EUR 42,18
  • Tous les prix incluent la TVA.
En stock.
Expédié et vendu par Amazon. Emballage cadeau disponible.
Vous l'avez déjà ?
Repliez vers l'arrière Repliez vers l'avant
Ecoutez Lecture en cours... Interrompu   Vous écoutez un extrait de l'édition audio Audible
En savoir plus
Voir les 3 images

Blender Cycles: Materials and Textures Cookbook - Third Edition (Anglais) Broché – 26 février 2015


Voir les 3 formats et éditions Masquer les autres formats et éditions
Prix Amazon
Neuf à partir de Occasion à partir de
Format Kindle
Broché
EUR 42,18
EUR 40,84 EUR 59,88
Note: Cet article est éligible à la livraison en points de collecte. Détails
Récupérer votre colis où vous voulez quand vous voulez.
  • Choisissez parmi 17 000 points de collecte en France
  • Les membres du programme Amazon Prime bénéficient de livraison gratuites illimitées
Comment commander vers un point de collecte ?
  1. Trouvez votre point de collecte et ajoutez-le à votre carnet d’adresses
  2. Sélectionnez cette adresse lors de votre commande
Plus d’informations
click to open popover

Offres spéciales et liens associés


Quels sont les autres articles que les clients achètent après avoir regardé cet article?


Description du produit

Présentation de l'éditeur

Over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender

About This Book

  • Create realistic material shaders by understanding the fundamentals of material creation in Cycles
  • Quickly make impressive projects production-ready using the Blender rendering engine
  • Discover step-by-step material recipes with complete diagrams of nodes

Who This Book Is For

This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.

What You Will Learn

  • Create a basic Cycles material by mixing the shader components
  • Connect nodes of different kinds to build more advanced materials
  • Add node-based textures to the shaders
  • Create both simple and complex materials following step-by-step recipes
  • Switch the shader components easily without affecting a possibly complex network of links
  • Parent and rename the nodes to better organize the Node Editor window
  • Build material interfaces for general use in complex materials by grouping the shaders inside groups
  • Set up light sources and world global illumination

In Detail

Blender is the graphics software of choice for designers and media professionals alike. This book will teach you how to utilize the power of the Blender 2.7 series to create a wide variety of materials, textures, and effects with the Cycles rendering engine. You will learn about node-based shader creation, and master cycles through step-by-step, recipe-based advice. With this book, you will start small by rendering the textures of stones and water, then scale things up to massive landscapes of mountains and oceans. You will then learn how to create the look of different artificial materials such as plastic, carpenter wood, and metal, and utilize volumetric shaders to create the effects of smoke, clouds, and subsurface scattering effects of skin. You will also learn how illumination works in Cycles, improvising the quality of the final render, and how to avoid the presence of noise and fireflies. By the end, you will know how to create an impressive library of realistic-looking materials and textures.

Biographie de l'auteur

Enrico Valenza

Enrico Valenza, also known as "EnV," on the Web is an Italian freelance illustrator who mainly collaborates with publishers such as Mondadori Ragazzi and Giunti as a cover artist for science fition and fantasy books. He graduated from Liceo Artistico Statale in Verona, Italy, and was later a student of Giorgio Scarato, an illustrator and painter. When he started to work, computers weren't very common. He spent the first 15 years of his career doing illustration with traditional media, usually on cardboard. At that time, he specialized in the use of the air-graph, a technique particularly esteemed for advertisements. When the movie Jurassic Park was released, he decided to buy a computer and try out the computer graphics that everyone was talking about. Totally self-taught for what concerns the many aspects of CG, it was his encounter with the open source philosophy that actually opened up a brand new world of possibilities―Blender in particular. In 2005, Enrico won the Suzanne Award for Best Animation, Original Idea, or Story, for the movie New Penguoen 2.38. In 2006, he joined the Orange team in Amsterdam for two weeks. He helped them in finalizing the shots of Elephants Dream, the first open source animated short movie produced by the Blender Foundation. In 2007 and 2008, Enrico was the lead artist in the Peach Project team for the production of Big Buck Bunny, Blender Foundation's second open movie. In 2010 and 2011, he was the art director at CINECA in Bologna, Italy, for the Museo della Citta di Bologna project. This was the production of a stereoscopic, computer-graphics-animated documentary made in Blender explaining the history of Bologna. For Packt Publishing, Enrico is also writing Blender 2.7 3D Modeling Cookbook, which explains the complete workflow in Blender to build an animated fantasy monster. Being a Blender Certified Trainer, he often collaborates as a CG artist with production studios that decide to switch their pipeline to open source. Enrico uses Blender almost on a daily basis for his illustration work, rarely to have the illustration rendered straight by the 3D package, more often as a starting point for painting with other open source applications. He has done several presentations and workshops about Blender and its use in productions.

Aucun appareil Kindle n'est requis. Téléchargez l'une des applis Kindle gratuites et commencez à lire les livres Kindle sur votre smartphone, tablette ou ordinateur.

  • Apple
  • Android
  • Windows Phone
  • Android

Pour obtenir l'appli gratuite, saisissez votre numéro de téléphone mobile.



Détails sur le produit


Commentaires client

Il n'y a pour l'instant aucun commentaire client.
Partagez votre opinion avec les autres clients

Commentaires client les plus utiles sur Amazon.com

Amazon.com: 3,7 sur 5 étoiles 14 commentaires
Madden
2,0 sur 5 étoilesGood cookbook, terrible graphics
16 décembre 2015 - Publié sur Amazon.com
Achat vérifié
2 personnes ont trouvé cela utile.
DC Dweller
1,0 sur 5 étoilesHorrible print quality, node diagrams are almost impossible to discern
19 mars 2016 - Publié sur Amazon.com
Achat vérifié
2 personnes ont trouvé cela utile.
Jarrod
5,0 sur 5 étoilesIn depth for Cycles!!
15 juin 2016 - Publié sur Amazon.com
Achat vérifié
Darnell C. Gordon
5,0 sur 5 étoilesNot only does this book show you step by step ...
4 octobre 2016 - Publié sur Amazon.com
Achat vérifié
William A. Williams III
4,0 sur 5 étoilesNodes are a hard thing to jump into, and ...
7 juillet 2015 - Publié sur Amazon.com
Achat vérifié

Où en sont vos commandes ?

Livraison et retours

Besoin d'aide ?