Cinema 4D Beginner's Guide (Anglais) Broché – 21 novembre 2012
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Description du produit
Présentation de l'éditeur
Model, animate, and render like a Pro!
- Step-by-step instructions on modeling, texturing, lighting & rendering a photorealistic 3D interior scene
- Dynamic animations using MoGraph
- Node-based programming to link parameters using XPresso
- Stylized rendering with Sketch & Toon
- A straightforward, conversational style suited to beginners
3D animation offers a versatile way to bring ideas to life. With this guide, you'll learn how to take your vision and turn it into beautiful images
With "Cinema 4D", you can quickly and easily bring your visions to life. This beginner's guide will walk you through creating and animating a 3D scene, with tips and techniques for everything from photorealistic rendering to motion graphics.
"Cinema 4D" enables everyone from professionals to hobbyists to create stunning 3D animations. This book will walk you through all the steps of creating an interior flythrough of an office: creating a 3D structure, adding materials and lighting, animating, and rendering. Then, you'll explore additional features through a series of mini projects: creating motion graphics, exporting a stylized non-realistic image, adding hair and creating cloth. You'll learn how to connect pieces that all work together by exploring node-based programming in Xpresso, then wrap everything up with an introduction to compositing in Adobe After Effects.
What you will learn from this book
- An overview of 3D animation on a linear timeline
- Material/Texture creation
- Photorealistic Rendering
- Stylistic Rendering
- 3D Animation on a linear timeline
- Motion Graphics with Mograph toolset
- Basic Xpresso programming
- Integrating 3D scenes with Adobe After Effects
- Adding realism to scenes with hair and cloth
- Exporting scenes to Adobe After Effects for external compositing
Step-by-step instructions with guiding screenshots will help new users to create a photorealistic interior scene with an animated camera. Users will also learn how to use the MoGraph module to create dynamic motion graphics, how to link parameters with Xpresso (Cinema 4D's node-based programming language), and are guided through mini-projects to explore additional tools for non-photorealistic illustrations, hair creation and cloth rendering.
Who this book is written for
Designers and artists with a basic proficiency in animation or computer graphics, as well as professionals who are familiar with other 3D animation software.
Biographie de l'auteur
Jen Rizzo is a Motion Graphics Designer in San Francisco, CA. Her career began at Skidmore, Owings and Merrill (New York) as a 3D Architectural Visualizer, then continued in a similar capacity at FRCH Design Worldwide (Cincinnati) before relocating to San Francisco in 2008. She has worked with over thirty companies in the last four years, jumping in at every stage of the design process. She is overly excited by almost everything.
In her personal life, she strives to become a stronger cyclist and hopes to someday beat someone at a board game. She has a near-unhealthy obsession with cured meat, cheese, chocolate and coffee, and will wax poetically on the city of San Francisco until someone distracts her. She would like to thank malt, hops, and yeast for existing in perfect liquid triumvirance.
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Commentaires client les plus utiles sur Amazon.com
This book is pretty good for beginners -- if you can figure out the correct numbers for the exercises. The authors did not proofread this book before publishing. There aren't any grammar or spelling errors, just incorrect information on the exercises. Sometimes there is an extra step that shouldn't be included because this extra step highly distorts the exercise. If you skip the step, then you achieve the desire results that the book wants you to achieve.
The book will tell you to enter 25cm in the field for position, but to get the object you are working with to look like the book example, you need to enter -25cm.
There are a whole bunch of mistakes like this and you spend more time trying to figure out what the correct entry should be than you do actually learning from the book. Once you figure out the correct entries, the book is alright, and you just do the exercise 2 or 3 times, and you have it down.
also, sometimes the book will have illustrations that don't help. ex: the book will tell you about dots that change red or green when you click on them, and it gives you an illustration showing this, but the illustration is in black and white and not color, so the illustration is pointless.
when you get stumped and you will there is noyone there to show you what you are doing wrong so your pretty much in the dark. If you really want to learn animation take an online course or go to school where atleast you have an instructor to offer more help because this kind of thing aint easy to learn with just a beginners guide. If you want to build a chicken coop get a book, if you want to learn to bake a cheesecake get a book but if you want to learn this kind of thing reach for every kind learning aid and resource you can and stay with it.