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iPhone for Programmers: An App-Driven Approach [Anglais] [Broché]

Paul J. Deitel , Harvey M. Deitel , Abbey Deitel , Eric Kern , Michael Morgano

Prix : EUR 21,66 LIVRAISON GRATUITE En savoir plus.
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Description de l'ouvrage

29 octobre 2009
The professional programmer’s DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa®

More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything you’ll need to start developing great iPhone apps quickly and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and running on the App Store. The book uses an app-driven approach–each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you’ll develop include:
  • Welcome
  • Spot-On Game
  • Route Tracker
  • Tip Calculator
  • Cannon Game
  • Slideshow
  • Favorite Twitter® Searches
  • Painter
  • Voice Recorder
  • Flag Quiz Game
  • Address Book
  • Twitter® Discount Airfares
By Chapter 3 you’ll be building apps using Xcode®, Cocoa® and Interface Builder. You’ll learn object-oriented programming in Objective-C® and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more.

iPhone for Programmers include practical, example-rich coverage of:


• iPhone SDK 3.x, XCode®, Interface Builder

• Object-Oriented Programming in Objective-C® and Cocoa®

• Collections, GUI, Event Handling

• Controllers, Application Templates

• UIView, Multi-Touch™

• Core Audio, Core Animation, NSTimer

• Tables, UINavigationController

• Map Kit, Core Location, GPS, Compass

• Photos, iPod Library Access

• Serialization


Offres spéciales et liens associés


Descriptions du produit

Revue de presse

Pre-publication Reviewer Testimonials

“I wish I’d had this book in my hands when I started developing on the iPhone. What took me a lot of time and many mistakes to learn is beautifully explained in a clear, concise style that will take you from zero to publishing your first app in no time.”
—Marcantonio Magnarapa, Research & Development on Mobile Platforms, Ogilvy Interactive

“Covers a wide variety of iPhone programming topics, including advanced features like Core Location, video playback and asynchronous network communication. It provides badly needed advice on how to use XCode, how to submit your app to the App Store, how to set your price, and how to deal with many other non-programming issues that surround iPhone development. It gives a quick start to iPhone programming, showing how to build 14 complete iPhone apps, several of which provide day-to-day usability. For each app, the book briefly describes the purpose of the app, the Objective-C and Cocoa technologies used to build it, and a detailed line-by-line walkthrough of the app’s source code. All of the source code and project files are available for download so that you can compile and test-drive each of the apps as you read along. I really like the way that the reader is introduced to the completed app for each chapter up front, providing a framework for the discussion of how to build it. This book fits the bill for any programmer interested in taking up iPhone development.”
—Zach Saul, Founder, Retronyms , and co-creator of Recorder—one of the top 10 selling iPhone apps for 2008

“At last an iPhone development book for the serious professional. Provides solid, real world applications, many of which would not look out of place in the App Store itself. The book’s excellent writing takes the user on a line-by-line analysis of the complexities of SDK 3.x programming. This text will never be far from the professional programmer’s side and provides so much more than a regurgitation of existing reference documentation. One of the best books on the subject and a must-have for any developer’s bookcase. This really is turning into the definitive iPhone book.“
—Rik Watson, Senior Software Engineer, Lockheed Martin

Quatrième de couverture

The professional programmer’s DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa®

More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything you’ll need to start developing great iPhone apps quickly and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and running on the App Store. The book uses an app-driven approach–each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you’ll develop include:
  • Welcome
  • Spot-On Game
  • Route Tracker
  • Tip Calculator
  • Cannon Game
  • Slideshow
  • Favorite Twitter® Searches
  • Painter
  • Voice Recorder
  • Flag Quiz Game
  • Address Book
  • Twitter® Discount Airfares
By Chapter 3 you’ll be building apps using Xcode®, Cocoa® and Interface Builder. You’ll learn object-oriented programming in Objective-C® and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more.

iPhone for Programmers include practical, example-rich coverage of:


• iPhone SDK 3.x, XCode®, Interface Builder

• Object-Oriented Programming in Objective-C® and Cocoa®

• Collections, GUI, Event Handling

• Controllers, Application Templates

• UIView, Multi-Touch™

• Core Audio, Core Animation, NSTimer

• Tables, UINavigationController

• Map Kit, Core Location, GPS, Compass

• Photos, iPod Library Access

• Serialization


Détails sur le produit


Dans ce livre (En savoir plus)
Parcourir les pages échantillon
Couverture | Copyright | Table des matières | Extrait | Index | Quatrième de couverture
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Amazon.com: 4.4 étoiles sur 5  29 commentaires
76 internautes sur 79 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Amazing 9 février 2010
Par Rodrigo CAMARGO - Publié sur Amazon.com
Format:Broché|Achat authentifié par Amazon
What to say about Deitel books? When I was learning Java, a Deitel book teaches me how to program smoothly, and I did read all that 800 pages. After some frustrations trying to learn iPhone program, I decide to buy a book. First I bought "The iPhone Developer's Cookbook" because a friend of mine told me that this book could be perfect to start. Well, it was completely useless to me. Of course the book is not for
beginners. Then I decide to buy "Beginning iPhone Development" from Dave Mark and Jeff LaMarche. This is a great book, but I couldn't fix the ideas on my mind. I think it is very difficult, especially because I've never saw a Mac before. Although I am a Senior Java Developer, I've never heard about Objective-C or Mac programming before. So, again, the book is great but not for me. Then I bought two more books from Apress: "iPhone Cool Projects" and "iPhone Game Projects". Again, more frustration. I was thinking either I'm so dumb to learn this or I'm not able to do self-study. In a sunny morning I was searching for some news at Amazon and I saw that Deitel was written a new book of how to program in iPhone. I thought maybe was not a good idea to buy another book, since I couldn't learn from the four previous books I had. Thinking in how easy I learned Java from Deitel series, I decided to bet again. I can't describe how amazing this book is. It's very easy. It comes from the real beginning. At first, no delegates, no properties, no memory management. It teaches you using very easy and useful examples. The method is also pretty good. The book introduces you with the example, which works by the way, and after you see what it is then you move to development part. It's very motivational. The codes are clear and well commented. The examples are real, viable, specially the games, and you end each chapter with more hope to become a real iPhone Developer. Congratulations, Deitel. You did it again.
22 internautes sur 23 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Good book for current programmers new to iPhone development 24 janvier 2010
Par Jason Short - Publié sur Amazon.com
Format:Broché
If you already know how to program in a C based language for any other platform the learning curve should be fairly small. The book does a great job of covering to real world things that have to get done. Reading the SDK help does not show you some of these steps for apps in the real world. There were several a-ha moments for me reading through the examples.

Each example is small enough to type it all in, and demonstrates different UI or Cacao features and patterns. These were SO much more helpful than a simple snippet of "this is what you do". How does it integrate into the app as a whole?
18 internautes sur 20 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 I see source code 29 décembre 2009
Par Barry Johnson - Publié sur Amazon.com
Format:Broché
This book has many fully developed app programs with source code.
The programs are well commented.
It is right along side of the listing including the why and how the programs work.
This has become one of the must read books for anyone developing for the iPhone.
I reccomend it for the beginner to intermediate programmer.
The source code is available for download from the publishers web site.
A simple registration process is all that is needed to get the source code.
I am hoping a follow up book is in the works.
13 internautes sur 14 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Great Book! 27 janvier 2010
Par Kaan Soral - Publié sur Amazon.com
Format:Broché|Achat authentifié par Amazon
I am at 7th chapter now. Although I slack a lot, I spent less than a week to come this far. With daily 2-3 hours of effort.

First of all the book is very fast. You learn a lot in a very short time. Chapters evolve. You use what you learnt in previous chapters. Every element is well defined.

The first chapters fill you on about the iPhone business. I set up an iPhone developer account and also ported the applications I created to my iPhone with the instructions of the book. At first I didn't even know that I need a Mac to develop an iPhone application, learned this from the book, bought a Mac mini.

To summarize this is a wonderful book. If you don't know anything about iPhone development and want to become an iPhone developer in a very short time, its a must read.
18 internautes sur 21 ont trouvé ce commentaire utile 
2.0 étoiles sur 5 Complete examples, no explanations 15 mai 2010
Par Gary Bisaga - Publié sur Amazon.com
Format:Broché
I am not sure what I am missing that all these other reviewers are getting, but I found this book extremely frustrating. Though I looked at the book in the bookstore and was turned off by it, on the strength of the reviewers I went and bought it anyway. I sorely regret doing so. By the way, I am not a newbie programmer: I've been a strong developer for 30 years, most recently writing J2EE enterprise applications since 1996.

On the plus side, there are (as other reviewers have said) complete examples of applications, all of which you can download from the book publisher's web site. You can - after spending hours poring through the code examples - find many of the details of how to hook up the pieces into real applications.

However, for me, this advantage was completely wiped out by providing very little explanation of what is going on. Beyond the first chapter or two, explanation of what's going on in the Interface Builder is non-existent. When the application (which there was also no explanation for) doesn't work, you're left trying to figure out what you didn't hook up in the Interface Builder (which wasn't explained). Also, there is no categorized explanation of what you're dealing with - just code examples. If an interface method is not in a particular code example, you have no idea that the method exists. Just page after page of code, with textual explanations that are very little better than the code comments themselves. I could never imagine using this book beyond the initial learning curve - there's nothing you could call a "reference." Finally, the page after page of method listings are not in any way connected together: you have to keep flipping back and forth to figure out what class a given method belongs to. And at least one sample app (the Address Book) does not build for me.

I think the Interface Builder problems point out the overall weakness of this book. Code examples might be ok for a purely code-based system, but developing iPhone apps is not - at least, the way it's presented in the book - a code-driven approach: it all starts in the Interface Builder. More coverage of that tool might have pulled the pieces together.

All in all, good context of its examples, but did not at all work for me to learn iPhone programming. I've been much more impressed with iPhone App Development: The Missing Manual.
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