to use them, sometimes causing quite a bit of frustration.

Naming conventions; use them. Or at least use properly descriptive variable names. Good variable names can act as partial documentation. Take the time to write your own comments in the code. It helps you learn, and it'll make it a lot easier to go back to a project later and borrow code snippets of key functionality.

It feels like the author was in teacher-mode for the first project, but started getting impatient, and it gets a little crazy later on. There is an errata page on their website, but the author stopped updating that months ago.

Overall, I recommend the book if you're just getting started, and want a gentle introduction... but be ready to fix what made it past the editors. Also, look for a secondary book or resource for the more technical stuff. This book gives adequate but minimal coverage.
1 internautes sur 1 ont trouvé ce commentaire utile 
Very sloppy and full of errors. 22 juin 2013
Par panos - Publié sur Amazon.com
Format: Format Kindle Achat vérifié
The book has so many errors and is so riddled with confusing language that you will bang your head against the wall trying to make the examples work. You learn more about Unity from debugging the author's work than actually following the author's examples. To make matters worse some of the downloads are missing and even the ZIP files have CRC errors. On the positive side this book does force you, if you actually try to follow it, to learn debugging and how to use Unity's help as well as various users forums and groups. You will definitely need outside resources in order to make things work. To make matters even worse it is not compatible with the latest version of Unity..... so purchase at your own risk.
3 internautes sur 4 ont trouvé ce commentaire utile 
Perfect find! 21 mars 2012
Par Allek - Publié sur Amazon.com
Format: Format Kindle Achat vérifié
I tried quite a few Unity3d books out there and this one is the best of them.
Great resource for beginners!
4 internautes sur 6 ont trouvé ce commentaire utile 
Great for a Unity 3D beginner 28 septembre 2011
Par Amazon Customer - Publié sur Amazon.com
Format: Broché Achat vérifié
If you're new to Unity, the four tutorials in this book are a great introduction to get you started. They provide step-by-step instructions for creating environments using preconstructed assets, writing scripts, and assembling the final product. Experienced users will find a lot of this book simplistic, but it does have some nice tricks that can be difficult to find online so it may be worth a purchase as a resource if you've been working in Unity for some time now.
Ces commentaires ont-ils été utiles ? Dites-le-nous


Commentaires

Souhaitez-vous compléter ou améliorer les informations sur ce produit ? Ou faire modifier les images?