Wizards and Warriors: Massively Multiplayer Online Game Creation (Anglais) Broché – 5 juillet 2011
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This book was a big dissapointment. It is just as the other user said. It's a basic manual for the Realm Crafter Professional edition, and has about 3 tutorials. These include, but are not limited too how to add media to your project, and how to make terrain using a heightmap.
This book is something the developers should have released with Realm Crafter Pro. So instead this acts well as a user manual that should be given to the user upon purchase of Realm Crafter.
I will say if you just picked up Realm Crafter Pro, and would like a detailed explanation of the tools and tabs included in Realm Crafter, this book MIGHT be for you. However most users will already understand the tabs and basic engine functions 'out of the box'.
What this book should of done was show you how to drop a character onto the terrain, set up a basic quest, and maybe kill a few monsters and turn the quest in. That would of made this book at least half way worth the purchase price.
This book is best suited for a complete novice who wants to learn how to use the RealCrafter software.
The most entertaining part for me was the first chapter, where it has a history of MMORPG games, most of which I have played at some point in my gaming career.
I give the book two stars because it does have some useful tidbits of information hiding in it.
While I didn't walk away from this book with nothing. I was majorly disappointed to find it was nothing more than basically a user's manual. After I purchased the program this book uses as reference, 'Realm Crafter Pro'. I found it to be a very buggy program and quickly learned that the information in the book was already outdated, with only a few of the topics covered in this book actually working in the program. Overall I felt that the book would have been more informative if it had used a better MMORPG engine as an example. I did however enjoy the authors knowledge and experience of what is needed to create an MMORPG. He gave some useful techniques for planning an MMORPG and there where some nice tips as to how to move forward with such a project.
Unity Engine is a Suggested alternative.