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WarGames 2

2 commentaires client

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Détails sur le produit

  • Acteurs : Matt Lante, Amanda Walsh, Nicolas Wright, Colm Feore, Chuck Shamata
  • Réalisateurs : Matt Lante, Amanda Walsh, Nicolas Wright, Colm Feore, Chuck Shamata
  • Format : PAL
  • Audio : Italien (Dolby Digital 5.1), Anglais (Dolby Digital 5.1), Français (Dolby Digital 5.1)
  • Sous-titres : Français, Anglais
  • Région : Région 2 (Ce DVD ne pourra probablement pas être visualisé en dehors de l'Europe. Plus d'informations sur les formats DVD/Blu-ray.).
  • Rapport de forme : 1.78:1
  • Nombre de disques : 1
  • Studio : MGM / United Artists
  • Date de sortie du DVD : 6 mai 2009
  • Durée : 95 minutes
  • Moyenne des commentaires client : 2.5 étoiles sur 5  Voir tous les commentaires (2 commentaires client)
  • Classement des meilleures ventes d'Amazon: 69.409 en DVD & Blu-ray (Voir les 100 premiers en DVD & Blu-ray)
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Contenu additionnel

Commentaires audio du réalisateur Stuart Gillard et de l'acteur Matt Lanter
Making of (14'33")
Galerie de photos

Descriptions du produit

Description du produit

WarGames 2 (Wargames: The Dead Code), 1 DVD, 95 minutes


Quand Will Farmer pirate un réseau sécurisé d'une plateforme de jeux connu sous le nom de R.I.P.L.E.Y., il tombe par hasard sur un système de défense national conçu pour débusquer les cellules terroristes... et devient ainsi la prochaine cible de Ripley ! Son identité compromise, ses proches mis en danger et sa ville sur le point de subir une frappe chirurgicale, la dernière option de Will est de battre Ripley à son propre jeu. Mais quand le jeu passe au niveau supérieur, une course contre la montre s'engage pour empêcher Ripley de déclencher l'Armageddon !

Commentaires en ligne

2.5 étoiles sur 5
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Commentaires client les plus utiles

4 internautes sur 5 ont trouvé ce commentaire utile  Par Etienne le 22 avril 2010
Format: DVD
Pour ceux qui ont aimé le premier volet, ce deuxième raconte la même histoire. Un ordinateur prend le contrôle de missiles nucléaires, sauf que 30ans plus tard, les drones robotisés se débrouillent seuls. Ajouter à cela des histoires de piratage semblables à celle vues dans Die Hard 4.
Ca va un peu dans l'excès et ça ne se contente pas de friser le ridicule, ça rentre carrément dedant!

Donc un film divertissant, et sans plus. (à la rigueur, à montrer à nos enfant dans 10ans pour leur montrer où en était l'informatique, tout comme on peu voir Wargame 1 aujourd'hui!)
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Désolé, nous n'avons pas réussi à enregistrer votre vote. Veuillez réessayer
0 internautes sur 1 ont trouvé ce commentaire utile  Par B. Chandler le 6 février 2014
Format: DVD
This loud back ground noise takes to the foreground as filler; about 20% of the filler time.

Stay tuned for a really, really, really dumb car chase.

Maybe it is just because this is hindsight but this has shades of hall9000, with paranoid faux technology.

Be sure to wear your foil hat and do not look up while watching this movie.

Evidently they never heard of denial of service or stack execution disable (SED).

They did find a good solution to role-playing; the only winning move.
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Amazon.com: 58 commentaires
50 internautes sur 54 ont trouvé ce commentaire utile 
No, no, no, no, no.... 8 août 2008
Par The Music Man - Publié sur Amazon.com
Format: DVD
How can a studio have such a wonderful product to build upon, and screw it up so badly? The original War Games was filled with wonderful, sympathetic HUMAN characters, funny moments amid the rising drama, and a wonderful sense of pace and build. The Dead Code has NONE of this, substituting MTV-like editing, suspense-free drama, and amoral characters who you want to slap from the first moment. How to count the wrongs? The "Bimbo Bomb" at the very beginning? The completely inept chase scene where speeding cars CANNOT catch up with the on-foot suspects? The mother character who is introduced, and then dropped like a lead brick? The final scene which does nothing more than copy the original message? The non-existent chemistry between the two leads? The only good parts of this film are when they bring back elements from the original film, but those pleasures are few and far between. This one is awful from the word go. Watch the original instead.
27 internautes sur 29 ont trouvé ce commentaire utile 
Subpar all around 10 novembre 2010
Par dgatwood - Publié sur Amazon.com
Format: DVD
They couldn't even get the person who played Falken to fake a British accent? Really?

This movie is riddled with plot holes so big you can drive a truck through it: It went off the mark because they tried to make it into more of a thriller/horror movie rather than Sci-Fi, and as a result, it has all the technical accuracy of a horror movie with lightning striking the ground and magically traveling up away from the ground to strike somebody on top of a two story building. Yeah, it's really that insanely wrong. Here's a partial list of the more egregious mistakes:

* A guy diagnosed with terminal pancreatic cancer is running around keeping up with a bunch of kids.

* A predator drone manages to fly from LA to Philadelphia by way of Canada, then continues to D.C. Actual range of a predator drone from L.A.: about as far as Albuquerque, NM. In the real world, it would have to land for refueling three times even if it made a direct flight to D.C. without flying through Canada.

* This missile had the ability to take out the entire population of Washington D.C. In reality, even with a Reaper, you get four missiles and two laser-guided bombs. In the best case, you'd only blow six craters that are a few hundred feet across. You might get lucky and kill a single-digit percentage of D.C. Not even close to 100%. That's just laughable. Even with six daisy cutter bombs (each of which weighs twice the total weight capacity of a predator drone), you'd only destroy a little over two square miles, or barely 5% of the area of Washington D.C., not counting nearby structural damage due to the pressure wave. The very idea that a single predator drone with a nonnuclear payload could wipe out Washington D.C. is preposterous.

* Do you honestly expect me to believe that the military would design a predator drone without a kill switch?

* Or that the military couldn't scramble a jet to shoot it down in the entire DAY it would take a predator to fly such a route at maximum speed (135 MPH)?

* Or that the U.S. military would design a system in which the destruction of Washington, D.C. would trigger a dead man's switch that nukes the planet, despite no damage to NORAD or to Air Force One, where those missiles are actually controlled?

* The computer system is in a room full of carbon dioxide. People repair it how?

* The computer system looks like it is some gamer PC blown up to room size.

* The military somehow manages to have real-time access to hundreds of security cameras in a foreign country, yet cannot figure out how to shut off a computer in the next room.

* The Canadian police can't figure out how to head someone off when they are on foot.

* Falken has to empty his gas can into his tank just to reach the power plant. How was he planning to get back?

* Why is the Canadian power plant run by a former Cosmonaut? That just seems entirely arbitrary and bizarre.

* And seriously? The U.S. government has resorted to blackmailing people for information now?

* And rather than apprehend the kid at the airport, they apprehended his friend because they thought somebody associated with a terrorist cell who was traveling on a school field trip would somehow lead them to other members of the cell despite having no history of communicating with Canadians?

* And they knowingly let a presumed dangerous person on board and did not recall the plane because?

* And in spite of the fact that the only person he led them to was the girl he flew with, they suddenly decided to move in and capture him anyway?

* And what kind of stalker geek memorizes the model of a girl's cell phone so that he can have an appropriate data cable with him just in case he has to borrow her phone to use as a network connection?

* And why did they do that when he enabled a wireless connection on the computer he was connecting to just a few seconds previous to this?

* And how can you track the location of a cell phone that is down inside a subway tunnel? Unless there are cells in the subway tunnel, you probably won't even get a ping response, much less be able to triangulate in any useful fashion.

And so on. This movie is so bad it hurts.

The most egregious mistake in the first WarGames movie (apart from the suspension of disbelief about the premise of a computer that could learn well enough to do what it did) was that an acoustic coupler modem can't typically hang up the phone, which means it generally can't be used as an autodialer. And I'm not quite clear why shorting the microphone would get you a dial tone on a pay phone. (There were ways to do it back then, but I'm not aware of that being one of them.) Both of those details are so far beyond what the average person would know, though, that I can overlook them. This sequel, by contrast was like watching a train wreck in slow motion. Every time you turned around, there was something else glaringly wrong. Why can't Hollywood writers at least hire just one person knowledgeable about technology before putting out a screenplay? These are just the flaws that were obvious off the top of my head at the end of the movie without me actively looking for flaws.... *sigh*
15 internautes sur 16 ont trouvé ce commentaire utile 
Wargames 2 - More like # 2 in the literal sense. 8 mai 2009
Par Bradley A. Beaupain - Publié sur Amazon.com
Format: DVD
I must agree with all the people who reviewed this in the resounding negative. The trailer that was shown at the one night 25th anniversary showing of the original was probably better. This version had the feel of a TV movie and without the references to the original characters(WOPR/Joshua and Steven Falken)it probably could have stood on its own. Unfortunately there would not have been a reason to tie it in with the original and thus people would be confused....It was fast paced, almost too fast and predictble yet at the same time, it was longer than necessary. It was a great premise, but perhaps if directed(and written) in the same style of John Badham, it would (could) have been better. Maybe watching it back to back with the original would help it, if only for a bit. The end segment reference makes it unable to stand on its own as without the reference to the end of the original, the entire point of the movie is lost. Unfortunately, not well written, it's almost as if someone took the original screenplay, changed a few scenes, added a few (non-caring or useless)characters and then hit print and then someone greenlighted it.......I won't even comment on the B and C list actors an their acting ability, or perhaps it is the director's fault. In any case, if you are a fan of the original, I won't insult your intelligence by saying you will or won't like it. I can't assume that you will or won't. Rent it before you buy it so that you can make the decision on whether to add it to your collection or not. Fortunately, I am not out any money on this as my local library had a copy.
5 internautes sur 5 ont trouvé ce commentaire utile 
These Games Are No Fun: Silly Film That Is Not In On Its Own Joke 3 janvier 2011
Par K. Harris - Publié sur Amazon.com
Format: DVD
Admit it--you've been sitting around for the last 20-something years hoping for an update of the 1983 paranoid fable "War Games." I knew it! If anything, "War Games" itself is a nostalgic bit of fun that is definitely more "likable" than "great." It is a cautionary little adventure that absolutely tapped into the early eighties mindset and, as such, has lived on in the hearts of those that loved it upon its release. But the world is different now--we are inherently less naive, less innocent. Might not a modernization of "War Games" be an interesting proposition? I think the answer is an unequivocal "yes." However, if the by-product of such thinking has brought us "War Games: The Dead Code," then it might be chalked up to a squandered notion. As a stand-alone film, there are far better examples of this genre on the market and as a tie-in to the original film, "Dead Code" pretty much misses that mark as well.

Matt Lanter plays the oldest high school student in Philadelphia. In an improbable bit of happenstance, Lanter diverts funds from his neighbor's bank account (which is being manipulated by a terrorist cell) to play a cash-prize Internet game called "The Dead Code" (really a covert military computer named Ripley programmed to autonomously identify and respond to possible terrorists). His mom also, coincidentally, works in a lab and brings home loads of innocuous, but suspicious, chemical compositions. Man, I just described last Thursday night at my household. Before you can whisper 9/11, Lanter is pegged as a maniacal mastermind intent to wreak havoc on ole Philly. But, don't worry, Lanter is still off to Canada on a school field trip even as authorities arrest everyone else associated with him. This bit of madness is topped by so many other great scenes like when Lanter's girlfriend distracts a wayward Internet thief at one point for a few minutes and then talks about what she Googled for the rest of the film (like she'd done hours of research).

As Ripley starts responding more fervently to the threat, her human counterpoints start to have their doubts. By far the most interesting component to "The Dead Code" is this aspect, but it's never developed into a compelling plot point. But with a little help from an old computer friend JOSHUA (remember War Games?), Ripley may still have some lessons to learn. Characterizations are flimsy, at best, and action sequences are way too familiar and uninspired. I'd be more forgiving if any of this silliness was fun--but it's not. Played way too straight, "War Games: The Dead Code" just makes you nostalgic for the cold war paranoia of your youth. KGHarris, 11/10.
4 internautes sur 4 ont trouvé ce commentaire utile 
Blech 2 août 2008
Par William Robert Golds - Publié sur Amazon.com
Format: DVD
One star would be too low as it had two redeeming moments, but I'm comfy with two stars. A straight to DVD film - it's obvious why it made no sense to release it to theatres. They tried to take the original film, and update the politics and technology, but didn't pull it off. A couple good ideas in the script, and a couple of good moments, but they're outnumbered by a hundred bad ideas. The ending stole too much from the original. If you loved the original then just keep your expectations low and you'll have a good time. If you're on any kind of budget, the only winning move is not to press play.

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