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ActionScript for Multiplayer Games and Virtual Worlds (Anglais) Broché – 23 juillet 2009

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3,9 étoiles sur 5 16 commentaires client

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Descriptions du produit

Présentation de l'éditeur

Covers of all aspects of multiplayer game development

and virtual world development

° The demand for multiplayer game developments has exploded in the past year to

become a billion dollar industry

° Author is a top virtual world developer using Flash ActionScript

° A rare look at development in this highly lucrative market

Summary

This book starts off with the basics of who wants these applications and why

and quickly moves into virtual world game development. The main focus is on

deconstruction of all aspects of multiplayer game development and virtual

world development. The book covers chatting, avatar creation, mini-game

integration, pathfinding, and more.

Biographie de l'auteur

Jobe Makar (Elm City, NC) specializes in advanced ActionScript programming

in all versions of Macromedia Flash and has authored several Flash

programming books. He has over eight years experience building advanced

applications, websites, and games using Flash, XML, HTML, JavaScript, and

interacting with middleware. Jobe holds a Bachelor's Degree in Physics with 3

years of graduate study toward a PhD in physics. He has received several

awards and acknowledgements for Flash programming and regularly speaks at

industry conferences such as Flashforward, Flash in the Can, and Flash on the

Beach. Jobe is a certified Flash trainer and developer.

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Commentaires en ligne

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Commentaires client les plus utiles sur Amazon.com (beta)

Amazon.com: 3.9 étoiles sur 5 16 commentaires
1 internautes sur 1 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Great book on multiplayer concepts that you can apply for any language 3 février 2013
Par C. Moeller - Publié sur Amazon.com
Format: Broché Achat vérifié
This book contains a lot of information, but the most helpful are the concepts used when working with multiplayer programming. The book does use their socket server, but they did write it in a way that you can apply the concepts for whatever language you're working in. Things like interpolation, and ways to try to sync the client and server. A decent amount of information about lag compensation in games, that I haven't found elsewhere.

It is currently my main go to book while working in kyronet in Java. There could be a lot more information, and I would love to see a follow up book, but I haven't been able to find as much information to actually start multiplayer game programming, as what is in this book.

Definitely recommended!
3.0 étoiles sur 5 Action Script for Multiplayer games 15 juin 2013
Par Silver Pen - Publié sur Amazon.com
Format: Broché Achat vérifié
Great book if you have some idea of what your doing, lots of info. and ways of using the program which makes a the book a good idea to read.
3 internautes sur 4 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 + 5 26 janvier 2010
Par Evgeniy - Publié sur Amazon.com
Format: Broché Achat vérifié
I plan to create Flash based on-line games. This book is very helpful. So I have all info for creating my flash game on Electroserver now. This is not for Flash newbies.
34 internautes sur 39 ont trouvé ce commentaire utile 
1.0 étoiles sur 5 Nothing more than a promotional piece 25 juin 2010
Par Denard D. Springle IV - Publié sur Amazon.com
Format: Broché Achat vérifié
I was very excited about this book when I read about it here on Amazon and read others reviews, but was very sadly disappointed by the content of this book when it finally arrived. First, it's very small - much smaller than any other book worth reading on Actionscript. Second, it boils down to little more than a promotional piece for ElectroServer - the commercial game server written by the company started by the author. It lacks any clear examples, and frankly has more 'this topic is too complex to be covered in this book' statements than any other book I've ever read... ever. The examples given are disjointed - I've not seen a single actual class in the whole book - just insignificant bits and pieces of code that don't go together. Lots of examples show just a tiny fraction of the whole class and leave you either having to dig through a download of content that should have been included with the book for the amount of money they charged for this fireplace starter, or imagine it for yourself. Very poorly written, very poorly done and very disappointing to someone hoping to learn more about developing better multiplayer content - but even for a seasoned professional this book is a hard read. Spare your nickel and give it to any other author who writes books to help others learn through working examples instead of shameless self promotion of commercial products through manuscript. I find the whole thing to be very distasteful to be honest about it and will not buy another book from this author ever again.
4 internautes sur 7 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 An excellent book 29 janvier 2010
Par D. Chen - Publié sur Amazon.com
Format: Broché Achat vérifié
This is an excellent book on building multiplayer games with ActionScript 3. It provides insightful theory on game building and synchronisation techniques. Coming from distributed systems background, I particularly enjoyed the section on latency hiding, and the implication of security concerns in multiplayer games.

The theories in this book were put into practice with examples. A good attempt is made to make these examples accessible without the expensive Flash IDE. However, I agree with another reviewer that a Flash version should be provided. Having said that, I found the free Flash examples/tutorials on EsWiki work ([...]) well with this book.
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