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XNA 4.0 Game Development by Example: Beginners Guide (Anglais) Broché – 24 septembre 2010

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Descriptions du produit

Présentation de l'éditeur

The best way to start creating your own games is simply to dive in and give it a go with this Beginner's Guide to XNA. Full of examples, tips, and tricks for a solid grounding. Overview Dive headfirst into game creation with XNA Four different styles of games comprising a puzzler, a space shooter, a multi-axis shoot 'em up, and a jump-and-run platformer Games that gradually increase in complexity to cover a wide variety of game development techniques Focuses entirely on developing games with the free version of XNA Packed with many suggestions for expanding your finished game that will make you think critically, technically, and creatively Fresh writing filled with many fun examples that introduce you to game programming concepts and implementation with XNA 4.0 A practical beginner's guide with a fast-paced but friendly and engaging approach towards game development What you will learn from this book Install the Microsoft XNA Framework and its required tools Build XNA Game projects and associated XNA Content projects Create a puzzle-style game exploring the concepts of game states, recursion, and 2D animation Add sound effects to your game with a "fire-and-forget" sound effects manager Create a particle system to generate random explosions Implement sound effects, collisions, and particle-based explosions by building a space shooter inside a chaotic asteroid field. Implement the A* path-finding algorithm to allow enemies to track down the player Generate tile-based maps and path-finding enemy tanks amidst a storm of bullets in a multi-axis shooter Combine XNA and Windows Forms to create a map editor for a multi-layered tile map engine Run, jump, and squash enemies in a side-scrolling platform using the maps from your editor Modify your creations for the Xbox 360 platform and deploy your games to the console Approach This book is a step-by-step tutorial that includes complete source code for all of the games covered

Biographie de l'auteur

Kurt Jaegers Kurt Jaegers is a database administrator by day, and a long-time hobbyist game developer, having built games for everything from the Commodore 64 to the Xbox 360. He is the owner of xnaresources.com, one of the earliest XNA-focused tutorial websites.

Détails sur le produit

  • Broché: 428 pages
  • Editeur : Packt Publishing Limited (24 septembre 2010)
  • Langue : Anglais
  • ISBN-10: 1849690669
  • ISBN-13: 978-1849690669
  • Dimensions du produit: 21,6 x 2,5 x 27,9 cm
  • Moyenne des commentaires client : 4.0 étoiles sur 5  Voir tous les commentaires (1 commentaire client)
  • Classement des meilleures ventes d'Amazon: 21.590 en Livres anglais et étrangers (Voir les 100 premiers en Livres anglais et étrangers)
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Dans ce livre (En savoir plus)
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Couverture | Copyright | Table des matières | Extrait | Index | Quatrième de couverture
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Commentaires client les plus utiles

Format: Broché Achat vérifié
Les différents chapitres sont très bien expliqués. A la fin, le lecteur peut envisager la création de son propre jeu de plateforme. Un minimum de connaissances du C# est cependant requis.
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27 internautes sur 27 ont trouvé ce commentaire utile 
Best XNA book out there 5 janvier 2011
Par Nicholas DiMucci - Publié sur Amazon.com
Format: Broché Achat vérifié
I've pretty much read most of the XNA books available. A lot of them will explain how XNA works, but fail to take the reader through the completion of a significant game. I feel that hand holding a person through the creation of complete, sufficient, healthy games is more important in the long run than explaining exactly what each overloaded SpriteBatch.Draw() method does (that's what MSDN is for). Sure, you need to explain to the reader how sprites are drawn to the screen, but you don't need to go crazy with the specifics. This book explains enough to the reader so they have a understanding of what's going on, without bogging them down with too much information.

XNA 4.0 Game Development by Example wastes no time in diving into code, creating what is exceedingly a simple game, but builds a strong foundation for the other games which will be built. The reader will learn by doing, progressively increasing their knowledge of XNA and learning how to develop a game. There are times when the author will gloss over specific details, details that I feel should have been explained a bit more, but any successful programmer will investigate topics of interest on their own anyways.

The book doesn't assume any previous C# knowledge, or programming knowledge if I'm not mistaken. I'm going to raise a huge flag and say you should be a competent programmer before diving into this book. Don't get this book if you've never written any type of program on your own, and I'm not talking about just a "Hello World" program either. I promise that you really won't understand what's going on and once you leave sample land, you'll be completely lost. Understand that game programming is an extremely elitest form of software development, even with XNA. So with that said, this book is aimed at complete beginners to XNA and game programming, but not programming in general. You may do alright if you don't know C# yet, but do know Java (preferably) or even C++.

Also note, this book doesn't explain anything specific to Windows Phone 7 game programming. If Windows Phone 7 game programming is your ultimate goal, you can still use this book to learn XNA, and then move onto the many tutorials and guides available on the new App Hub website.
16 internautes sur 16 ont trouvé ce commentaire utile 
XNA By Example 28 novembre 2010
Par Joseph Miller - Publié sur Amazon.com
Format: Broché
When I started this book, I had some experience with game programming from a python class and making a game in HTML5 and JavaScript. However, I had always been interested the XNA framework and this book is a great introduction to said framework. While most programming books teach you a lot of theory and try to explain in words what is happening in a certain loop or piece of code, this book however has you type out the code itself. I feel that programming is a skill that requires you to actually implement the idea in order to understand it, so this book takes a good approach at teaching in such a way. This book does lots of things right. The pace that the book takes is exceptional. It starts you off with simple things like how to move and different properties of the draw method and ends with a project that combines all the ideas that you learned throughout the book and how to effectively manage all the resources. It also provides you with some good tools that you can use in any game project such as a tile creator and helpful ways to set-up constructor classes. The code that is in the book is easily modifiable and made in such ways the code is reusable. I don't have too many complaints about this book. The only problem I had with the book is that it could have taught more. Although this is a beginner's guide, I felt at times they were only a step away from teaching you something that could have been VERY useful, but didn't for the sake of simplicity. Overall, I enjoyed this book and felt the book had a very nice flow. While not much XNA 4.0 literature is out right now, this book is great start and is sure to inspire many great games, possibly one of my own!
12 internautes sur 12 ont trouvé ce commentaire utile 
One of the best 10 août 2011
Par Retired Gamer - Publié sur Amazon.com
Format: Broché Achat vérifié
I have purchased over a dozen books on C# and XNA Game Studio. This is the best one yet.

It is very good because:

The author explains the concept, shows you the code, and explains what is happening in the code
(enough detail but not too much detail)

The sample games present some very helpful concepts. I would say that it goes beyond
a beginner course.

For example, the 'Robot Rampage' game clarified the following:
enemy AI to pursue the player; bypassing obstacles on the play field
using a play area larger then the screen; by using a camera class
creating a random play environment for each new game
creating explosions of different sizes
utilizing 'Manager' classes to control the objects

In summary, this book was very helpful.
4 internautes sur 4 ont trouvé ce commentaire utile 
Very impressive! 8 mars 2012
Par Alex T - Publié sur Amazon.com
Format: Broché
In one word: "great!"
In two words: "just great!"
No, seriously. I was very impressed by how the author leads the reader the all the stages of creating XNA games - starting with the absolute basics, not taking any previous knowledge for granted... And down to the more complex concepts - all hands on, with the omnipresent "What just happened" summaries.
Highly recommended!
3 internautes sur 3 ont trouvé ce commentaire utile 
High speed book! 9 mars 2013
Par Matthew - Publié sur Amazon.com
Format: Format Kindle Achat vérifié
The pace of this book is incredible. Step 1, build a game to click on a randomly teleporting box. Step 2, build a puzzle game with rotating blocks, sprite fonts and animations. The pace is similar to someone showing you a picture of a missile, and then the next step is showing you how to program the guidance systems to target anything the color red. Very well laid out, very fast paced, very goal oriented. You learn a lot in a very short amount of time.
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