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ZBrush Digital Sculpting Human Anatomy (Anglais) Broché – 12 janvier 2010


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Descriptions du produit

Présentation de l'éditeur

Taking into account that many of today′s digital artists –– particularly 3D character animators –– lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts. Note: CD–ROM/DVD and other supplementary materials are not included as part of eBook file.

Quatrième de couverture

Create memorable human figures for movies and games To create compelling characters, you need to make them realistic, and ZBrush by itself can take you only so far. You also need solid artistic skills. This full–color, illustrated guide teaches you the basics of human anatomy, so you can create captivating human figures that really come to life on screen. Using ZBrush 3.5 tools, you′ll sculpt a heroic male figure, learning each body part as you go, including head, neck, torso, arms, legs, bones, and muscle. This book emphasizes concepts that have guided artists for centuries, such as gesture, form, and proportion, helping you develop foundational skills you can draw upon throughout your career. Transform your animation into professional–level artistry with this must–have guide. Understand the basic tenets of form, proportion, gesture, and rhythm Master basic anatomical terms for skeletal regions and muscle groups Break down the regions of the body into simple geometric shapes Begin roughing in your figure with Claytubes and other tools Create the impression of flesh over underlying muscle and bone Learn ZBrush remeshing and color–mapping techniques Flesh out your figure with fine detail and costuming Repurpose your figure for film, video games, Web, or digital output Build skills you can also apply to Maya®, 3ds Max, Blender, and Photoshop VALUABLE COMPANION DVD Enhance your learning with video instruction that walks you through the projects in the book. You′ll also find anatomy models to use for practice. Use ZBrush tools to perfect the fine detail of muscle construction Sculpt different kinds of fabric to clad a heroic character Lay the groundwork for believable facial expression with a solid foundation


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Détails sur le produit

  • Broché: 416 pages
  • Editeur : John Wiley & Sons; Édition : Pap/DVD (12 janvier 2010)
  • Langue : Anglais
  • ISBN-10: 0470450266
  • ISBN-13: 978-0470450260
  • Dimensions du produit: 20,3 x 2,2 x 25,4 cm
  • Moyenne des commentaires client : 5.0 étoiles sur 5  Voir tous les commentaires (3 commentaires client)
  • Classement des meilleures ventes d'Amazon: 109.205 en Livres anglais et étrangers (Voir les 100 premiers en Livres anglais et étrangers)
  • Table des matières complète
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Dans ce livre (En savoir plus)
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Couverture | Copyright | Table des matières | Extrait | Index | Quatrième de couverture
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Commentaires client les plus utiles

Format: Broché
N'ayant jamais reçu une formation artistique, j'ai apprécié la description de la technique (très rigoureuse) utilisée pour respecter les proportions lors de la réalisation du personnage. L'auteur donne également de nombreux autres conseils.
De plus, chaque chapitre du livre est illustré en pratique par une vidéo (en anglais).
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Format: Broché
Ouvrage précieux car les informations sont précises et justes. Permet de mieux appréhender la sculpture anatomique avec Zbrush. Il faut simplement avoir l'utilité de modéliser un corps réaliste et plutôt musclé :)
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Format: Broché
Très bon livre , complet et très bien organisé au niveau des différents chapitres, parfait pour améliorer se connaissance de l'anatomie humaine.
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Commentaires client les plus utiles sur Amazon.com (beta)

Amazon.com: 40 commentaires
5 internautes sur 5 ont trouvé ce commentaire utile 
Good book but do not order Kindle edition! 13 janvier 2013
Par Ted - Publié sur Amazon.com
Format: Format Kindle Achat vérifié
This book appears to be excellent. However I realized as soon as I opened it that I made a serious mistake ordering the Kindle edition. The book is quite dependent on the CD that comes with the paper edition, and there is no web site to separately download the CD files. Thus you pay almost as much as the hard copy and lose much of the functionality.
11 internautes sur 14 ont trouvé ce commentaire utile 
a must have 28 janvier 2010
Par Isdom24 - Publié sur Amazon.com
Format: Broché Achat vérifié
This book is an excellent follow up to all previous zbrush books. Why?, two reasons...One, it refers to zbrush version 3.5 which has some major changes from previous zbrush versions. But the greatest joy is in following the tutorial of a "realistic hero" character. My lady friend always asks me about all other zbrush books..."why do all the characters look ugly?" the answer is simple. It's far easier to create an alien or an ogre. But now Scott Spencer enables us non academically educated artists to create a somewhat life-like character. This is no easy task, but Mr. Spencer enables even a non artist like myself to do so. I no longer have to create aliens and ogres and can actually create a character that is aesthetic to the layperson's eye! BASIC KNOWLEDGE OF ZBRUSH IS A MUST! So keep that in mind. But once you understand the zbrush interface and you are comfortable with the basic standard, clay, inflate, and flatten brushes, you will love this book. Hopefully, the next version will be of a "life-like" female superhero.

THIS BOOK IS A MUST HAVE along with "The Essential" by an author who now advocates mudbox. ZSpheres have come a long way with v.3.5 zspheres2 so he might regret leaving zbrush. BTW...There is no info on zsketching in this new Scott Spencer book, but nevertheless, your skills will grow leaps and bounds as an artist (digital sculpturist) as he does a great job explaining gesture and form as well as detail.
5 internautes sur 6 ont trouvé ce commentaire utile 
Zbrush and Anatomy bible!!!CD solution! 9 août 2012
Par Dan Mihaila - Publié sur Amazon.com
Format: Broché Achat vérifié
Hey there!

I don't have enough words to describe what this book is! Where should I start? The book is perfectly structured! The way Scott Spencer is explaining is not dumbed down like you see on some learning sources, but in the same time is clear as tear drop. He is not wasting any word, instead he manages to touch upon every aspect you might think of. While reading some chapters, certain questions were poping in my mind, but every and each of them were answered eventually later in the book.
The videos are made in the same manor. Clear, on spot, supporting you with everything he can (models, Ztools, reference images, proportions literately drawned by him ready for you to take them into Maya or Zbrush with you while you build your base mesh and many many more).
All in all, I must reiterate this, it is the bible you need when you start learning Zbrush and modeling. It is a resource that you will use to start with and, I'm sure, you will get back to later on just to use as a reference to whatever you might sculpt.
Now, the DVD issue. I know some people complained about Sybex quality on the DVD... I share your opinion in some way but I found a solution and it worked for me without any problem. Here is what I did: Inserted the DVD, opened the autoplay, clicked on Chapter 1 which opened a window with the files allocated for the given chapter. I selected them and copied in a folder on my hard disk. After this, I did the same with everything. When I was done copying all of them, I extracted the files on every chapter and there it was: good to go and being on my hard there was no waiting time what so ever. I saw some guy complaining about the sound... There is no sound issue! So if you find this problem than it has to do with your codecs (TIP: use VLC player since I find it to have a higher max volume than BsPlayer or Windows Media Player. Usually at 60% in VLC is louder than 100% in BsPlayer.).
The last bit, I recommend everything Scott Spencer did. I also got his other 2 books and they are the same. Start with this one since this is the foundation you need in sculpting and than move ahead and continue with the other 2 books. On top of this, if you can find his Zbrush 4 Introduction from Gnomon Workshop you won't regret. I watched it quite late, after I was already quite familiar with the program and it still showed me quite a lot of things I didn't know.
The only problem I have? A negative side of what Scott Spencer did? He has only 3 books out... He is only one...

P.S: Subjects touched in his books that I could not find in other resources or I couldn't find a decent way to understand them:
DISCLAIMER: This is from a personal point of view, and from what I searched so if there are other sources I didn't manage to get to feel free to correct me.
1) UV mapping - Character Creation: Advanced Digital Sculpting
2) Normal Maps, Displacement Maps, Texture maps and Uv Master in ZBrush - Character Creation: Advanced Digital Sculpting
3) Topology and remeshing in Zbrush - ZBrush Digital Sculpting Human Anatomy
4) A well structured path from easy to complex when it comes to Anatomy, Body Landmarks and Anatomy terminology in sculpture - ZBrush Digital Sculpting Human Anatomy
5) All the proportions across the body you will ever need in humanoid sculptures and even in creature developing - ZBrush Digital Sculpting Human Anatomy
6) A logic way of explaining STRUCTURE and why is so important (or in other words, how to avoid a lumpy look when you sculpt) and the other two most important considerations when sculpting: Gesture and Proportion - ZBrush Digital Sculpting Human Anatomy
7) Small techniques that are implied in various places but no one is bothering with explaining them in an elaborate manor and even further, demonstrate their utility - ZBrush Digital Sculpting Human Anatomy
And many many more!

I hope you enjoy the book as much as I do! Happy Sculpting!

Regards, Dan Mihaila
3 internautes sur 3 ont trouvé ce commentaire utile 
Expertly written and invaluably useful 29 juillet 2012
Par Damian Huntley - Publié sur Amazon.com
Format: Format Kindle Achat vérifié
I'm new to zbrush and indeed any 3d application, so suffice to say, I really needed a resource that would hold my hand through the process of getting to grips with zbrush. Scott Spencer doesn't assume you know everything and he also assumes that people will jump in to random chapters and expect to understand how the software works. Thanks to Scott's careful handling, even if you do jump in too deep you will soon find yourself on firm ground as Scott reiterates keystrokes and mouse clicks needed to perform exercises. Two notes of caution: firstly, the book is based on a previous release of zbrush so users of zbrush 4r3 or later would be WELL advised to couple this book with Zbrush character creation 2nd edition also by Scott Spencer. Secondly, zbrush is addictave; don't buy any books on zbrush unless you are prepaired to cease functioning as a normal human. I would also highly reccomend Introducing zbrush 4. If you buy the ebook, zsupporting Dvd can be downloaded from booksupport.Wiley.com. thankyou for a hugely enjoyable learning experience.
3 internautes sur 4 ont trouvé ce commentaire utile 
An absolute must have for any digital character sculptor's library. 2 février 2010
Par Ara - Publié sur Amazon.com
Format: Broché
Whether you are sculpting human or alien characters with ZBrush, your ability to create convincing results with an efficient workflow is extremely dependent on your knowledge of sculpting anatomy. As any established character artist will tell you, the education you get through sculpting your first human body following anatomically correct guidelines is one of the most important learning processes you will go through. Scott's book is an indispensible companion for you on this journey.

The book thoroughly covers the head, torso, arms and legs, all the way from the skeletal regions and muscle groups to fatty tissue and skin. It also covers how to sculpt them with top level ZBrush expertise. If that's not enough, the book's companion DVD has videos of Scott going through and showing you how to do the steps in the book, base models from you to start your human sculpture, and the results of his work that you can study.

If you are struggling with the gap between your creations and the ones you see on ZBrush Central or CG blockbuster movies, the content of this book will get you closer to making top shelf characters. It is extremely well written with excellent step by step instructions you can follow. I wish I had it during my journey of sculpting my first anatomy figure; however, I am thankful to have it now because it is extremely useful as reference when I am struggling with a certain area in my character work.

An absolute must have for any character digital sculptors library.
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