Blender Master Class – A Hands–On Guide to Modeling, Sculpting, Materials, and Rendering (Anglais) Broché – 21 février 2013
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Commentaires client les plus utiles sur Amazon.com
I have read several texts in preparation for learning Blender. This one impressed me the most. Instructions are clear, well illustrated, and show the author's mastery of the program as well as his abilities to write and to teach. I was especially impressed by his illustrations of the sculpting process in Blender: in Mr. Symond's capable hands it appears to have a range of abilities approaching those of Z-Brush. I recommend this inspiring book highly for Blender novices as well as experienced users.
I am not a highly trained 3D modeler; at best I am an informed hobbyist. I can't address details that may be missing from the text. My only immediate reservation was that Mr. Simonds did not address animation in Blender in any detail; he acknowledged this would take a separate book.
I never use any text as a single source.
I have read and also recommend "Mastering Blender" by Tony Mullen (available through Amazon, my edition is 2009), "Blender for Dummies" (like me), "The Essential Blender" (my edition is 2008), and "Blender 3D: Architecture, Buildings, and Scenery" (2008) by Allan Brito. I am looking forward to reading "Digital Modeling" by William Vaughn, which has been highly recommended by other reviewers.
This book also discusses 2-D image processing with GIMP, the "General Image Manipulation Program" also available free over the internet. Personally I use Photoshop, but I understand GIMP to be comprehensive and powerful.
- Really helpful with the bat modeling tutorial. The tools I used allow me to model anything really.
- It continues with the same projects so you basically go through every step of making a 3d model.
- Although it goes through every different step of modeling, I think the modeling part should have been extended. I always have trouble modeling the face and the tutorial only explains the body and hands in detail but goes briefly over the head.
- I know this part is supposed to be learnt by exercise, but some chapters I don't feel they explain in depth.
The book is great at what it promises to deliver. It goes through almost every part you need in Blender. However, I think I need another book if I want to learn character development specifically.
I haven't finished reading the whole book yet, but what I've seen so far is pretty good. There is introductory material covering the UI, important tools etc, and highlighting useful keyboard shortcuts. The writing style is straightforward & to the point, which I find helpful in digesting new material, especially when I'm away from the computer & can't try stuff out straight away.
I should mention I'm only a casual Blender user, though not a complete beginner - I've dabbled with it several times over the last 10 years. Working through the case study approach to building different models (character, scene, "machine"-like animal) helped me think about modelling in terms of starting with broad strokes & then getting more granular, and then showing me the tools needed to do that.
That's all for now, I'll post an update when I'm further along into the book. Note if you get the Kindle version, you can find the publishers website & download the .blend files for all the projects in the book for free (I think that comes on a DVD with the physical book).