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Unity 4.x Game Development by Example Beginner's Guide
 
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Unity 4.x Game Development by Example Beginner's Guide [Format Kindle]

Ryan Henson Creighton

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Présentation de l'éditeur

In Detail

Unity is one of the biggest game engines in the world, providing the user with a range of important tools that they need to bring their ideas into reality. Beginner game developers are optimistic, passionate, and ambitious, but that ambition can be dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Games like Angry Birds, Cut the Rope, and Fruit Ninja are fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity, starting today.

This book teaches you the ins and outs of the unique Unity game engine interface. Clear and concise code examples written in both Unity Javascript and C# take you through the step-by-step process of building five small, functional games. With this understanding you can start making your own mark on the game industry!

With absolutely no programming or game development experience, you will learn how to build five simple games in Unity by following step-by-step instructions, peppered with amusing analogies and anecdotes from an experienced indie developer. Following a primer on simplifying your game ideas to that single “something” that keeps players coming back for more, dive into the Unity game engine by creating a simple bat-and-ball game. From there, you'll build a complete memory game using only the Unity GUI system. After building a 2.5D mouse avoider game, you'll learn how to re-skin the project to completely change the game's theme. Incorporating everything you've learned, you'll return to complete the bat-and-ball game by adding scoring, replay flow, sound effects, and animations. Finally, in the new bonus chapter, you'll program some simple AI (Artificial Intelligence) for a tic tac toe game.

"Unity 4.x Game Development by Example" is a fun and light-hearted exploration of one of the most powerful game engines on the market today. Find out what all the fuss is about by getting up to speed using this book!

Approach

This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine.

Who this book is for

If you’ve ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers transitioning from other tools like GameMaker and Flash will find this a useful tool to get them up to speed on the Unity engine, as will anyone who has never handled the Unity engine before.

Biographie de l'auteur

Ryan Henson Creighton

Ryan Henson Creighton is a veteran game developer, and the founder of Untold Entertainment Inc. (http://www.untoldentertainment.com) where he creatively consults on games and applications. Untold Entertainment creates fantastically fun interactive experiences for players of all ages. Prior to founding Untold, Ryan worked as the Senior Game Developer at Canadian media conglomerate Corus Entertainment, where he created over fifty advergames and original properties for the YTV, Treehouse TV, and W networks. Ryan is the co-creator of Sissy's Magical Ponycorn Adventure, the game he authored with his then five-year-old daughter Cassandra. Ryan is the Vice President of the IGDA Toronto Chapter. He is also the author of the book that you are currently reading.

When Ryan is not developing games, he's goofing off with his two little girls and his funloving wife in downtown Toronto.


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Amazon.com: 4.6 étoiles sur 5  18 commentaires
10 internautes sur 10 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 A great starting point in unity3d videogame development 5 février 2014
Par Enmanuel Toribio - Publié sur Amazon.com
Format:Format Kindle
I just finished reading this book and before giving my deep thoughts on it i have to say this is the best unity book for starters i have read so far and if you want to start learning to use unity you should stop reading this and buy it now.

Most people who want to start making videogames get into it thinking they'll make somekind of skyrim type of game in a weekend. In the first few chapters Ryan Henson sets you to the right mindset and down to earth by showing you how many people were needed and how much time it took, to make a few of the most popular unity games.
The author's instructions are clear and i like how Ryan Henson uses a certain kind of humor that reminds me of another favorite author of mine, Kathy Sierra.

By always having you doing a new small project every few chapters and sometimes revisiting and improving them, the book teaches you a bit about how to work iteratively and how getting the game working is many times more important than having it over optimized. It also makes the book less tiresome and makes you want to read what's next since you don't have to wait too long to see some progress.

There's a big emphasis in scripting and author assumes you know nothing about it so if you don't know a lot about programming this books explain it all. If you are already an experienced programmer (like me) you will probably find it a bit redundant but you can always skip the explanations. The default scripting language is javascript but every chapter with code has a C# addendum at the end.

Given the date of publishing of the book (Dec 2013), the book doesn't contain a chapter on 2d development but it does a good job on teaching the basics of how to work on unity in general so this is just a nitpick.

One thing i really didn't like was that the final chapter's assets were missing from the book's assets. The final project is there but the assets for import were missing. I'll make sure to update this information when the assets are added.

If you are starting to work with unity reading this book will be a very good start. If you also happen to be a newcomer in both unity and programming in general it is a must.

**UPDATE**
I submitted the errata report about the missing assets and just confirmed they added them.
4 internautes sur 4 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Excellent (and fun) Introduction to Unity and Game Development 25 juillet 2014
Par TooManyHobbies - Publié sur Amazon.com
Format:Broché
If you are new to Unity and especially if you are new to both Unity and programming, this is a great book to jump start your education. The book is true to its title and you learn by example rather than lecture. The author also uses a lot of humor in his delivery of the concepts and lessons. The jokes and quips add a touch of levity to the usually boring tasking of learning a new piece of software or programming language. The humor keeps you interested and disguises the fact that you are learning about "exciting" thing like arrays, list, classes, functions and inheritance.

In the first chapter of the book you get an overview of Unity and actually install the program. The author highlights some examples of commercial games produced with Unity, and then you start playing and tinkering with a Unity supplied game called Angry Bots.

In Chapter 2 you learn more about the Unity software: the ins-and-outs of Unity's windows, panels, and screens, and you also get a crash course in game design. You get sage advice about why you should start small. Your first game should be a kiddy card matching game and not a multi-layer, multi-player RPG.
By Chapter 3 you are building your first game! And every chapter after that you are either building a new game or adding features to a previous game. The examples are nothing fancy, but they are a solid foundation upon which you can build your first prototype. And unlike other books, I had no problems with errors in the code, or any difficulty with reproducing the games in the latest version of Unity (4.5). I would have preferred the scripts to be explained in C# instead of JavaScript, but in the end I coded in both languages which helped reinforce the concepts being taught.

The only thing I wish Mr. Creighton had included in the book is a section on debugging, and how to interpret Unity's compile errors. Some info on how to turn off MonoDevelop's auto correct feature would also have been a blessing. The way MonoDevelop kept changing what I typed to what it thought I wanted was frustrating and maddening, and was also the source of most of my error/typos. In the end I just turned it off. (FYI: Tools > Options > Text Editor > General and uncheck Enable Code Completion)

So if you want to learn the basics of Unity and jump-start your career as a game developer, start with this book. It will keep you entertained and engaged while teaching you how to developer your first Unity game. 5 Stars!!!
4 internautes sur 4 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Excellent introduction to game dev with Unity 23 janvier 2014
Par Roberto Dillon - Publié sur Amazon.com
Format:Broché
Ryan's work stands out among the crowded selection of Unity beginner books for several reasons: not only it is well articulated and written in an engaging, casual style but it also clearly sets realistic and achievable goals from the very beginning, avoiding the risk of huge expectations that are later met only by even more huge disappointments.

Throughout the book the reader will be guided in the development of 5 simple games, iterating the various concepts across different sections and chapters. It's worth noting that, while a single chapter can cover quite a bit of ground, they are also divided in small bite-sized chunks making them perfect for busy readers, or students with short attention spans, who can only proceed for a couple of pages before needing a short break, and yet see a constant progress in their work step-by-step.
Last but not least, while Javascript is the main language adopted across the book, C# versions of the various scripts are also discussed at the end of each chapter for those who also want to understand the more complex programming language.

This book is definitely recommended for aspiring Unity game developers, especially teens in their high school or early college years.
3 internautes sur 3 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 The best concise book for Unity3D 1 juin 2014
Par Dr. Batata - Publié sur Amazon.com
Format:Broché|Achat vérifié
I did several online courses and also read several books on Unity3D. This is by far the best book out there for beginner or those with some basic knowledge of Unity like myself. It is very concise, yet easy to follow and understand. The projects are of good variety and you can build on it to make your own games after you are done with the book! I hope the author will release more books like this one (e.g. Unity for advanced programmers).
1 internautes sur 1 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 The author knows this and plays to our strengths--our love of exploration 22 août 2014
Par M. A. Warmuth - Publié sur Amazon.com
Format:Format Kindle|Achat vérifié
Game developers are gamers, first. The author knows this and plays to our strengths--our love of exploration, puzzle-solving, and breaking things. Every chapter has segments within it in which Ryan Henson Creighton encourages the reader to explore the interface options or play with parts of the script to see what happens. If you break it, you have everything you need to rebuild it. If you break Unity (you won't), you can re-download it.

The prose people are complaining about?--Meh, he's just playing to the more playful side of his readers. Why be so serious? It's just a game. And, really, that's how this book treats Unity--as a game to be mastered. You're the protagonist. You have skills to level up. That's all it is.

Yes, the C# addendums at the end of the chapter get old, but only because you have to find them. Once I found each, it was easy to put the C# up on the screen on my Kindle for PC while reading the chapter on my Kindle. The only catch is that, if you want to learn C#, you'll have to play more with your scripts while he teaches the java options because the C# Addendum is the finished script only.
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