Age of Wonders II: The Wizard's Throne Official Strategy Guide (Anglais) Broché – 11 juin 2002
Description du produit
Présentation de l'éditeur
Age of Wonders II: The Wizard's Throne is the sequel to the critically acclaimed Age of Wonders. Gamers take on the role of a wizard named Merlin, as they embark on an exhilarating adventure in a fantasy world. The story begins when fireballs from a group of dragons attack Merlin's airship. Eventually the ship crashes, leaving Merlin in a strange new land. At this point, gamers meet the character, Gabriel, who reveals information about the spheres of magic-air, water, earth, fire, life, and death. The wizards that control these spheres are at war and it will be up to gamers to unite the Circle of Wizards with their magical powers, and ultimately take the wizard's throne. During their quest, players will encounter dangerous missions, vicious battles, and fierce foes. The media is commending the game for its crystal clear sound, realistic detail for characters, creatures, and backgrounds, and the 3D particle effects used in various spells and abilities.
Biographie de l'auteur
Take-Two Interactive Software, Inc., headquartered in New York City, is an integrated global developer, marketer, distributor, and publisher of interactive entertainment software games and accessories for the PC, PlayStation® game console, Nintendo 64, Nintendo Game Boy Color, Sega Dreamcast, PlayStation® 2 and the Xbox�?�. The Company publishes and develops products through various wholly owned subsidiaries including: Rockstar Games, Godgames, TalonSoft, Joytech, DMA Design, PopTop, Global Star and under the Take-Two brand name. The Company maintains sales and marketing offices in Cincinnati, New York, Toronto, London, Paris, Munich, Vienna, Copenhagen, Milan and Sydney.
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Commentaires client les plus utiles sur Amazon.com
The big debate: is it master of magic II or not? Well, the main difference is that in AOWII you don't bother with food, and there is less room for expansion. But AOW also has many other elements that MOM doesn't have, such as quests to appease Gods, Wizards towers, and stronger AI.
Some gamers hate the fact that there's no ramdom map, but there are plenty of senarios, and trust me you WON'T ever play them all unless you tottally have no life.
There are more than 200 pages, most in very small print meaning the author has crammed a lot of material in. There are errors here and there, probably a result of the book being written before the game was 100% complete. But all in all a good effort.