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Android Netrunner - 330818 - Jeu De Cartes - Upstalk Data
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- Descriptif produit: Android Netrunner Living Card Games Upstalk Data Pack
- Age minimum : 8 ans
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Descriptions du produit
Upstalk is the first Data Pack in the Lunar Cycle for Android: Netrunner The Card Game. Its sixty cards (three copies each of twenty different cards) transport players to the moon and a life one-point-two seconds out of the ordinary. Beyond the reaches of Earth's atmosphere, players will discover powerful fragments of pure coding, startling new ice, and a wealth of data that no one could have ever expected. What can happen in one-point-two seconds? Everything!
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Meilleurs commentaires des clients
While it has a stiff learning curse, it rawards you a hundred time by offering a fine ahchemy of management, bluffing, mind gaming and heroism.
Don't be put off by your first contact, it reallly worth digging a little bit.
This expansion is a worthy addition to your collection, and the fixed content (no rarity, just 3 copies of each defined cards, as always in a Living Card Game) ansure you a fair value for your money. Don't run without it ;-)
Commentaires client les plus utiles sur Amazon.com (beta)
*Bad Times (3) At first I was excited about it. Now not so much. I don’t think it’s weak by any means. You can wreck the runner’s rig for 4 credits. But it also can completely whiff. Closed Accounts probably still stronger.
*Cyber Threat (3) I think this card will prove to be solid in the future. It’s definitely very cool to an Anarch build. Only time will tell though.
*Domestic Sleepers (4) At first I wasn’t impressed with this card at all. It is extra agendas and takes up card slots without helping towards the minimum limit! But it has a few nice uses actually. You can now easily run Archer in HB. Another nice thing is throwing this in a super taxing server and forcing the runner to put a lot of effort and sacrifice into it, only to score a 0 point agenda. Also if you score it, the runner has to always respect it as 1 point.
*Eden Shard (1) Sure it has some cool combo uses. But in general it’s not amazing. Especially since it is a limit of 1 a deck. Pass.
*Galahad (3.5) This ice is going to be huge. It’s not a superman all by itself. But just wait till we get more Grail ice. Then it’s going to be on!
*Lamprey (3) Once again we get another card that is perfect for Anarch. It’s not too powerful. But can give the corp a giant headache. Two thumbs up.
*Leprechaun (2.5) The card is powerful. There is no denying it’s very nice. I think it will see some play too. Only issue I see is the fact it can easily be trashed and force you to lose more than one program.
*Lotus Field (3.5) Not the totally game changing ice everyone was saying it is. But it does add enough of a change to where you can’t just Data Sucker/Yog something anymore. A card the game needed.
*Midway Station Grid (3) Very taxing and well costed. As a runner I’m not happy about this card!
*Mother Goddess (3) If this is the only piece of ice you have rezzed, the runner isn’t going to find it easy to break through. Maybe they can’t even (because it would just have the Mythic type). But where it will shine is in decks with Grail and Next ice. HB is going to explode with a super ice deck. I can see it coming in the next few months….
*Mutate (3) his card can theoretically save you some major money. Not perfect. And dangerous late game. But it might eventually have a place.
*Nasir Meidan: Cyber Explorer (2.5) I am probably underrating him. But I just don’t like him. Even if (or when) he gets broken and is a powerful runner, I still don’t like him. Hit a Pop-Up Window and lose all your credits. Sounds fantastic. He definitely isn’t a runner who will build up tons of credits. I don’t think he’s necessarily bad. I just don’t like him.
*Near-Earth Hub: Broadcast Center (4) NBN’s new identity. I don’t think the credit gaining is that exciting. HB ETF does it way better. But that 17 influence is something to consider. For now I will stick with my Making News. But who knows what the future holds?
*Next Silver (4) Bam! The card lots of naysayers said would never happen! It’s here and it rocks. I can’t wait for gold.
*Paper Tripping (0) So now I got to float tags till my next turn? Meh. Other than stopping the Beale scoring train I’m not too excited about this one.
*Power Tap (2.5) It’s ok. I’d rather have extra link though.
*Primary Transmission Dish (2.5) It’s fine. Nothing special though. Looks like it’s trying to help Earth Hub mimic it’s other NBN identity.
*Social Engineering (3) This card has some neat applications no matter what identity you are running. If you know it’s a Tollbooth give the corp a hard decision!
*Taurus (3) Definitely not cheap. But it goes after hardware. And if you want to invest in it you might destroy two of them. Nice.
*The Root (3.5) Weyland gets a nice little boost. It’s priced right, hard to trash, and powerful. Another well designed card.
Overall: Maybe not a mandatory buy per se. But I think a Netrunner player would be selling themselves short if they skipped it. Adds some excellent cards that are great now (Domestic Sleepers, Next Silver) and some that will be amazing in the near future (Galahad). I’d buy it. Oh wait, I already did….