Augmented Reality for Android Application Development (Anglais) Broché – 25 novembre 2013
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Description du produit
Présentation de l'éditeur
As an Android developer, including Augmented Reality (AR) in your mobile apps could be a profitable new string to your bow. This tutorial takes you through every aspect of AR for Android with lots of hands-on exercises.
- Understand the main concepts and architectural components of an AR application
- Step-by-step learning through hands-on programming combined with a background of important mathematical concepts
- Efficiently and robustly implement some of the main functional AR aspects
Augmented Reality offers the magical effect of blending the physical world with the virtual world, which brings applications from your screen into your hands. AR redefines advertising and gaming, as well as education. It will soon become a technology that will have to be mastered as a necessity by mobile application developers.
Augmented Reality for Android Application Development enables you to implement sensor-based and computer vision-based AR applications on Android devices. You will learn about the theoretical foundations and practical details of implemented AR applications, and you will be provided with hands-on examples that will enable you to quickly develop and deploy novel AR applications on your own.
Augmented Reality for Android Application Development will help you learn the basics of developing mobile AR browsers, how to integrate and animate 3D objects easily with the JMonkeyEngine, how to unleash the power of computer vision-based AR using the Vuforia AR SDK, and will teach you about popular interaction metaphors. You will get comprehensive knowledge of how to implement a wide variety of AR apps using hands-on examples.
This book will make you aware of how to use the AR engine, Android layout, and overlays, and how to use ARToolkit. Finally, you will be able to apply this knowledge to make a stunning AR application.
What you will learn from this book
- Decide which AR approach is right for you: sensor-based or computer vision-based
- Get camera-access for Android
- Overlay 3D objects on physical images with the JMonkeyEngine
- Learn how to use the GPS sensor to locate yourself in the world
- Master orientation sensors
- Learn the building blocks of implementing Augmented Reality Browsers
- Understand the power of the Vuforia SDK for computer vision-based AR
- Enable user interaction with Augmented Objects
A step-by-step tutorial-based guide aimed at giving you hands-on practical experience to develop AR applications for Android.
Who this book is written for
Augmented Reality for Android Application Development is for Android mobile application developers who are familiar with Android Development Tools and deployment, JMonkeyEngine, and the Vuforia SDK.
Biographie de l'auteur
Jens Grubert is a researcher at the Graz University of Technology. He has received his Bakkalaureus (2008) and Dipl.-Ing. with distinction (2009) at Otto-von-Guericke University Magdeburg, Germany. As a research manager at Fraunhofer Institute for Factory Operation and Automation IFF, Germany, he conducted evaluations of industrial Augmented Reality systems until August 2010. He has been involved in several academic and industrial projects over the past years and is the author of more than 20 international publications. His current research interests include mobile interfaces for situated media and user evaluations for consumer-oriented Augmented Reality interfaces in public spaces. He has over four years of experience in developing mobile Augmented Reality applications. He initiated the development of a natural feature tracking system that is now commercially used for creating Augmented Reality campaigns. Furthermore, he is teaching university courses about Distributed Systems, Computer Graphics, Virtual Reality, and Augmented Reality.
Dr. Raphael Grasset
Dr. Raphael Grasset is a senior researcher at the Institute for Computer Graphics and Vision. He was previously a senior researcher at the HIT Lab NZ and completed his Ph.D. in 2004. His main research interests include 3D interaction, computer-human interaction, augmented reality, mixed reality, visualization, and CSCW. His work is highly multidisciplinary; he has been involved in a large number of academic and industrial projects over the last decade. He is the author of more than 50 international publications, was previously a lecturer on Augmented Reality, and has supervised more than 50 students. He has more than 10 years of experience in Augmented Reality (AR) for a broad range of platforms (desktop, mobile, and the Web) and programming languages (C++, Python, and Java). He has contributed to the development of AR software libraries (ARToolKit, osgART, and Android AR), AR plugins (Esperient Creator and Google Sketchup), and has been involved in the development of numerous AR applications.
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Commentaires client les plus utiles sur Amazon.com
The work has a clear structure, explained at the beginning of the book. Concepts are progressively and rigorously introduced. A taxonomy of AR concepts and applications is given and a few misconceptions corrected. The book is supported by several demo applications, some revisited several times in the text, which clearly illustrate the points made by the authors. I have tried a number of these applications in ADT/Eclipse and they worked without a glitch on my Asus TF201 Prime. Here must also be stressed that installation instructions for both Android Development Tools, jMonkey Engine and Qualcomm's Vuforia are very clear.
So far, so good. On the minus side, I'm left with a feeling of "not enough" : this book - although an introductory book, and a good one indeed - should have gone a bit more in the depth of this vast topic. Maybe it is too oriented towards the selected libraries. I also think it could have featured 2 or 3 chapters more or elaborate a bit more on the most advanced ones. One gets to the end of the book and is left with the feeling of an incomplete initiatic journey : the surface could have been scratched a bit more by the authors. Image registration, to take just one example, is barely addressed, mainly illustrated by demo applications.
Sure, there are other books that expose newcomers to Augmented Reality and that probably go more in depth but, hey, this one cannot currently be beaten!
Starting off the book jumps into having you install SDKs and developer tools. The author guides you all through the settings and teaches you what to do in order to get up and running. I enjoy when programming books start with some theory behind the actual concepts the book starts off with this and sets the pace. I also want to mention that the book is very well organized each chapter leads into the next chapter and branches off with the previous concepts that you were learning. I like how the author organized the code blocks using a different font however it would've been nice if there was a light gray background behind them but I won't deduct points for that.
Chapters 1 through 3 seemed to just be basic information along with getting you up and running it was very easy-to-follow along and the camera perspectives were explained very clearly, and I appreciated the images in the book that verified the output. Chapter 4 is when things start to ramp up you begin with a lot of math exercises and you set up for tracking and that's when you get into the really fun stuff, ray picking was explained fairly well.
All in all this book was a great starter guide for setting up all the SDKs required for 3D rendering and setting up virtual environments. [...] Check it out, it's well worth it!
Chapter 1 introduces the main concepts of augmented reality and describes the installation of the required SDKs and tools. What I like from chapters 2 and 3 is that it clearly explains the programming of the mobile camera along with the 3D graphics rendering (including basic concepts from computer graphics) required for every AR application.
Following chapters clearly shows how to develop the basic building blocks for an AR browser supported by both global tracking and computer vision-based AR .
I would recommend this book for bachelors or master degrees students that want to quickly develop an augmented reality app.
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